Player Matchup

Ares
Ares
Ampegg
Ares
Level 16
God Stats
6W - 6L
1,320 SR
Queue Stats
43W - 41L
1,454 Elo+
Solo
Tiamat
Tiamat
Gooobtser
Tiamat
Level 84
God Stats
12W - 8L
1,647 SR
Queue Stats
236W - 208L
1,519 Elo+
Party 2
Neith
Neith
Reindown
Neith
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 30L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
parothan
Baron Samedi
Level 40
God Stats
10W - 9L
1,500 SR
Queue Stats
180W - 159L
1,319 Elo+
Party 2
Set
Set
yukiknowss
Set
Level 11
God Stats
12W - 8L
1,441 SR
Queue Stats
188W - 170L
1,490 Elo+
Solo
Team Averages
Level 31
1,481 SR
1,456 Elo+

VS

Team Averages
Level 50
1,543 SR
1,501 Elo+
Thanatos
Thanatos
Rennodan
Thanatos
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,393 Elo+
Party 1
Nemesis
Nemesis
Waynedrian
Nemesis
Level 16
God Stats
2W - 1L
1,717 SR
Queue Stats
26W - 39L
1,339 Elo+
Solo
Sol
Sol
bigblacksteppa
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,640 Elo+
Party 1
Ares
Ares
legendofmody
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,640 Elo+
Party 1
Anhur
Anhur
obayjs
Anhur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Ampegg
Ares
9
4 / 1 / 2
6,168
561
2,644
4,103
2,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Gooobtser
Tiamat
11
1 / 1 / 4
6,414
583
3,647
3,952
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
Reindown
Neith
7
0 / 2 / 3
4,728
430
1,605
3,420
644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
parothan
Baron Samedi
11
4 / 1 / 5
6,587
599
3,903
4,360
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
7 / 1 / 4
7,195
654
7,373
6,430
2,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Rennodan
Thanatos
9
2 / 5 / 2
5,600
509
4,612
10,717
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Waynedrian
Nemesis
10
1 / 2 / 1
5,645
513
1,557
7,330
2,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 3 / 0
4,772
434
1,175
3,190
988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 4 / 3
5,011
456
1,073
5,587
3,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
obayjs
Anhur
9
3 / 3 / 1
5,473
498
4,126
4,481
1,193
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
16
Kills
6
6
Deaths
17
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ares
Ampegg
Ares
4
1
2
5
W
Tiamat
Gooobtser
Tiamat
1
1
4
3
W
Neith
Reindown
Neith
0
2
3
0.75
L
Thanatos
Rennodan
Thanatos
2
5
2
0.6
L
Nemesis
Waynedrian
Nemesis
1
2
1
0.75
L
0
3
0
0
L
0
4
3
0.38
L
Anhur
obayjs
Anhur
3
3
1
1.17
W
Baron Samedi
parothan
Baron Samedi
4
1
5
6.5
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,172
Damage
12,543
22,265
Taken
31,305
9,559
Mitigated
10,496
8,320
Healing
10,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Ampegg
Ares
2,644
649
0
792
4,103
2,024
278
645
3,458
11,086
0
W
Tiamat
Gooobtser
Tiamat
3,647
560
0
2,013
3,952
3,077
852
0
3,952
24,265
0
W
Neith
Reindown
Neith
1,605
623
0
946
3,420
644
280
139
3,281
0
10,561
L
Thanatos
Rennodan
Thanatos
4,612
2,009
0
6,372
10,717
3,194
0
1,668
8,841
0
27,671
L
Nemesis
Waynedrian
Nemesis
1,557
403
0
2,981
7,330
2,070
0
2,446
4,542
0
21,655
L
1,175
566
0
420
3,190
988
894
1,910
1,032
14,735
1,499
L
1,073
347
0
491
5,587
3,051
0
1,863
3,666
7,313
0
L
Anhur
obayjs
Anhur
4,126
1,983
0
500
4,481
1,193
0
1,433
3,030
0
21,248
W
Baron Samedi
parothan
Baron Samedi
3,903
749
0
1,423
4,360
1,606
478
905
3,455
24,538
0
W
7,373
3,863
0
3,146
6,430
2,208
0
467
5,963
0
43,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,092
Gold Earned
26,501
238
Minions Killed
193
0
Camps Cleared
0
932,911
Distance Traveled
900,574
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,168
561
15
1
0
182,720
0
W
Tiamat
6,414
583
66
6
0
193,130
0
W
Neith
4,728
430
27
2
0
156,346
1
L
Thanatos
5,600
509
49
4
0
199,347
1
L
Nemesis
5,645
513
63
6
0
202,309
0
L
Sol
4,772
434
31
3
0
106,980
0
L
Ares
5,011
456
11
1
0
217,783
0
L
Anhur
5,473
498
39
4
0
174,155
2
W
Baron Samedi
6,587
599
51
5
0
183,382
1
W
Set
7,195
654
79
7
0
217,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role