Player Matchup

Fenrir
Fenrir
Blunt_Machete01
Fenrir
Level 28
God Stats
4W - 4L
1,556 SR
Queue Stats
244W - 238L
1,397 Elo+
Party 3
Ymir
Ymir
ChilePoblano
Ymir
Level 23
God Stats
6W - 3L
1,709 SR
Queue Stats
101W - 64L
1,623 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
FighterWhite
Ah Muzen Cab
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 79L
1,621 Elo+
Party 1
Danzaburou
Danzaburou
THEFENRlR
Danzaburou
Level 66
God Stats
10W - 5L
1,814 SR
Queue Stats
96W - 72L
1,621 Elo+
Party 1
Scylla
Scylla
b00ty_c4lls_69
Scylla
Level 54
God Stats
10W - 16L
1,305 SR
Queue Stats
325W - 326L
1,470 Elo+
Party 3
Team Averages
Level 63
1,577 SR
1,546 Elo+

VS

Team Averages
Level 38
1,508 SR
1,469 Elo+
Jormungandr
Jormungandr
DarkstryderWolf
Jormungandr
Level 46
God Stats
14W - 16L
1,523 SR
Queue Stats
80W - 80L
1,445 Elo+
Party 2
Nox
Nox
FreshmanMeth
Nox
Level 29
God Stats
12W - 17L
1,586 SR
Queue Stats
149W - 181L
1,388 Elo+
Party 2
Skadi
Skadi
LustyLich
Skadi
Level 14
God Stats
0W - 2L
1,210 SR
Queue Stats
14W - 7L
1,576 Elo+
Party 2
Eset
Eset
Radicalsnek
Eset
Level 55
God Stats
22W - 26L
1,605 SR
Queue Stats
232W - 230L
1,465 Elo+
Party 2
Arachne
Arachne
huaracheboy
Arachne
Level 46
God Stats
18W - 13L
1,613 SR
Queue Stats
142W - 151L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 11
13,146
548
12,335
17,050
13,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
7 / 3 / 9
12,635
526
9,585
23,179
24,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Muzen Cab
FighterWhite
Ah Muzen Cab
20
8 / 3 / 7
14,309
596
23,365
20,266
9,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
THEFENRlR
Danzaburou
19
7 / 2 / 7
12,662
528
18,005
17,398
7,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
8 / 2 / 9
13,354
556
13,308
10,003
4,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarkstryderWolf
Jormungandr
16
2 / 4 / 4
10,135
422
10,457
21,237
20,060
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 11 / 5
9,934
414
6,592
18,806
7,370
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
LustyLich
Skadi
15
0 / 9 / 2
9,392
391
8,648
15,659
5,314
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
5 / 6 / 3
11,365
474
12,562
18,575
7,477
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
huaracheboy
Arachne
18
6 / 7 / 5
12,082
503
12,301
22,503
9,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
34
37
Kills
15
15
Deaths
37
43
Assists
19
Player
Kills
Deaths
Assists
KDA
W
7
5
11
2.5
W
7
3
9
3.83
L
Jormungandr
DarkstryderWolf
Jormungandr
2
4
4
1
W
Ah Muzen Cab
FighterWhite
Ah Muzen Cab
8
3
7
3.83
L
2
11
5
0.41
L
Skadi
LustyLich
Skadi
0
9
2
0.11
L
5
6
3
1.08
W
Danzaburou
THEFENRlR
Danzaburou
7
2
7
5.25
W
8
2
9
6.25
L
Arachne
huaracheboy
Arachne
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,598
Damage
50,560
87,896
Taken
96,780
59,207
Mitigated
49,393
32,914
Healing
17,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,335
3,120
0
5,062
17,050
13,812
0
3,824
13,226
0
83,038
W
9,585
1,155
0
5,446
23,179
24,577
0
8,089
15,090
44,261
0
L
Jormungandr
DarkstryderWolf
Jormungandr
10,457
1,867
270
2,434
21,237
20,060
110
4,551
16,571
51,576
0
W
Ah Muzen Cab
FighterWhite
Ah Muzen Cab
23,365
11,899
0
10,580
20,266
9,263
7,776
8,634
11,632
0
135,173
L
6,592
333
0
1,708
18,806
7,370
140
7,069
11,331
40,900
0
L
Skadi
LustyLich
Skadi
8,648
4,558
111
1,591
15,659
5,314
486
3,014
12,645
0
62,010
L
12,562
423
216
4,494
18,575
7,477
58
1,878
16,647
65,997
0
W
Danzaburou
THEFENRlR
Danzaburou
18,005
6,658
0
9,422
17,398
7,418
1,499
4,691
12,707
0
79,019
W
13,308
1,083
0
2,404
10,003
4,137
0
4,373
5,630
80,472
0
L
Arachne
huaracheboy
Arachne
12,301
9,195
0
7,017
22,503
9,172
0
5,672
16,693
0
57,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,106
Gold Earned
52,908
646
Minions Killed
473
0
Camps Cleared
0
2,117,565
Distance Traveled
2,048,695
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,146
548
130
5
0
472,760
1
W
Ymir
12,635
526
59
2
0
452,056
9
L
Jormungandr
10,135
422
71
3
0
447,461
10
W
Ah Muzen Cab
14,309
596
214
9
0
367,432
5
L
Nox
9,934
414
73
3
0
337,992
0
L
Skadi
9,392
391
107
4
0
378,181
0
L
Eset
11,365
474
128
5
0
390,367
8
W
Danzaburou
12,662
528
117
5
0
395,698
0
W
Scylla
13,354
556
126
5
0
429,619
10
L
Arachne
12,082
503
94
4
0
494,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role