Player Matchup

Cthulhu
Cthulhu
BaconPe
Cthulhu
Level 12
God Stats
5W - 2L
1,759 SR
Queue Stats
118W - 103L
1,648 Elo+
Party 1
Hachiman
Hachiman
JumpyWaffles
Hachiman
Level 63
God Stats
2W - 2L
1,660 SR
Queue Stats
188W - 174L
1,507 Elo+
Party 1
Hercules
Hercules
SharpPatty
Hercules
Level 27
God Stats
8W - 5L
1,647 SR
Queue Stats
39W - 39L
1,468 Elo+
Party 3
Susano
Susano
ToxicOracle
Susano
Level 25
God Stats
9W - 5L
1,656 SR
Queue Stats
253W - 254L
1,479 Elo+
Party 3
Vulcan
Vulcan
xKidsSeeGhostx
Vulcan
Level 45
God Stats
2W - 2L
1,526 SR
Queue Stats
259W - 251L
1,532 Elo+
Party 3
Team Averages
Level 34
1,650 SR
1,527 Elo+

VS

Team Averages
Level 42
1,492 SR
1,558 Elo+
Bellona
Bellona
CasualSweat6838
Bellona
Level 42
God Stats
2W - 4L
1,444 SR
Queue Stats
70W - 70L
1,391 Elo+
Solo
Zeus
Zeus
Dansauce71
Zeus
Level 48
God Stats
5W - 9L
1,415 SR
Queue Stats
670W - 463L
1,638 Elo+
Party 2
Anhur
Anhur
Illyasvielz
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 127L
1,680 Elo+
Party 2
Baron Samedi
Baron Samedi
KingSkullTPO
Baron Samedi
Level 45
God Stats
2W - 1L
1,600 SR
Queue Stats
3W - 3L
1,463 Elo+
Solo
Hun Batz
Hun Batz
LuckyStrike0400
Hun Batz
Level 47
God Stats
10W - 3L
1,500 SR
Queue Stats
719W - 535L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BaconPe
Cthulhu
12
2 / 7 / 4
7,494
468
8,636
15,238
6,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
JumpyWaffles
Hachiman
13
2 / 6 / 4
7,375
461
6,571
11,545
3,277
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
SharpPatty
Hercules
11
0 / 3 / 1
6,762
423
3,319
10,485
5,681
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Susano
12
1 / 4 / 1
7,398
462
4,583
11,878
3,681
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

14
3 / 4 / 0
8,368
523
3,551
8,628
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
8,523
533
9,239
9,265
7,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
9 / 2 / 4
10,315
645
13,545
7,166
2,468
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
7 / 3 / 5
8,826
552
7,085
11,963
3,837
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
KingSkullTPO
Baron Samedi
12
1 / 3 / 6
7,287
455
5,443
7,616
5,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
16
4 / 0 / 6
9,077
567
8,241
10,652
3,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
8
Kills
24
24
Deaths
9
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BaconPe
Cthulhu
2
7
4
0.57
W
3
1
4
5
W
9
2
4
5.5
W
7
3
5
3.17
L
Hachiman
JumpyWaffles
Hachiman
2
6
4
0.67
W
Baron Samedi
KingSkullTPO
Baron Samedi
1
3
6
1.33
W
Hun Batz
4
0
6
7
L
Hercules
SharpPatty
Hercules
0
3
1
0.17
L
Susano
1
4
1
0.38
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,660
Damage
43,553
57,774
Taken
46,662
22,273
Mitigated
22,148
11,620
Healing
16,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BaconPe
Cthulhu
8,636
319
131
1,009
15,238
6,484
0
6,778
8,229
34,974
0
W
9,239
2,688
0
1,823
9,265
7,025
332
602
8,663
0
51,365
W
13,545
1,925
0
2,457
7,166
2,468
0
3,247
3,919
67,718
0
W
7,085
3,358
0
4,036
11,963
3,837
1,469
4,841
7,122
0
46,847
L
Hachiman
JumpyWaffles
Hachiman
6,571
2,501
0
2,937
11,545
3,277
0
5,256
5,815
0
39,173
W
Baron Samedi
KingSkullTPO
Baron Samedi
5,443
201
427
1,282
7,616
5,046
431
2,709
4,907
27,974
0
W
Hun Batz
8,241
2,174
0
6,142
10,652
3,772
0
788
9,864
0
60,725
L
Hercules
SharpPatty
Hercules
3,319
981
0
2,035
10,485
5,681
840
0
10,485
0
29,131
L
Susano
4,583
268
0
3,998
11,878
3,681
463
1,084
10,794
0
36,970
L
3,551
1,538
0
1,510
8,628
3,150
360
5,165
3,463
43,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,397
Gold Earned
44,028
350
Minions Killed
453
0
Camps Cleared
0
1,561,886
Distance Traveled
1,595,971
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,494
468
59
4
0
330,516
2
W
Bellona
8,523
533
88
6
0
331,735
2
W
Zeus
10,315
645
128
8
0
299,870
3
W
Anhur
8,826
552
91
6
0
302,122
2
L
Hachiman
7,375
461
53
3
0
300,561
0
W
Baron Samedi
7,287
455
43
3
0
310,373
4
W
Hun Batz
9,077
567
103
6
0
351,871
1
L
Hercules
6,762
423
66
4
0
317,583
0
L
Susano
7,398
462
66
4
0
320,315
3
L
Vulcan
8,368
523
106
7
0
292,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role