Player Matchup

Mercury
Mercury
Alcaicedo
Mercury
Level 55
God Stats
25W - 17L
1,687 SR
Queue Stats
652W - 629L
1,431 Elo+
Solo
Anubis
Anubis
RadiantThong69
Anubis
Level 47
God Stats
25W - 28L
1,593 SR
Queue Stats
64W - 73L
1,382 Elo+
Party 1
Ymir
Ymir
SaSaddestSude
Ymir
Level 64
God Stats
4W - 2L
1,447 SR
Queue Stats
162W - 132L
1,392 Elo+
Party 1
Danzaburou
Danzaburou
Scooty Patootie
Danzaburou
Level 63
God Stats
3W - 2L
1,547 SR
Queue Stats
88W - 102L
1,374 Elo+
Party 1
Vamana
Vamana
Twaynepain
Vamana
Level 49
God Stats
6W - 6L
1,623 SR
Queue Stats
198W - 229L
1,378 Elo+
Party 1
Team Averages
Level 56
1,579 SR
1,392 Elo+

VS

Team Averages
Level 67
1,523 SR
1,384 Elo+
Danzaburou
Danzaburou
Charapa80
Danzaburou
Level 136
God Stats
3W - 6L
1,807 SR
Queue Stats
160W - 137L
1,600 Elo+
Party 2
Cerberus
Cerberus
ShadowNinja1357_
Cerberus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,308 Elo+
Party 2
Achilles
Achilles
Wizgoner1
Achilles
Level 80
God Stats
11W - 19L
1,369 SR
Queue Stats
302W - 317L
1,358 Elo+
Party 3
Loki
Loki
blue-modex
Loki
Level 60
God Stats
5W - 11L
1,281 SR
Queue Stats
400W - 445L
1,285 Elo+
Party 3
Skadi
Skadi
isyenite-
Skadi
Level 46
God Stats
12W - 8L
1,656 SR
Queue Stats
584W - 618L
1,370 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alcaicedo
Mercury
18
4 / 2 / 3
11,167
558
5,838
15,313
5,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 4 / 1
10,755
538
11,823
14,524
8,451
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 3 / 6
12,357
618
12,745
17,451
15,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Scooty Patootie
Danzaburou
17
8 / 5 / 6
11,461
573
18,593
13,649
4,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Twaynepain
Vamana
16
1 / 2 / 3
10,450
523
9,706
17,901
19,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Charapa80
Danzaburou
18
4 / 1 / 2
11,559
578
15,727
14,488
5,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 10 / 0
6,842
342
3,298
18,844
15,381
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Wizgoner1
Achilles
14
2 / 3 / 0
9,085
454
11,481
17,577
10,618
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 4 / 4
10,125
506
9,906
12,941
4,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Skadi
isyenite-
Skadi
15
4 / 5 / 6
9,938
497
13,515
16,664
6,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
23
Kills
15
16
Deaths
23
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mercury
Alcaicedo
Mercury
4
2
3
2.75
L
Danzaburou
Charapa80
Danzaburou
4
1
2
5
W
2
4
1
0.63
W
8
3
6
3.67
W
Danzaburou
Scooty Patootie
Danzaburou
8
5
6
2.2
L
1
10
0
0.1
W
Vamana
Twaynepain
Vamana
1
2
3
1.25
L
Achilles
Wizgoner1
Achilles
2
3
0
0.67
L
4
4
4
1.5
L
Skadi
isyenite-
Skadi
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,705
Damage
53,927
78,838
Taken
80,514
53,736
Mitigated
42,767
18,562
Healing
21,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Alcaicedo
Mercury
5,838
4,450
0
565
15,313
5,657
0
0
15,263
0
88,153
L
Danzaburou
Charapa80
Danzaburou
15,727
5,552
0
7,449
14,488
5,553
2,080
6,481
7,962
0
90,393
W
11,823
395
0
6,476
14,524
8,451
2,610
0
14,499
68,764
0
W
12,745
2,320
0
4,035
17,451
15,659
882
1,830
15,621
61,519
0
W
Danzaburou
Scooty Patootie
Danzaburou
18,593
8,142
0
2,499
13,649
4,882
3,182
1,468
12,106
0
66,070
L
3,298
447
0
828
18,844
15,381
0
4,958
13,886
11,436
0
W
Vamana
Twaynepain
Vamana
9,706
5,122
0
4,987
17,901
19,087
468
0
17,258
0
53,950
L
Achilles
Wizgoner1
Achilles
11,481
4,322
0
5,365
17,577
10,618
158
4,426
12,723
0
46,473
L
9,906
3,052
0
3,470
12,941
4,518
296
2,850
10,022
0
57,311
L
Skadi
isyenite-
Skadi
13,515
6,733
438
3,728
16,664
6,697
449
5,853
10,761
0
51,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,190
Gold Earned
47,549
535
Minions Killed
426
0
Camps Cleared
0
1,859,487
Distance Traveled
1,809,362
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,167
558
126
6
0
438,484
0
L
Danzaburou
11,559
578
148
7
0
373,301
2
W
Anubis
10,755
538
131
7
0
300,262
2
W
Ymir
12,357
618
89
4
0
355,882
4
W
Danzaburou
11,461
573
78
4
0
369,316
4
L
Cerberus
6,842
342
13
1
0
308,692
0
W
Vamana
10,450
523
111
6
0
395,543
0
L
Achilles
9,085
454
85
4
0
380,516
5
L
Loki
10,125
506
101
5
0
388,219
0
L
Skadi
9,938
497
79
4
0
358,634
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role