Player Matchup

Cerberus
Cerberus
DatGuyFreaks
Cerberus
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Medusa
Medusa
ExodiusFallen
Medusa
Level 66
God Stats
2W - 1L
1,719 SR
Queue Stats
93W - 83L
1,458 Elo+
Party 1
Chaac
Chaac
SoulofWolf2
Chaac
Level 85
God Stats
7W - 4L
1,630 SR
Queue Stats
187W - 169L
1,420 Elo+
Party 1
Guan Yu
Guan Yu
bobertthepig
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
dstrainme
Ao Kuang
Level 27
God Stats
3W - 5L
1,405 SR
Queue Stats
48W - 47L
1,355 Elo+
Solo
Team Averages
Level 38
1,551 SR
1,447 Elo+

VS

Team Averages
Level 18
1,449 SR
1,341 Elo+
Merlin
Merlin
BabySticks08
Merlin
Level 18
God Stats
36W - 28L
1,537 SR
Queue Stats
111W - 116L
1,319 Elo+
Solo
Thor
Thor
Niko-Vanpatten
Thor
Level 14
God Stats
9W - 11L
1,348 SR
Queue Stats
291W - 294L
1,254 Elo+
Solo
King Arthur
King Arthur
Peacemaker1128
King Arthur
Level 28
God Stats
14W - 21L
1,436 SR
Queue Stats
21W - 34L
1,349 Elo+
Solo
Hades
Hades
Tls-GuiBoy
Hades
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Cernunnos
Cernunnos
dhjraven
Cernunnos
Level 25
God Stats
51W - 59L
1,422 SR
Queue Stats
327W - 390L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DatGuyFreaks
Cerberus
19
2 / 8 / 11
12,406
517
8,901
19,660
16,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
13 / 2 / 6
14,114
588
15,018
16,424
6,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
12 / 3 / 8
13,223
551
14,602
27,103
20,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
bobertthepig
Guan Yu
20
7 / 1 / 10
13,555
565
14,527
17,502
18,570
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
dstrainme
Ao Kuang
20
5 / 5 / 9
13,110
546
16,757
23,612
10,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
3 / 8 / 3
10,183
424
13,173
12,976
5,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
7 / 6 / 2
11,899
496
15,337
21,215
7,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

King Arthur
Peacemaker1128
King Arthur
17
0 / 5 / 0
9,873
411
7,411
22,441
13,592
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
14
4 / 13 / 3
9,201
383
5,040
16,793
12,264
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
dhjraven
Cernunnos
15
5 / 7 / 4
10,061
419
19,791
17,902
5,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
31
39
Kills
19
19
Deaths
39
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
8
3
0.56
W
Cerberus
DatGuyFreaks
Cerberus
2
8
11
0.94
W
13
2
6
8
L
7
6
2
1.33
L
King Arthur
Peacemaker1128
King Arthur
0
5
0
0
W
12
3
8
5.33
L
Hades
4
13
3
0.42
W
Guan Yu
bobertthepig
Guan Yu
7
1
10
12
L
Cernunnos
dhjraven
Cernunnos
5
7
4
1
W
Ao Kuang
dstrainme
Ao Kuang
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,805
Damage
60,752
104,301
Taken
91,327
72,227
Mitigated
45,023
48,767
Healing
11,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
13,173
627
0
800
12,976
5,404
0
6,994
5,982
53,539
0
W
Cerberus
DatGuyFreaks
Cerberus
8,901
923
0
3,122
19,660
16,956
204
1,417
18,175
48,982
0
W
15,018
8,278
0
7,920
16,424
6,520
5,883
2,380
13,966
0
98,494
L
15,337
6,868
0
2,082
21,215
7,862
1,656
5,585
15,630
0
95,227
L
King Arthur
Peacemaker1128
King Arthur
7,411
568
0
3,661
22,441
13,592
0
5,566
16,875
3,563
60,494
W
14,602
5,246
0
13,870
27,103
20,034
2,653
3,249
23,692
0
89,267
L
Hades
5,040
1,513
101
1,570
16,793
12,264
0
3,295
13,498
17,888
0
W
Guan Yu
bobertthepig
Guan Yu
14,527
2,917
2,530
8,433
17,502
18,570
2,180
1,489
15,973
449
83,861
L
Cernunnos
dhjraven
Cernunnos
19,791
10,356
0
3,248
17,902
5,901
0
4,667
13,235
0
62,165
W
Ao Kuang
dstrainme
Ao Kuang
16,757
4,282
0
12,892
23,612
10,147
2,351
9,103
13,673
83,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,408
Gold Earned
51,217
680
Minions Killed
486
0
Camps Cleared
0
2,159,363
Distance Traveled
1,690,256
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,183
424
115
5
0
313,561
7
W
Cerberus
12,406
517
133
6
0
424,621
2
W
Medusa
14,114
588
153
6
0
453,457
0
L
Thor
11,899
496
133
6
0
372,685
0
L
King Arthur
9,873
411
121
5
0
448,244
7
W
Chaac
13,223
551
94
4
0
465,179
2
L
Hades
9,201
383
31
1
0
272,490
5
W
Guan Yu
13,555
565
152
6
0
380,286
1
L
Cernunnos
10,061
419
86
4
0
283,276
0
W
Ao Kuang
13,110
546
148
6
0
435,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role