Player Matchup

Nu Wa
Nu Wa
Capt AF
Nu Wa
Level 126
God Stats
0W - 2L
1,593 SR
Queue Stats
28W - 48L
1,440 Elo+
Party 2
Hercules
Hercules
Mr ZSando
Hercules
Level 61
God Stats
2W - 4L
1,385 SR
Queue Stats
305W - 310L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
SKIIIPPPYY
Cthulhu
Level 89
God Stats
1W - 1L
1,741 SR
Queue Stats
43W - 42L
1,479 Elo+
Solo
Neith
Neith
Villano1976
Neith
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
223W - 231L
1,554 Elo+
Solo
Ah Puch
Ah Puch
Yernansotrox
Ah Puch
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 110
1,544 SR
1,492 Elo+

VS

Team Averages
Level 108
1,593 SR
1,566 Elo+
Ra
Ra
AwesomeO1
Ra
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 16L
1,608 Elo+
Party 1
Loki
Loki
Honorarymold
Loki
Level 129
God Stats
5W - 3L
1,668 SR
Queue Stats
121W - 85L
1,585 Elo+
Party 1
Danzaburou
Danzaburou
SynfulReaper
Danzaburou
Level 158
God Stats
16W - 6L
1,754 SR
Queue Stats
183W - 135L
1,569 Elo+
Party 1
Bacchus
Bacchus
bbb97
Bacchus
Level 67
God Stats
12W - 16L
1,550 SR
Queue Stats
79W - 57L
1,539 Elo+
Party 1
Sun Wukong
Sun Wukong
sfckilla
Sun Wukong
Level 106
God Stats
10W - 6L
1,496 SR
Queue Stats
129W - 113L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Capt AF
Nu Wa
18
3 / 13 / 4
11,898
915
18,932
21,169
8,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Mr ZSando
Hercules
16
0 / 7 / 5
10,507
808
6,260
32,155
31,770
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
SKIIIPPPYY
Cthulhu
16
1 / 9 / 4
10,586
814
13,175
22,365
10,919
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 3 / 3
11,877
914
13,117
17,253
7,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Puch
Yernansotrox
Ah Puch
17
1 / 2 / 6
11,344
873
20,904
12,132
9,177
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 22
12,588
968
18,910
12,315
5,450
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
8 / 2 / 15
13,535
1,041
14,903
10,137
3,985
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Danzaburou
SynfulReaper
Danzaburou
20
10 / 0 / 20
14,278
1,098
34,742
10,989
4,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
bbb97
Bacchus
19
7 / 4 / 14
12,696
977
17,276
18,119
13,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
sfckilla
Sun Wukong
19
5 / 1 / 20
12,570
967
13,806
26,564
21,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
125
8
Kills
34
34
Deaths
8
22
Assists
91
Player
Kills
Deaths
Assists
KDA
W
4
1
22
15
L
Nu Wa
Capt AF
Nu Wa
3
13
4
0.38
W
8
2
15
7.75
L
Hercules
Mr ZSando
Hercules
0
7
5
0.36
L
Cthulhu
SKIIIPPPYY
Cthulhu
1
9
4
0.33
W
Danzaburou
SynfulReaper
Danzaburou
10
0
20
20
L
3
3
3
1.5
L
Ah Puch
Yernansotrox
Ah Puch
1
2
6
2
W
Bacchus
bbb97
Bacchus
7
4
14
3.5
W
Sun Wukong
sfckilla
Sun Wukong
5
1
20
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,388
Damage
99,637
105,074
Taken
78,124
67,899
Mitigated
48,737
14,151
Healing
17,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,910
2,156
2,797
3,876
12,315
5,450
0
9,258
2,850
42,579
0
L
Nu Wa
Capt AF
Nu Wa
18,932
5,861
0
0
21,169
8,630
0
9,105
11,964
34,051
0
W
14,903
2,029
0
90
10,137
3,985
0
5,549
4,498
0
42,800
L
Hercules
Mr ZSando
Hercules
6,260
1,763
1,158
9,620
32,155
31,770
0
8,667
23,308
0
15,518
L
Cthulhu
SKIIIPPPYY
Cthulhu
13,175
477
388
782
22,365
10,919
0
8,326
13,899
30,873
0
W
Danzaburou
SynfulReaper
Danzaburou
34,742
18,769
0
5,098
10,989
4,369
0
9,405
1,292
0
80,249
L
13,117
6,237
0
1,219
17,253
7,403
0
6,728
10,245
0
45,370
L
Ah Puch
Yernansotrox
Ah Puch
20,904
392
0
984
12,132
9,177
0
2,746
9,362
48,909
0
W
Bacchus
bbb97
Bacchus
17,276
2,144
0
898
18,119
13,865
0
11,330
6,454
28,269
0
W
Sun Wukong
sfckilla
Sun Wukong
13,806
1,844
0
4,998
26,564
21,068
0
16,204
9,906
0
35,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,212
Gold Earned
65,667
233
Minions Killed
343
7
Camps Cleared
11
1,047,395
Distance Traveled
1,287,278
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,588
968
74
6
2
252,570
0
L
Nu Wa
11,898
915
35
3
2
205,709
2
W
Loki
13,535
1,041
46
4
7
291,160
0
L
Hercules
10,507
808
22
2
1
171,316
2
L
Cthulhu
10,586
814
32
2
0
199,727
2
W
Danzaburou
14,278
1,098
136
10
1
224,725
3
L
Neith
11,877
914
65
5
4
232,113
0
L
Ah Puch
11,344
873
79
6
0
238,530
0
W
Bacchus
12,696
977
21
2
1
260,094
0
W
Sun Wukong
12,570
967
66
5
0
258,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role