Player Matchup

Neith
Neith
Daerhin
Neith
Level 15
God Stats
18W - 38L
1,299 SR
Queue Stats
26W - 58L
1,241 Elo+
Party 3
Sun Wukong
Sun Wukong
Risitia
Sun Wukong
Level 48
God Stats
2W - 8L
1,237 SR
Queue Stats
27W - 64L
1,239 Elo+
Party 3
Fenrir
Fenrir
joseja09
Fenrir
Level 13
God Stats
2W - 5L
1,215 SR
Queue Stats
2W - 5L
1,200 Elo+
Party 2
He Bo
He Bo
nogues13
He Bo
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 62L
1,535 Elo+
Party 2
Thoth
Thoth
shttzrez
Thoth
Level 41
God Stats
1W - 2L
1,698 SR
Queue Stats
20W - 24L
1,445 Elo+
Solo
Team Averages
Level 43
1,390 SR
1,332 Elo+

VS

Team Averages
Level 44
1,717 SR
1,451 Elo+
Serqet
Serqet
Cachitas
Serqet
Level 34
God Stats
1W - 1L
1,595 SR
Queue Stats
35W - 34L
1,452 Elo+
Solo
Fenrir
Fenrir
FallAnu
Fenrir
Level 34
God Stats
7W - 3L
1,915 SR
Queue Stats
52W - 54L
1,497 Elo+
Solo
Nu Wa
Nu Wa
Proxidious
Nu Wa
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
VarvatosVex
Yemoja
Level 35
God Stats
14W - 12L
1,650 SR
Queue Stats
33W - 48L
1,467 Elo+
Party 1
Sylvanus
Sylvanus
oaks69
Sylvanus
Level 40
God Stats
1W - 0L
1,923 SR
Queue Stats
3W - 3L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Daerhin
Neith
20
1 / 10 / 15
12,981
927
12,106
24,672
6,413
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
Risitia
Sun Wukong
20
2 / 6 / 15
13,155
940
13,251
22,177
20,643
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
joseja09
Fenrir
19
2 / 8 / 11
12,700
907
6,562
23,496
8,695
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

He Bo
nogues13
He Bo
20
11 / 8 / 7
16,308
1,165
34,068
17,630
5,366
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thoth
shttzrez
Thoth
19
3 / 6 / 11
12,855
918
21,532
14,428
3,307
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

98

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Cachitas
Serqet
20
4 / 5 / 20
13,737
981
9,425
15,871
6,937
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
FallAnu
Fenrir
20
15 / 6 / 12
15,699
1,121
20,539
22,832
12,543
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
20
10 / 2 / 24
15,762
1,126
40,279
11,164
4,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
20
1 / 4 / 22
12,709
908
4,385
17,289
8,030
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
oaks69
Sylvanus
20
8 / 2 / 25
14,760
1,054
21,291
26,467
40,612
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
141
19
Kills
38
38
Deaths
19
59
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Serqet
Cachitas
Serqet
4
5
20
2.8
L
Neith
Daerhin
Neith
1
10
15
0.85
W
Fenrir
FallAnu
Fenrir
15
6
12
3.5
W
Nu Wa
10
2
24
11
L
Sun Wukong
Risitia
Sun Wukong
2
6
15
1.58
W
Yemoja
1
4
22
3
L
Fenrir
joseja09
Fenrir
2
8
11
0.94
L
He Bo
nogues13
He Bo
11
8
7
1.81
W
Sylvanus
oaks69
Sylvanus
8
2
25
10.25
L
Thoth
shttzrez
Thoth
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,519
Damage
95,919
102,403
Taken
93,623
44,424
Mitigated
72,634
4,161
Healing
41,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Cachitas
Serqet
9,425
784
0
688
15,871
6,937
0
9,647
6,224
0
16,800
L
Neith
Daerhin
Neith
12,106
4,815
0
1,355
24,672
6,413
0
20,024
4,265
0
38,484
W
Fenrir
FallAnu
Fenrir
20,539
4,465
0
1,067
22,832
12,543
0
15,088
7,744
0
35,466
W
Nu Wa
40,279
9,574
230
795
11,164
4,512
0
8,066
3,098
103,216
0
L
Sun Wukong
Risitia
Sun Wukong
13,251
3,010
0
482
22,177
20,643
0
13,500
7,551
793
47,409
W
Yemoja
4,385
690
19,605
4,636
17,289
8,030
0
10,300
6,989
12,602
0
L
Fenrir
joseja09
Fenrir
6,562
2,671
0
251
23,496
8,695
0
12,783
10,713
0
15,890
L
He Bo
nogues13
He Bo
34,068
887
0
821
17,630
5,366
0
10,157
7,209
84,271
0
W
Sylvanus
oaks69
Sylvanus
21,291
5,334
6,431
8,529
26,467
40,612
0
13,292
13,175
36,538
0
L
Thoth
shttzrez
Thoth
21,532
799
402
850
14,428
3,307
0
9,491
4,323
56,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,999
Gold Earned
72,667
335
Minions Killed
243
8
Camps Cleared
9
1,300,273
Distance Traveled
1,216,534
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
13,737
981
26
2
2
241,562
0
L
Neith
12,981
927
51
4
1
222,617
0
W
Fenrir
15,699
1,121
45
3
4
258,317
1
W
Nu Wa
15,762
1,126
122
9
1
234,605
0
L
Sun Wukong
13,155
940
84
6
2
292,715
3
W
Yemoja
12,709
908
14
1
2
266,221
0
L
Fenrir
12,700
907
28
2
0
270,824
0
L
He Bo
16,308
1,165
111
8
5
262,784
0
W
Sylvanus
14,760
1,054
36
3
0
215,829
0
L
Thoth
12,855
918
61
4
0
251,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role