Player Matchup

Neith
Neith
NEONSATAN
Neith
Level 112
God Stats
3W - 4L
1,489 SR
Queue Stats
121W - 101L
1,626 Elo+
Party 1
Hercules
Hercules
PaPaSauce52
Hercules
Level 158
God Stats
2W - 4L
1,407 SR
Queue Stats
92W - 92L
1,463 Elo+
Party 1
Hel
Hel
fernandezdiazusu
Hel
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 428L
1,304 Elo+
Solo
Team Averages
Level 119
1,465 SR
1,464 Elo+

VS

Team Averages
Level 81
1,455 SR
1,430 Elo+
Janus
Janus
FLARE Reno
Janus
Level 46
God Stats
1W - 1L
1,332 SR
Queue Stats
57W - 49L
1,445 Elo+
Solo
Bacchus
Bacchus
Renanwkn
Bacchus
Level 99
God Stats
55W - 57L
1,534 SR
Queue Stats
106W - 143L
1,345 Elo+
Solo
Neith
Neith
Vinu009
Neith
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
NEONSATAN
Neith
13
0 / 6 / 2
9,557
562
10,037
15,849
5,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
PaPaSauce52
Hercules
11
0 / 7 / 1
9,636
567
3,293
21,542
18,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 6 / 0
9,653
568
8,344
11,963
4,097
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
4 / 2 / 12
11,399
671
13,813
8,193
3,332
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Renanwkn
Bacchus
15
6 / 0 / 8
11,379
669
8,071
9,347
11,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Vinu009
Neith
16
9 / 0 / 7
12,387
729
15,885
10,736
4,849
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
2
Kills
19
19
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Janus
4
2
12
5
L
Neith
NEONSATAN
Neith
0
6
2
0.17
L
Hercules
PaPaSauce52
Hercules
0
7
1
0.07
W
Bacchus
Renanwkn
Bacchus
6
0
8
10
W
Neith
Vinu009
Neith
9
0
7
12.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,674
Damage
37,769
49,354
Taken
28,276
27,882
Mitigated
19,367
17,756
Healing
4,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
13,813
376
0
0
8,193
3,332
0
3,262
4,931
45,405
0
L
Neith
NEONSATAN
Neith
10,037
2,262
0
3,781
15,849
5,733
0
7,596
8,253
0
58,714
L
Hercules
PaPaSauce52
Hercules
3,293
366
0
6,576
21,542
18,052
0
8,624
12,918
0
12,497
W
Bacchus
Renanwkn
Bacchus
8,071
596
503
1,992
9,347
11,186
0
1,834
7,513
31,929
0
W
Neith
Vinu009
Neith
15,885
6,369
0
1,550
10,736
4,849
2,724
3,312
7,424
0
68,637
L
8,344
384
3,565
3,834
11,963
4,097
0
5,716
6,247
27,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,846
Gold Earned
35,165
151
Minions Killed
178
0
Camps Cleared
0
840,420
Distance Traveled
954,144
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,399
671
45
3
0
286,073
4
L
Neith
9,557
562
97
6
0
272,368
4
L
Hercules
9,636
567
12
1
0
288,183
0
W
Bacchus
11,379
669
43
3
0
346,193
0
W
Neith
12,387
729
90
5
0
321,878
3
L
Hel
9,653
568
42
2
0
279,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role