Player Matchup

Ymir
Ymir
JoZHuAaAa
Ymir
Level 13
God Stats
10W - 8L
1,577 SR
Queue Stats
13W - 17L
1,484 Elo+
Party 1
Sobek
Sobek
Joaquinrv230104
Sobek
Level 16
God Stats
15W - 18L
1,319 SR
Queue Stats
51W - 70L
1,400 Elo+
Party 1
Kukulkan
Kukulkan
Nacilla
Kukulkan
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 29L
1,254 Elo+
Solo
Apollo
Apollo
PHEMIRYT
Apollo
Level 65
God Stats
12W - 12L
1,513 SR
Queue Stats
28W - 26L
1,474 Elo+
Party 1
Hun Batz
Hun Batz
mecmilen
Hun Batz
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,172 Elo+
Solo
Team Averages
Level 21
1,482 SR
1,357 Elo+

VS

Team Averages
Level 16
1,380 SR
1,297 Elo+
Sol
Sol
Big_oh_Bitties
Sol
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 17L
1,001 Elo+
Party 2
Ymir
Ymir
D4Y7
Ymir
Level 8
God Stats
1W - 0L
1,275 SR
Queue Stats
60W - 31L
1,597 Elo+
Solo
Apollo
Apollo
Gokujr11
Apollo
Level 13
God Stats
5W - 3L
1,455 SR
Queue Stats
7W - 7L
1,419 Elo+
Solo
Bellona
Bellona
MelonMan4650
Bellona
Level 26
God Stats
63W - 84L
1,489 SR
Queue Stats
353W - 392L
1,364 Elo+
Solo
Nemesis
Nemesis
bootycheeks_303
Nemesis
Level 8
God Stats
4W - 8L
1,179 SR
Queue Stats
4W - 10L
1,105 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 4 / 2
8,224
514
4,360
11,128
8,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 2 / 1
7,606
475
3,371
10,326
10,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
Nacilla
Kukulkan
14
5 / 5 / 0
8,215
513
6,602
7,470
3,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
PHEMIRYT
Apollo
14
2 / 2 / 2
8,254
516
7,374
8,977
3,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
mecmilen
Hun Batz
8
0 / 5 / 0
5,809
363
748
8,037
2,297
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,616
414
2,051
5,547
1,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
D4Y7
Ymir
15
5 / 2 / 1
8,693
543
5,934
11,885
6,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Gokujr11
Apollo
17
9 / 2 / 3
9,768
611
9,679
9,061
3,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
MelonMan4650
Bellona
14
3 / 0 / 5
8,146
509
5,664
7,498
4,686
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
0 / 3 / 3
5,834
365
862
6,326
1,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
9
Kills
17
18
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
W
Ymir
D4Y7
Ymir
5
2
1
2.75
W
Apollo
Gokujr11
Apollo
9
2
3
5.25
L
Ymir
2
4
2
0.75
L
0
2
1
0.25
W
Bellona
MelonMan4650
Bellona
3
0
5
5.5
L
Kukulkan
Nacilla
Kukulkan
5
5
0
1
L
Apollo
PHEMIRYT
Apollo
2
2
2
1.5
W
0
3
3
0.5
L
Hun Batz
mecmilen
Hun Batz
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,455
Damage
24,190
45,938
Taken
40,317
27,902
Mitigated
18,440
10,857
Healing
8,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,051
122
0
498
5,547
1,932
1,195
3,682
1,527
28,124
1,628
W
Ymir
D4Y7
Ymir
5,934
1,160
0
3,421
11,885
6,729
0
2,203
9,682
50,109
1,691
W
Apollo
Gokujr11
Apollo
9,679
5,376
0
1,621
9,061
3,258
3,171
1,839
7,197
0
71,223
L
Ymir
4,360
514
0
1,864
11,128
8,772
348
2,952
8,176
23,228
0
L
3,371
60
0
4,988
10,326
10,632
726
0
10,326
32,202
0
W
Bellona
MelonMan4650
Bellona
5,664
1,846
0
2,396
7,498
4,686
0
2,522
4,651
0
34,994
L
Kukulkan
Nacilla
Kukulkan
6,602
580
0
0
7,470
3,022
326
2,287
5,183
36,160
0
L
Apollo
PHEMIRYT
Apollo
7,374
4,827
0
3,755
8,977
3,179
482
2,646
6,331
0
49,222
W
862
275
0
508
6,326
1,835
36
3,159
2,927
0
7,510
L
Hun Batz
mecmilen
Hun Batz
748
393
0
250
8,037
2,297
0
0
8,037
0
22,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,108
Gold Earned
39,057
309
Minions Killed
369
0
Camps Cleared
0
1,333,562
Distance Traveled
1,536,353
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,616
414
61
4
0
273,085
0
W
Ymir
8,693
543
97
6
0
269,547
1
W
Apollo
9,768
611
128
8
0
298,378
1
L
Ymir
8,224
514
33
2
0
293,805
0
L
Sobek
7,606
475
53
3
0
275,265
0
W
Bellona
8,146
509
67
4
0
345,937
1
L
Kukulkan
8,215
513
88
6
0
276,644
3
L
Apollo
8,254
516
92
6
0
267,274
2
W
Nemesis
5,834
365
16
1
0
349,406
1
L
Hun Batz
5,809
363
43
3
0
220,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role