Player Matchup

Yemoja
Yemoja
BabaVosss
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 35L
1,235 Elo+
Solo
Apollo
Apollo
Droid009
Apollo
Level 26
God Stats
45W - 37L
1,546 SR
Queue Stats
68W - 70L
1,441 Elo+
Solo
Nemesis
Nemesis
ImProtex
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,669 Elo+
Party 2
Ra
Ra
alexclaudy
Ra
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 9L
1,144 Elo+
Solo
Bellona
Bellona
xQuetschi
Bellona
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,669 Elo+
Party 2
Team Averages
Level 14
1,509 SR
1,431 Elo+

VS

Team Averages
Level 19
1,517 SR
1,335 Elo+
Cthulhu
Cthulhu
FMZ7
Cthulhu
Level 10
God Stats
3W - 5L
1,478 SR
Queue Stats
4W - 8L
1,330 Elo+
Party 1
Susano
Susano
Kauan_Arauj02
Susano
Level 25
God Stats
6W - 5L
1,320 SR
Queue Stats
111W - 99L
1,375 Elo+
Solo
Agni
Agni
Nelreel
Agni
Level 27
God Stats
19W - 15L
1,537 SR
Queue Stats
104W - 83L
1,376 Elo+
Solo
Athena
Athena
Vonudog
Athena
Level 22
God Stats
4W - 3L
1,498 SR
Queue Stats
17W - 21L
1,265 Elo+
Solo
Danzaburou
Danzaburou
xTomuro
Danzaburou
Level 10
God Stats
1W - 2L
1,754 SR
Queue Stats
4W - 8L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BabaVosss
Yemoja
8
0 / 4 / 2
6,311
394
3,002
7,387
4,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Droid009
Apollo
11
2 / 5 / 0
6,943
434
6,448
14,970
5,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
ImProtex
Nemesis
11
1 / 5 / 0
6,777
424
4,200
12,179
4,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 2 / 0
7,697
481
2,762
9,712
3,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
xQuetschi
Bellona
12
1 / 8 / 0
7,234
452
7,600
10,823
8,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FMZ7
Cthulhu
14
7 / 0 / 3
9,096
569
7,275
11,639
8,486
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 2 / 7
8,356
522
6,080
10,375
3,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
Nelreel
Agni
16
4 / 0 / 6
9,654
603
8,226
5,972
2,090
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Vonudog
Athena
14
5 / 1 / 8
8,744
547
7,733
10,479
5,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
xTomuro
Danzaburou
13
6 / 1 / 6
8,115
507
8,713
7,436
2,577
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
4
Kills
24
24
Deaths
4
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BabaVosss
Yemoja
0
4
2
0.25
L
Apollo
Droid009
Apollo
2
5
0
0.4
W
Cthulhu
FMZ7
Cthulhu
7
0
3
8.5
L
Nemesis
ImProtex
Nemesis
1
5
0
0.2
W
2
2
7
2.75
W
Agni
Nelreel
Agni
4
0
6
7
W
Athena
Vonudog
Athena
5
1
8
9
L
0
2
0
0
L
Bellona
xQuetschi
Bellona
1
8
0
0.13
W
Danzaburou
xTomuro
Danzaburou
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,012
Damage
38,027
55,071
Taken
45,901
26,259
Mitigated
22,095
13,438
Healing
17,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BabaVosss
Yemoja
3,002
1,013
726
741
7,387
4,276
129
3,234
4,153
12,994
0
L
Apollo
Droid009
Apollo
6,448
4,009
0
4,469
14,970
5,401
783
5,612
9,358
0
41,646
W
Cthulhu
FMZ7
Cthulhu
7,275
1,754
74
3,887
11,639
8,486
114
82
11,529
38,100
0
L
Nemesis
ImProtex
Nemesis
4,200
1,619
0
3,182
12,179
4,523
0
3,093
9,086
0
40,125
W
6,080
1,736
0
4,388
10,375
3,779
0
620
9,683
0
45,308
W
Agni
Nelreel
Agni
8,226
658
0
2,906
5,972
2,090
738
975
4,799
69,165
0
W
Athena
Vonudog
Athena
7,733
1,912
0
4,422
10,479
5,163
430
2,099
8,294
34,631
0
L
2,762
526
261
3,395
9,712
3,671
0
4,931
4,781
45,869
0
L
Bellona
xQuetschi
Bellona
7,600
3,435
0
664
10,823
8,388
0
6,364
4,459
0
36,549
W
Danzaburou
xTomuro
Danzaburou
8,713
4,485
0
2,013
7,436
2,577
2,514
1,556
5,832
0
39,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,962
Gold Earned
43,965
330
Minions Killed
420
0
Camps Cleared
0
1,273,077
Distance Traveled
1,614,399
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,311
394
27
2
0
173,950
1
L
Apollo
6,943
434
72
5
0
257,028
0
W
Cthulhu
9,096
569
85
5
0
301,891
3
L
Nemesis
6,777
424
65
4
0
321,321
2
W
Susano
8,356
522
88
6
0
333,592
2
W
Agni
9,654
603
129
8
0
307,660
4
W
Athena
8,744
547
55
3
0
357,582
7
L
Ra
7,697
481
96
6
0
274,472
0
L
Bellona
7,234
452
70
4
0
246,306
1
W
Danzaburou
8,115
507
63
4
0
313,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role