Player Matchup

Fenrir
Fenrir
DIRTY OUTLAW291
Fenrir
Level 13
God Stats
4W - 9L
1,387 SR
Queue Stats
5W - 10L
1,258 Elo+
Party 1
Cthulhu
Cthulhu
FUJx101
Cthulhu
Level 29
God Stats
6W - 10L
1,332 SR
Queue Stats
8W - 22L
1,253 Elo+
Party 1
Aphrodite
Aphrodite
ProphetOni
Aphrodite
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,626 Elo+
Solo
Nox
Nox
T24ktAyana
Nox
Level 56
God Stats
1W - 0L
1,419 SR
Queue Stats
9W - 29L
1,229 Elo+
Party 1
Zeus
Zeus
xTripCordx
Zeus
Level 20
God Stats
4W - 6L
1,314 SR
Queue Stats
11W - 26L
1,289 Elo+
Party 1
Team Averages
Level 25
1,390 SR
1,331 Elo+

VS

Team Averages
Level 12
1,550 SR
1,418 Elo+
Nemesis
Nemesis
Danny80301
Nemesis
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 77L
1,186 Elo+
Solo
Merlin
Merlin
Lknurktn
Merlin
Level 26
God Stats
13W - 8L
1,754 SR
Queue Stats
261W - 268L
1,619 Elo+
Solo
Skadi
Skadi
Phaedra1213
Skadi
Level 17
God Stats
2W - 2L
1,495 SR
Queue Stats
6W - 5L
1,699 Elo+
Solo
Sol
Sol
TOXC_Elite-_-
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,086 Elo+
Solo
Cerberus
Cerberus
nm3espio
Cerberus
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
7,491
576
2,349
9,327
5,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
FUJx101
Cthulhu
11
4 / 0 / 4
6,648
511
3,377
4,884
3,913
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
ProphetOni
Aphrodite
13
4 / 0 / 4
7,305
562
4,865
6,552
2,265
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 6
6,246
480
2,192
6,454
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
6 / 2 / 1
6,899
531
6,680
5,085
1,400
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Danny80301
Nemesis
10
1 / 6 / 2
6,238
480
1,538
8,730
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Lknurktn
Merlin
11
3 / 2 / 0
6,632
510
4,367
5,099
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 0 / 0
5,814
447
645
2,836
646
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 5 / 0
5,185
399
4,341
8,101
2,360
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
nm3espio
Cerberus
8
0 / 8 / 1
5,008
385
1,156
8,831
3,717
Shoes

Shoes

+6%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
18
Kills
5
7
Deaths
21
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
4
0
0.75
L
Nemesis
Danny80301
Nemesis
1
6
2
0.33
W
Cthulhu
FUJx101
Cthulhu
4
0
4
6
L
Merlin
Lknurktn
Merlin
3
2
0
1.5
L
1
0
0
1
W
Aphrodite
ProphetOni
Aphrodite
4
0
4
6
W
1
1
6
4
L
0
5
0
0
L
Cerberus
nm3espio
Cerberus
0
8
1
0.06
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,463
Damage
12,047
32,302
Taken
33,597
15,394
Mitigated
11,373
13,224
Healing
6,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,349
487
0
1,003
9,327
5,657
785
0
9,327
2,905
36,267
L
Nemesis
Danny80301
Nemesis
1,538
325
0
1,778
8,730
2,984
186
1,556
7,174
0
23,239
W
Cthulhu
FUJx101
Cthulhu
3,377
524
61
0
4,884
3,913
930
2,497
2,387
18,126
0
L
Merlin
Lknurktn
Merlin
4,367
96
0
921
5,099
1,666
0
3,120
1,979
39,555
0
L
645
117
87
984
2,836
646
125
643
2,193
0
17,687
W
Aphrodite
ProphetOni
Aphrodite
4,865
1,336
2,957
5,039
6,552
2,265
1,924
1,865
4,687
55,227
0
W
2,192
131
0
1,213
6,454
2,159
111
2,273
3,907
14,102
0
L
4,341
1,382
0
2,695
8,101
2,360
0
5,722
2,379
24,318
0
L
Cerberus
nm3espio
Cerberus
1,156
101
0
455
8,831
3,717
0
6,305
2,526
8,895
0
W
6,680
876
531
2,420
5,085
1,400
697
2,731
2,130
32,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,589
Gold Earned
28,877
282
Minions Killed
230
0
Camps Cleared
0
1,092,485
Distance Traveled
933,382
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,491
576
84
6
0
231,117
1
L
Nemesis
6,238
480
58
4
0
216,829
0
W
Cthulhu
6,648
511
34
3
0
212,043
0
L
Merlin
6,632
510
68
5
0
211,179
1
L
Skadi
5,814
447
42
3
0
137,589
2
W
Aphrodite
7,305
562
88
7
0
230,196
1
W
Nox
6,246
480
21
2
0
226,969
2
L
Sol
5,185
399
47
4
0
206,730
1
L
Cerberus
5,008
385
15
1
0
161,055
0
W
Zeus
6,899
531
55
4
0
192,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role