Player Matchup

Ganesha
Ganesha
AK KiNg Cody
Ganesha
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 69L
1,652 Elo+
Party 1
Achilles
Achilles
DEBO GSC
Achilles
Level 160
God Stats
3W - 2L
1,781 SR
Queue Stats
223W - 178L
1,585 Elo+
Party 1
Fenrir
Fenrir
DeSeaBear
Fenrir
Level 107
God Stats
0W - 5L
1,243 SR
Queue Stats
374W - 416L
1,575 Elo+
Solo
Artio
Artio
OHNO ITs ROBBIE
Artio
Level 147
God Stats
2W - 5L
1,509 SR
Queue Stats
584W - 505L
1,604 Elo+
Party 1
Heimdallr
Heimdallr
Vangoghear
Heimdallr
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
680W - 691L
1,552 Elo+
Solo
Team Averages
Level 143
1,506 SR
1,594 Elo+

VS

Team Averages
Level 140
1,481 SR
1,546 Elo+
Odin
Odin
 
Odin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
AnhellSama
Hera
Level 157
God Stats
7W - 2L
1,500 SR
Queue Stats
256W - 261L
1,565 Elo+
Solo
Artemis
Artemis
BLADESOFFURY666
Artemis
Level 121
God Stats
3W - 3L
1,750 SR
Queue Stats
105W - 108L
1,503 Elo+
Solo
Heimdallr
Heimdallr
Hakyns
Heimdallr
Level 125
God Stats
5W - 5L
1,122 SR
Queue Stats
396W - 380L
1,582 Elo+
Solo
Janus
Janus
hatsunemiku3911
Janus
Level 160
God Stats
22W - 31L
1,534 SR
Queue Stats
1,229W - 1,295L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AK KiNg Cody
Ganesha
15
0 / 3 / 5
7,525
753
2,192
11,829
11,446
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
DEBO GSC
Achilles
15
3 / 4 / 3
8,296
830
2,395
12,087
12,690
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
DeSeaBear
Fenrir
14
3 / 3 / 2
8,030
803
3,906
9,643
4,091
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
0 / 4 / 4
7,680
768
2,951
13,595
11,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
Vangoghear
Heimdallr
13
1 / 3 / 3
7,600
760
6,529
8,708
3,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
3 / 2 / 11
8,206
821
4,394
9,617
9,405
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
5 / 1 / 11
9,142
914
12,610
4,264
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes

Shoes

+6%
Movement Speed

15
4 / 2 / 13
8,695
870
15,471
6,730
3,505
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Heimdallr
Hakyns
Heimdallr
15
3 / 2 / 13
8,769
877
8,732
4,812
2,521
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
2 / 1 / 13
8,662
866
8,420
3,345
1,332
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
78
7
Kills
17
17
Deaths
8
17
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
2
11
4.25
L
Ganesha
AK KiNg Cody
Ganesha
0
3
5
0.83
W
5
1
11
10.5
W
4
2
13
5.25
L
Achilles
DEBO GSC
Achilles
3
4
3
1.13
L
Fenrir
DeSeaBear
Fenrir
3
3
2
1.33
W
Heimdallr
Hakyns
Heimdallr
3
2
13
4.75
L
0
4
4
0.5
L
Heimdallr
Vangoghear
Heimdallr
1
3
3
0.83
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,973
Damage
49,627
55,862
Taken
28,768
43,409
Mitigated
18,912
19,760
Healing
7,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,394
904
1,058
1,528
9,617
9,405
455
1,261
8,356
0
6,871
L
Ganesha
AK KiNg Cody
Ganesha
2,192
428
2,337
1,630
11,829
11,446
254
5,087
6,742
20,540
0
W
12,610
2,463
257
674
4,264
2,149
836
589
3,675
23,907
0
W
15,471
7,079
522
678
6,730
3,505
1,840
1,268
5,462
0
20,615
L
Achilles
DEBO GSC
Achilles
2,395
676
1,615
1,907
12,087
12,690
0
4,403
7,679
0
7,430
L
Fenrir
DeSeaBear
Fenrir
3,906
1,060
1,682
2,954
9,643
4,091
536
3,943
5,700
0
8,044
W
Heimdallr
Hakyns
Heimdallr
8,732
1,331
1,012
678
4,812
2,521
694
516
4,296
0
19,693
L
2,951
233
1,328
2,628
13,595
11,662
0
5,369
8,226
6,973
0
L
Heimdallr
Vangoghear
Heimdallr
6,529
1,159
1,986
1,693
8,708
3,520
955
2,228
6,480
0
25,047
W
8,420
154
0
717
3,345
1,332
888
1,509
1,836
24,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,131
Gold Earned
43,474
95
Minions Killed
110
0
Camps Cleared
0
918,349
Distance Traveled
944,771
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,206
821
10
1
0
235,139
0
L
Ganesha
7,525
753
4
0
0
172,068
0
W
Hera
9,142
914
20
2
0
177,863
2
W
Artemis
8,695
870
15
2
0
176,873
0
L
Achilles
8,296
830
14
1
0
202,924
0
L
Fenrir
8,030
803
9
1
0
179,302
2
W
Heimdallr
8,769
877
28
3
0
170,460
4
L
Artio
7,680
768
30
3
0
199,716
0
L
Heimdallr
7,600
760
38
4
0
164,339
0
W
Janus
8,662
866
37
4
0
184,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role