Player Matchup

Fenrir
Fenrir
InvisaWalrus
Fenrir
Level 158
God Stats
8W - 4L
1,722 SR
Queue Stats
243W - 204L
1,564 Elo+
Party 1
Hel
Hel
OmniGodFuji
Hel
Level 16
God Stats
5W - 5L
1,556 SR
Queue Stats
21W - 14L
1,513 Elo+
Party 1
Izanami
Izanami
SPLADOODLE
Izanami
Level 29
God Stats
48W - 36L
1,657 SR
Queue Stats
159W - 110L
1,646 Elo+
Party 1
Team Averages
Level 68
1,645 SR
1,574 Elo+

VS

Team Averages
Level 54
1,668 SR
1,469 Elo+
Horus
Horus
Vibesin
Horus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Viz3 Dragon
Janus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,392 Elo+
Party 2
Ymir
Ymir
evanmichaud32
Ymir
Level 28
God Stats
4W - 2L
2,003 SR
Queue Stats
15W - 13L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 0 / 10
11,301
706
11,693
16,494
6,832
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
7 / 0 / 10
11,247
703
7,261
4,873
1,826
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
SPLADOODLE
Izanami
15
3 / 0 / 14
11,030
689
17,098
9,837
3,563
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Vibesin
Horus
12
0 / 5 / 0
9,741
609
7,632
14,643
12,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 7 / 0
8,458
529
5,286
8,823
2,749
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 5 / 0
9,204
575
4,006
18,849
15,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
0
17
Kills
0
0
Deaths
17
34
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
0
10
12
W
7
0
10
12
W
Izanami
SPLADOODLE
Izanami
3
0
14
10
L
Horus
Vibesin
Horus
0
5
0
0
L
0
7
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,052
Damage
16,924
31,204
Taken
42,315
12,221
Mitigated
30,931
20,395
Healing
5,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,693
3,029
0
4,381
16,494
6,832
666
4,856
11,638
0
39,601
W
7,261
1,616
8,671
3,785
4,873
1,826
423
1,666
3,207
25,994
0
W
Izanami
SPLADOODLE
Izanami
17,098
12,022
1,055
2,503
9,837
3,563
2,035
2,864
6,973
0
94,066
L
Horus
Vibesin
Horus
7,632
3,811
1,186
1,923
14,643
12,484
0
2,411
12,232
0
26,689
L
5,286
148
0
40
8,823
2,749
0
1,296
7,527
37,444
0
L
4,006
311
316
1,823
18,849
15,698
0
3,633
15,216
21,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,578
Gold Earned
27,403
211
Minions Killed
133
0
Camps Cleared
0
858,451
Distance Traveled
756,616
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,301
706
49
3
0
294,493
2
W
Hel
11,247
703
32
2
0
293,558
0
W
Izanami
11,030
689
130
8
0
270,400
2
L
Horus
9,741
609
45
3
0
279,298
6
L
Janus
8,458
529
54
3
0
230,566
5
L
Ymir
9,204
575
34
2
0
246,752
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role