Player Matchup

Nox
Nox
DunkMeDaddy
Nox
Level 156
God Stats
2W - 2L
1,236 SR
Queue Stats
342W - 86L
2,004 Elo+
Party 1
Mercury
Mercury
hehecheese
Mercury
Level 88
God Stats
4W - 3L
1,146 SR
Queue Stats
317W - 311L
1,539 Elo+
Party 1
Rama
Rama
tomiscool123
Rama
Level 83
God Stats
1W - 1L
1,218 SR
Queue Stats
298W - 263L
1,572 Elo+
Party 1
Team Averages
Level 109
1,200 SR
1,705 Elo+

VS

Team Averages
Level 23
1,418 SR
1,160 Elo+
Ullr
Ullr
Brayden__787
Ullr
Level 31
God Stats
10W - 34L
1,276 SR
Queue Stats
88W - 233L
1,255 Elo+
Party 2
Cabrakan
Cabrakan
Foxhound_Coyote
Cabrakan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,049 Elo+
Party 2
Loki
Loki
SizeableDucky
Loki
Level 27
God Stats
1W - 3L
1,477 SR
Queue Stats
51W - 112L
1,177 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 4
9,080
757
10,387
5,932
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
hehecheese
Mercury
12
4 / 0 / 7
8,656
721
4,207
4,873
1,854
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 0 / 10
8,365
697
7,143
4,830
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,762
564
5,778
5,879
1,839
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
9
0 / 3 / 0
6,660
555
2,265
10,053
7,211
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 7 / 0
6,414
535
1,845
10,022
3,146
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
13
Kills
0
0
Deaths
13
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
7
0
4
9
L
Cabrakan
0
3
0
0
L
0
7
0
0
W
Mercury
hehecheese
Mercury
4
0
7
7.5
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,737
Damage
9,888
15,635
Taken
25,954
5,961
Mitigated
12,196
6,143
Healing
3,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,778
509
147
563
5,879
1,839
0
1,787
3,960
0
29,151
W
10,387
1,040
0
1,502
5,932
2,382
86
513
5,419
33,789
0
L
Cabrakan
2,265
68
0
1,226
10,053
7,211
0
2,953
6,926
12,259
0
L
1,845
302
0
1,859
10,022
3,146
0
5,121
4,629
0
14,453
W
Mercury
hehecheese
Mercury
4,207
1,382
0
2,191
4,873
1,854
1,093
630
4,243
0
24,773
W
7,143
5,023
0
2,450
4,830
1,725
1,892
1,134
3,696
0
37,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,101
Gold Earned
19,836
135
Minions Killed
84
0
Camps Cleared
0
654,565
Distance Traveled
595,876
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,762
564
37
3
0
222,289
0
W
Nox
9,080
757
44
4
0
207,965
3
L
Cabrakan
6,660
555
22
2
0
190,500
0
L
Loki
6,414
535
25
2
0
183,087
0
W
Mercury
8,656
721
36
3
0
258,957
1
W
Rama
8,365
697
55
5
0
187,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role