Player Matchup

Chernobog
Chernobog
Varaxi
Chernobog
Level 100
God Stats
2W - 2L
1,740 SR
Queue Stats
249W - 189L
1,507 Elo+
Party 3
Nemesis
Nemesis
bakuretsugeri
Nemesis
Level 20
God Stats
1W - 1L
1,462 SR
Queue Stats
47W - 84L
1,390 Elo+
Party 1
Bellona
Bellona
chocopocola
Bellona
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,673 Elo+
Party 1
Ra
Ra
gymKardashian
Ra
Level 13
God Stats
7W - 6L
1,599 SR
Queue Stats
10W - 13L
1,350 Elo+
Party 3
Cerberus
Cerberus
joecjoe
Cerberus
Level 27
God Stats
6W - 4L
1,598 SR
Queue Stats
68W - 65L
1,469 Elo+
Party 3
Team Averages
Level 34
1,580 SR
1,478 Elo+

VS

Team Averages
Level 17
1,499 SR
1,452 Elo+
Hun Batz
Hun Batz
BinyDaCranberry
Hun Batz
Level 29
God Stats
2W - 4L
1,373 SR
Queue Stats
52W - 47L
1,359 Elo+
Party 2
Bellona
Bellona
Jimpli
Bellona
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 10L
1,500 Elo+
Party 2
Ares
Ares
Panymaster48
Ares
Level 22
God Stats
4W - 2L
1,402 SR
Queue Stats
22W - 29L
1,353 Elo+
Solo
Ullr
Ullr
TartagIia
Ullr
Level 18
God Stats
7W - 7L
1,487 SR
Queue Stats
48W - 34L
1,604 Elo+
Solo
Nox
Nox
Varatha
Nox
Level 12
God Stats
6W - 3L
1,733 SR
Queue Stats
28W - 17L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Varaxi
Chernobog
11
1 / 4 / 0
6,114
437
5,637
10,240
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
9
0 / 7 / 2
5,990
428
4,550
12,849
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
chocopocola
Bellona
9
2 / 7 / 0
6,319
451
3,010
9,537
6,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 8 / 0
5,407
386
1,649
7,943
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
joecjoe
Cerberus
8
0 / 7 / 0
5,538
396
2,975
11,569
6,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
2 / 1 / 4
7,495
535
3,346
10,341
3,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
Jimpli
Bellona
12
5 / 2 / 5
7,371
527
5,574
6,100
3,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 0 / 11
7,549
539
4,617
7,181
6,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ullr
15
14 / 0 / 2
9,140
653
16,113
10,201
4,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nox
13
9 / 0 / 4
7,901
564
8,374
4,952
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
59
3
Kills
33
33
Deaths
3
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
2
1
4
4
W
Bellona
Jimpli
Bellona
5
2
5
3.75
W
3
0
11
8.5
W
Ullr
14
0
2
15
W
Nox
9
0
4
11
L
Chernobog
Varaxi
Chernobog
1
4
0
0.25
L
Nemesis
0
7
2
0.14
L
Bellona
chocopocola
Bellona
2
7
0
0.29
L
0
8
0
0
L
Cerberus
joecjoe
Cerberus
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,821
Damage
38,024
52,138
Taken
38,775
22,180
Mitigated
19,555
9,393
Healing
11,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
3,346
1,825
0
6,439
10,341
3,319
337
1,152
9,139
0
47,754
W
Bellona
Jimpli
Bellona
5,574
1,055
0
225
6,100
3,727
115
0
6,100
0
21,865
W
4,617
151
0
1,085
7,181
6,161
0
1,694
5,417
12,803
0
W
Ullr
16,113
6,984
0
3,811
10,201
4,217
1,557
1,179
9,022
0
62,061
W
Nox
8,374
1,216
0
0
4,952
2,131
775
433
4,473
33,790
0
L
Chernobog
Varaxi
Chernobog
5,637
3,774
0
2,910
10,240
2,717
286
2,485
7,679
0
34,731
L
Nemesis
4,550
1,790
0
3,932
12,849
4,170
352
2,577
10,118
0
25,439
L
Bellona
chocopocola
Bellona
3,010
873
0
994
9,537
6,531
246
1,556
7,943
0
20,279
L
1,649
442
62
386
7,943
2,334
120
3,839
3,802
17,574
0
L
Cerberus
joecjoe
Cerberus
2,975
94
0
1,109
11,569
6,428
0
1,952
9,605
23,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,368
Gold Earned
39,456
250
Minions Killed
329
0
Camps Cleared
0
1,226,511
Distance Traveled
1,395,735
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,495
535
97
7
0
322,718
2
W
Bellona
7,371
527
45
3
0
269,494
0
W
Ares
7,549
539
16
1
0
295,058
2
W
Ullr
9,140
653
109
8
0
265,794
4
W
Nox
7,901
564
62
4
0
242,671
1
L
Chernobog
6,114
437
60
4
0
257,772
2
L
Nemesis
5,990
428
56
4
0
242,957
2
L
Bellona
6,319
451
48
3
0
231,859
0
L
Ra
5,407
386
36
3
0
250,426
0
L
Cerberus
5,538
396
50
4
0
243,497
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role