Player Matchup

Anubis
Anubis
CapitanoMorte
Anubis
Level 31
God Stats
22W - 12L
1,635 SR
Queue Stats
148W - 159L
1,457 Elo+
Solo
Izanami
Izanami
DeluxeEdition84
Izanami
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
LQBTQ
Khepri
Level 47
God Stats
5W - 7L
1,735 SR
Queue Stats
75W - 61L
1,565 Elo+
Party 2
Ao Kuang
Ao Kuang
ThiccPapiNate69
Ao Kuang
Level 13
God Stats
0W - 1L
1,324 SR
Queue Stats
25W - 19L
1,669 Elo+
Party 3
Cupid
Cupid
jr kringkat
Cupid
Level 88
God Stats
3W - 3L
1,347 SR
Queue Stats
183W - 154L
1,554 Elo+
Party 3
Team Averages
Level 42
1,508 SR
1,549 Elo+

VS

Team Averages
Level 52
1,627 SR
1,598 Elo+
Sylvanus
Sylvanus
AwardableHat129
Sylvanus
Level 47
God Stats
41W - 28L
1,714 SR
Queue Stats
237W - 172L
1,593 Elo+
Party 1
Amaterasu
Amaterasu
SKUVIDUVI
Amaterasu
Level 102
God Stats
13W - 7L
1,696 SR
Queue Stats
343W - 238L
1,608 Elo+
Party 1
Anubis
Anubis
masterzombie12
Anubis
Level 49
God Stats
5W - 6L
1,814 SR
Queue Stats
236W - 163L
1,657 Elo+
Party 1
Neith
Neith
vma110
Neith
Level 20
God Stats
8W - 2L
1,565 SR
Queue Stats
264W - 196L
1,641 Elo+
Party 1
Medusa
Medusa
yourbussystink
Medusa
Level 41
God Stats
4W - 2L
1,347 SR
Queue Stats
60W - 79L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,600
475
6,303
12,751
5,168
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 3 / 1
7,331
458
6,818
10,750
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
LQBTQ
Khepri
11
1 / 1 / 1
7,210
451
3,664
13,179
9,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
13
0 / 4 / 0
7,655
478
2,991
13,780
4,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
0 / 1 / 0
8,205
513
2,878
10,884
5,751
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
2 / 0 / 6
8,542
534
4,628
8,346
5,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
SKUVIDUVI
Amaterasu
17
5 / 1 / 4
10,284
643
10,741
13,834
6,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
7 / 0 / 6
10,026
627
16,777
7,980
4,370
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
vma110
Neith
12
0 / 3 / 2
7,262
454
3,918
6,144
2,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
1 / 0 / 0
9,919
620
9,884
6,758
3,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
15
15
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
0
6
5
L
1
6
0
0.17
L
2
3
1
0.83
L
Khepri
LQBTQ
Khepri
1
1
1
1.5
W
Amaterasu
SKUVIDUVI
Amaterasu
5
1
4
7
L
Ao Kuang
0
4
0
0
L
0
1
0
0
W
7
0
6
10
W
Neith
vma110
Neith
0
3
2
0.33
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,654
Damage
45,948
61,344
Taken
43,062
27,739
Mitigated
22,096
22,686
Healing
25,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
4,628
1,155
2,847
5,240
8,346
5,884
739
1,623
6,723
22,335
0
L
6,303
161
96
3,510
12,751
5,168
685
5,837
6,914
44,805
0
L
6,818
3,908
0
3,358
10,750
2,804
1,441
7,453
3,297
0
57,110
L
Khepri
LQBTQ
Khepri
3,664
98
0
3,845
13,179
9,357
0
5,184
7,995
20,345
0
W
Amaterasu
SKUVIDUVI
Amaterasu
10,741
5,423
0
7,584
13,834
6,284
0
4,692
9,142
0
81,205
L
Ao Kuang
2,991
489
0
6,257
13,780
4,659
0
2,931
10,849
51,223
0
L
2,878
937
31
5,589
10,884
5,751
0
0
10,884
0
53,918
W
16,777
575
217
5,175
7,980
4,370
2,590
4,807
3,173
70,183
0
W
Neith
vma110
Neith
3,918
1,702
0
780
6,144
2,437
1,251
1,558
4,586
0
38,121
W
9,884
3,884
0
3,960
6,758
3,121
966
278
6,480
0
80,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,001
Gold Earned
46,033
494
Minions Killed
498
0
Camps Cleared
0
1,495,282
Distance Traveled
1,485,590
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,542
534
31
2
0
269,277
0
L
Anubis
7,600
475
94
6
0
270,870
0
L
Izanami
7,331
458
137
9
0
253,840
1
L
Khepri
7,210
451
23
1
0
331,608
0
W
Amaterasu
10,284
643
138
9
0
361,040
5
L
Ao Kuang
7,655
478
110
7
0
350,865
1
L
Cupid
8,205
513
130
8
0
288,099
0
W
Anubis
10,026
627
117
7
0
288,325
4
W
Neith
7,262
454
72
5
0
277,350
0
W
Medusa
9,919
620
140
9
0
289,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role