Player Matchup

Fafnir
Fafnir
Anton9305
Fafnir
Level 18
God Stats
7W - 8L
1,377 SR
Queue Stats
115W - 105L
1,498 Elo+
Solo
Neith
Neith
BabaApo
Neith
Level 25
God Stats
17W - 23L
1,417 SR
Queue Stats
113W - 108L
1,466 Elo+
Solo
Sol
Sol
CoreGG
Sol
Level 28
God Stats
1W - 1L
1,697 SR
Queue Stats
232W - 224L
1,488 Elo+
Solo
Ullr
Ullr
WhereHaveYouBeen
Ullr
Level 15
God Stats
32W - 20L
1,840 SR
Queue Stats
32W - 20L
1,776 Elo+
Solo
Arachne
Arachne
xMoff
Arachne
Level 28
God Stats
2W - 1L
1,757 SR
Queue Stats
10W - 16L
1,462 Elo+
Solo
Team Averages
Level 23
1,617 SR
1,538 Elo+

VS

Team Averages
Level 18
1,614 SR
1,557 Elo+
Mulan
Mulan
HarryDaSkrub
Mulan
Level 25
God Stats
2W - 2L
1,657 SR
Queue Stats
17W - 9L
1,484 Elo+
Solo
Loki
Loki
L1V1NGLEGEND
Loki
Level 8
God Stats
3W - 1L
1,724 SR
Queue Stats
6W - 5L
1,600 Elo+
Solo
Arachne
Arachne
MaximusPlantipus
Arachne
Level 8
God Stats
3W - 0L
1,780 SR
Queue Stats
14W - 7L
1,544 Elo+
Solo
Merlin
Merlin
RoooomShambles
Merlin
Level 29
God Stats
1W - 0L
1,340 SR
Queue Stats
149W - 85L
1,732 Elo+
Solo
Yemoja
Yemoja
Valring
Yemoja
Level 18
God Stats
8W - 8L
1,569 SR
Queue Stats
171W - 144L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Anton9305
Fafnir
10
1 / 4 / 8
7,203
515
4,788
10,138
7,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
BabaApo
Neith
13
7 / 5 / 1
8,329
595
8,992
8,918
2,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sol
CoreGG
Sol
12
2 / 4 / 1
7,047
503
4,936
10,891
2,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 6 / 0
6,881
492
3,872
10,218
3,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
xMoff
Arachne
10
0 / 2 / 1
6,313
451
2,388
10,116
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 2
8,216
587
7,655
7,437
4,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
3 / 4 / 5
6,482
463
4,361
7,966
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
7 / 1 / 5
8,219
587
7,854
8,090
3,469
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 1
7,664
547
7,413
6,463
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Valring
Yemoja
11
2 / 3 / 5
6,894
492
4,591
8,404
3,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
11
Kills
21
21
Deaths
11
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Anton9305
Fafnir
1
4
8
1.25
L
Neith
BabaApo
Neith
7
5
1
1.5
L
Sol
CoreGG
Sol
2
4
1
0.63
W
5
1
2
6
W
3
4
5
1.38
W
7
1
5
9.5
W
4
2
1
2.25
W
Yemoja
Valring
Yemoja
2
3
5
1.5
L
1
6
0
0.17
L
Arachne
xMoff
Arachne
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,976
Damage
31,874
50,281
Taken
38,360
19,534
Mitigated
16,045
16,803
Healing
11,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Anton9305
Fafnir
4,788
1,301
0
2,677
10,138
7,391
0
2,667
7,404
17,693
0
L
Neith
BabaApo
Neith
8,992
4,949
0
2,193
8,918
2,811
149
3,513
5,337
0
43,389
L
Sol
CoreGG
Sol
4,936
1,150
0
4,636
10,891
2,850
71
4,460
5,968
39,060
0
W
7,655
1,264
0
3,601
7,437
4,145
410
96
7,341
0
48,155
W
4,361
1,708
0
1,027
7,966
2,130
0
2,740
5,226
0
17,423
W
7,854
5,337
0
3,186
8,090
3,469
70
1,833
6,257
0
49,739
W
7,413
231
0
1,202
6,463
2,466
0
2,974
3,489
45,599
0
W
Yemoja
Valring
Yemoja
4,591
1,309
1,114
897
8,404
3,835
0
2,081
6,323
22,029
0
L
3,872
2,232
0
2,288
10,218
3,519
0
0
9,957
0
41,731
L
Arachne
xMoff
Arachne
2,388
1,470
0
5,009
10,116
2,963
0
752
9,275
0
40,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,773
Gold Earned
37,475
328
Minions Killed
349
0
Camps Cleared
0
1,172,801
Distance Traveled
1,313,607
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,203
515
24
2
0
241,582
2
L
Neith
8,329
595
77
6
0
248,135
3
L
Sol
7,047
503
79
6
0
223,569
5
W
Mulan
8,216
587
101
7
0
249,656
2
W
Loki
6,482
463
35
3
0
248,058
0
W
Arachne
8,219
587
98
7
0
308,809
0
W
Merlin
7,664
547
78
6
0
241,343
5
W
Yemoja
6,894
492
37
3
0
265,741
0
L
Ullr
6,881
492
83
6
0
200,471
3
L
Arachne
6,313
451
65
5
0
259,044
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role