Player Matchup

Set
Set
ReserveBellona
Set
Level 28
God Stats
4W - 0L
1,892 SR
Queue Stats
174W - 38L
1,887 Elo+
Party 2
Bastet
Bastet
Tunde
Bastet
Level 63
God Stats
10W - 5L
1,625 SR
Queue Stats
190W - 37L
1,890 Elo+
Party 2
Zeus
Zeus
Wikizky
Zeus
Level 48
God Stats
39W - 5L
1,963 SR
Queue Stats
185W - 36L
1,899 Elo+
Party 2
Horus
Horus
Zystropia
Horus
Level 39
God Stats
27W - 3L
1,944 SR
Queue Stats
156W - 29L
1,885 Elo+
Party 2
Apollo
Apollo
isinnami
Apollo
Level 63
God Stats
16W - 6L
1,712 SR
Queue Stats
202W - 49L
1,874 Elo+
Party 2
Team Averages
Level 48
1,827 SR
1,887 Elo+

VS

Team Averages
Level 62
1,571 SR
1,436 Elo+
Neith
Neith
BlueWoman
Neith
Level 19
God Stats
0W - 3L
1,637 SR
Queue Stats
17W - 17L
1,546 Elo+
Party 3
Loki
Loki
LeoPeoLej
Loki
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,384 Elo+
Party 1
Medusa
Medusa
M00rtinator
Medusa
Level 145
God Stats
8W - 4L
1,800 SR
Queue Stats
222W - 245L
1,436 Elo+
Solo
Nu Wa
Nu Wa
UseMeHarder
Nu Wa
Level 63
God Stats
3W - 4L
1,418 SR
Queue Stats
65W - 70L
1,458 Elo+
Party 3
Sobek
Sobek
kessachta
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 7
9,477
632
8,207
8,022
5,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
Tunde
Bastet
15
5 / 2 / 6
9,415
628
7,468
9,690
3,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Zeus
Wikizky
Zeus
14
7 / 0 / 10
9,456
630
11,911
4,894
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Zystropia
Horus
14
1 / 0 / 15
9,444
630
2,401
8,426
7,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apollo
isinnami
Apollo
16
7 / 0 / 4
10,130
675
6,133
8,671
2,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BlueWoman
Neith
7
0 / 2 / 0
5,125
342
3,937
4,601
1,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
11
2 / 6 / 0
6,714
448
3,921
11,082
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
11
0 / 6 / 1
6,787
452
3,698
10,688
3,361
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 5 / 0
5,771
385
4,817
6,045
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sobek
kessachta
Sobek
8
0 / 8 / 0
5,645
376
2,414
13,720
9,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
4
27
Kills
3
3
Deaths
27
42
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
BlueWoman
Neith
0
2
0
0
L
Loki
2
6
0
0.33
L
Medusa
0
6
1
0.08
W
7
1
7
10.5
W
Bastet
Tunde
Bastet
5
2
6
4
L
1
5
0
0.2
W
Zeus
Wikizky
Zeus
7
0
10
12
W
Horus
Zystropia
Horus
1
0
15
8.5
W
Apollo
isinnami
Apollo
7
0
4
9
L
Sobek
kessachta
Sobek
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,120
Damage
18,787
39,703
Taken
46,136
21,483
Mitigated
19,244
20,247
Healing
8,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BlueWoman
Neith
3,937
1,501
0
1,608
4,601
1,216
0
1,678
2,774
0
21,451
L
Loki
3,921
1,085
0
1,945
11,082
3,045
0
1,740
9,157
0
35,031
L
Medusa
3,698
1,549
0
3,003
10,688
3,361
0
924
9,514
0
35,756
W
8,207
3,036
0
2,657
8,022
5,899
1,714
459
7,471
0
51,334
W
Bastet
Tunde
Bastet
7,468
2,138
0
3,321
9,690
3,505
257
1,407
8,083
0
51,234
L
4,817
820
0
766
6,045
1,666
0
2,406
3,415
25,105
0
W
Zeus
Wikizky
Zeus
11,911
2,449
0
1,906
4,894
1,718
1,788
1,595
3,131
62,888
0
W
Horus
Zystropia
Horus
2,401
1,062
2,256
4,367
8,426
7,363
642
1,676
6,620
0
11,465
W
Apollo
isinnami
Apollo
6,133
3,943
0
5,740
8,671
2,998
7,520
1,368
7,167
0
76,401
L
Sobek
kessachta
Sobek
2,414
209
0
1,656
13,720
9,956
0
4,489
8,990
9,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,922
Gold Earned
30,042
489
Minions Killed
265
0
Camps Cleared
0
1,519,325
Distance Traveled
1,230,988
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,125
342
45
3
0
160,244
1
L
Loki
6,714
448
80
5
0
301,042
0
L
Medusa
6,787
452
79
5
0
225,506
2
W
Set
9,477
632
109
7
0
309,489
3
W
Bastet
9,415
628
96
6
0
332,821
6
L
Nu Wa
5,771
385
46
3
0
271,473
1
W
Zeus
9,456
630
128
9
0
282,387
5
W
Horus
9,444
630
29
2
0
323,908
4
W
Apollo
10,130
675
127
8
0
270,720
1
L
Sobek
5,645
376
15
1
0
272,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role