Player Matchup

Bacchus
Bacchus
BichaelBhomps
Bacchus
Level 35
God Stats
10W - 7L
1,464 SR
Queue Stats
795W - 718L
1,625 Elo+
Solo
Merlin
Merlin
JackedYoGirl26
Merlin
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,591 Elo+
Solo
Ymir
Ymir
SuperArik
Ymir
Level 28
God Stats
7W - 7L
1,306 SR
Queue Stats
296W - 321L
1,495 Elo+
Party 1
Hou Yi
Hou Yi
TheNobleToad
Hou Yi
Level 38
God Stats
9W - 1L
1,652 SR
Queue Stats
106W - 84L
1,650 Elo+
Solo
Nemesis
Nemesis
WelpoKelpo
Nemesis
Level 107
God Stats
2W - 3L
1,715 SR
Queue Stats
595W - 573L
1,559 Elo+
Party 1
Team Averages
Level 50
1,528 SR
1,584 Elo+

VS

Team Averages
Level 58
1,760 SR
1,569 Elo+
Bellona
Bellona
Aranidas
Bellona
Level 30
God Stats
2W - 9L
1,521 SR
Queue Stats
261W - 260L
1,500 Elo+
Party 2
Fenrir
Fenrir
ImKnise
Fenrir
Level 17
God Stats
2W - 6L
1,798 SR
Queue Stats
13W - 39L
1,346 Elo+
Party 2
Bacchus
Bacchus
Nergibante
Bacchus
Level 87
God Stats
4W - 4L
1,902 SR
Queue Stats
287W - 237L
1,692 Elo+
Party 3
Janus
Janus
X3RR0STR0N
Janus
Level 29
God Stats
12W - 8L
1,853 SR
Queue Stats
163W - 104L
1,753 Elo+
Party 3
Sol
Sol
killacam25
Sol
Level 127
God Stats
28W - 21L
1,723 SR
Queue Stats
412W - 376L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 1 / 10
7,374
567
5,419
8,272
6,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 4 / 3
7,438
572
2,343
6,798
2,349
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ymir
12
1 / 3 / 1
7,036
541
5,205
9,669
5,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
14
7 / 1 / 4
8,029
618
7,268
7,791
2,509
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
WelpoKelpo
Nemesis
14
7 / 0 / 4
8,309
639
7,823
6,328
2,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aranidas
Bellona
12
3 / 1 / 0
7,004
539
7,921
9,088
6,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
ImKnise
Fenrir
11
0 / 1 / 2
6,075
467
825
5,870
1,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Nergibante
Bacchus
8
2 / 4 / 0
5,839
449
3,582
8,214
6,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
13
3 / 6 / 1
7,426
571
8,529
8,676
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 7 / 1
6,095
469
5,466
9,654
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
19
Kills
9
9
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
Aranidas
Bellona
3
1
0
3
W
Bacchus
2
1
10
7
L
Fenrir
ImKnise
Fenrir
0
1
2
1
W
2
4
3
0.88
L
Bacchus
Nergibante
Bacchus
2
4
0
0.5
W
Ymir
1
3
1
0.5
W
Hou Yi
7
1
4
9
W
Nemesis
WelpoKelpo
Nemesis
7
0
4
9
L
Janus
3
6
1
0.58
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,058
Damage
26,323
38,858
Taken
41,502
19,230
Mitigated
19,372
11,453
Healing
10,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Aranidas
Bellona
7,921
3,446
0
3,212
9,088
6,092
304
5,022
4,066
6,744
31,483
W
Bacchus
5,419
322
500
2,528
8,272
6,275
0
5,806
2,370
16,671
0
L
Fenrir
ImKnise
Fenrir
825
151
0
2,129
5,870
1,645
0
399
5,471
0
27,026
W
2,343
274
0
900
6,798
2,349
0
4,430
2,116
42,739
0
L
Bacchus
Nergibante
Bacchus
3,582
563
0
1,559
8,214
6,961
0
3,261
4,953
11,483
0
W
Ymir
5,205
1,556
0
2,406
9,669
5,643
0
1,711
7,958
35,153
1,921
W
Hou Yi
7,268
4,226
0
4,828
7,791
2,509
600
4,924
2,799
0
52,418
W
Nemesis
WelpoKelpo
Nemesis
7,823
4,308
0
291
6,328
2,454
0
2,131
4,161
0
52,280
L
Janus
8,529
410
0
860
8,676
2,647
1,227
2,718
5,958
50,045
0
L
5,466
1,801
0
2,467
9,654
2,027
0
1,384
8,270
36,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,186
Gold Earned
32,439
374
Minions Killed
321
0
Camps Cleared
0
1,225,373
Distance Traveled
1,150,535
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,004
539
77
6
0
241,131
2
W
Bacchus
7,374
567
32
2
0
272,337
0
L
Fenrir
6,075
467
65
5
0
267,294
0
W
Merlin
7,438
572
83
6
0
219,097
4
L
Bacchus
5,839
449
6
0
0
206,810
0
W
Ymir
7,036
541
81
6
0
214,525
0
W
Hou Yi
8,029
618
98
8
0
228,514
3
W
Nemesis
8,309
639
80
6
0
290,900
1
L
Janus
7,426
571
102
8
0
225,550
1
L
Sol
6,095
469
71
5
0
209,750
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role