Player Matchup

Danzaburou
Danzaburou
BipolarInk
Danzaburou
Level 68
God Stats
8W - 2L
1,589 SR
Queue Stats
63W - 49L
1,533 Elo+
Solo
Ymir
Ymir
ItsFrognation
Ymir
Level 88
God Stats
11W - 5L
1,844 SR
Queue Stats
184W - 219L
1,573 Elo+
Solo
Freya
Freya
Kishimia
Freya
Level 84
God Stats
1W - 0L
1,559 SR
Queue Stats
14W - 11L
1,576 Elo+
Solo
Team Averages
Level 80
1,664 SR
1,561 Elo+

VS

Team Averages
Level 60
1,574 SR
1,484 Elo+
Chang'e
Chang'e
AsadaChuleta
Chang'e
Level 45
God Stats
2W - 2L
1,630 SR
Queue Stats
30W - 35L
1,592 Elo+
Solo
Arachne
Arachne
Vinifyr
Arachne
Level 88
God Stats
6W - 2L
1,834 SR
Queue Stats
120W - 161L
1,401 Elo+
Party 1
Mercury
Mercury
kevsco
Mercury
Level 48
God Stats
0W - 2L
1,258 SR
Queue Stats
81W - 102L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BipolarInk
Danzaburou
11
1 / 2 / 5
8,036
670
7,046
7,901
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 1 / 6
9,263
772
5,202
7,604
6,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Freya
Kishimia
Freya
12
5 / 3 / 4
9,006
751
10,551
8,858
3,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AsadaChuleta
Chang'e
11
1 / 4 / 4
7,644
637
5,809
10,121
7,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Vinifyr
Arachne
10
2 / 4 / 4
7,655
638
5,292
12,381
5,507
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mercury
kevsco
Mercury
11
3 / 1 / 3
7,882
657
4,273
8,556
3,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
9
Kills
6
6
Deaths
9
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AsadaChuleta
Chang'e
1
4
4
0.75
W
Danzaburou
BipolarInk
Danzaburou
1
2
5
1.75
W
3
1
6
6
W
Freya
Kishimia
Freya
5
3
4
2.33
L
Arachne
Vinifyr
Arachne
2
4
4
1
L
Mercury
kevsco
Mercury
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,799
Damage
15,374
24,363
Taken
31,058
12,525
Mitigated
16,506
9,788
Healing
7,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AsadaChuleta
Chang'e
5,809
605
1,867
3,388
10,121
7,908
0
5,584
4,537
33,526
0
W
Danzaburou
BipolarInk
Danzaburou
7,046
3,267
0
3,286
7,901
2,878
1,769
1,641
6,260
0
29,945
W
5,202
895
767
3,185
7,604
6,627
70
1,900
5,704
28,156
0
W
Freya
Kishimia
Freya
10,551
3,470
0
2,550
8,858
3,020
864
2,307
6,551
36,381
0
L
Arachne
Vinifyr
Arachne
5,292
4,024
0
1,578
12,381
5,507
0
6,055
6,326
0
23,292
L
Mercury
kevsco
Mercury
4,273
1,847
0
865
8,556
3,091
0
4,526
4,030
0
22,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,305
Gold Earned
23,181
136
Minions Killed
119
0
Camps Cleared
0
622,830
Distance Traveled
633,195
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,644
637
57
5
0
190,722
1
W
Danzaburou
8,036
670
42
4
0
196,063
3
W
Ymir
9,263
772
46
4
0
222,523
2
W
Freya
9,006
751
48
4
0
204,244
4
L
Arachne
7,655
638
31
3
0
212,757
2
L
Mercury
7,882
657
31
3
0
229,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role