Player Matchup

Poseidon
Poseidon
DehSeT12
Poseidon
Level 3
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 5L
1,131 Elo+
Party 2
Nemesis
Nemesis
EMOZILLA
Nemesis
Level 7
God Stats
1W - 7L
1,307 SR
Queue Stats
1W - 11L
1,080 Elo+
Party 2
Olorun
Olorun
ENZODU64
Olorun
Level 20
God Stats
17W - 16L
1,513 SR
Queue Stats
17W - 17L
1,319 Elo+
Solo
Ares
Ares
Isthatapixel94
Ares
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
SuperLuna34
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 7
1,418 SR
1,306 Elo+

VS

Team Averages
Level 17
1,402 SR
1,275 Elo+
Bellona
Bellona
Keev3
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,294 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LahmUmacuN
Cu Chulainn
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 12L
1,320 Elo+
Party 1
Sol
Sol
Lustok
Sol
Level 18
God Stats
20W - 15L
1,500 SR
Queue Stats
125W - 146L
1,209 Elo+
Party 3
Ullr
Ullr
densteel
Ullr
Level 28
God Stats
5W - 12L
1,207 SR
Queue Stats
77W - 105L
1,298 Elo+
Party 3
Thor
Thor
jenagu
Thor
Level 24
God Stats
17W - 24L
1,300 SR
Queue Stats
262W - 386L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DehSeT12
Poseidon
15
4 / 8 / 3
10,287
514
6,698
11,200
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
EMOZILLA
Nemesis
16
6 / 3 / 3
10,218
511
6,979
14,279
7,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
ENZODU64
Olorun
16
4 / 6 / 3
10,234
512
17,385
20,506
9,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 12 / 2
8,725
436
3,607
20,101
17,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 6 / 5
10,464
523
14,063
12,189
4,833
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Keev3
Bellona
15
4 / 6 / 9
9,951
498
8,946
13,014
10,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
LahmUmacuN
Cu Chulainn
15
5 / 8 / 2
10,408
520
7,191
17,601
14,772
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
Lustok
Sol
17
10 / 3 / 7
11,354
568
15,948
18,718
7,498
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ullr
18
11 / 1 / 6
12,219
611
10,624
12,074
5,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
jenagu
Thor
17
4 / 3 / 8
11,022
551
10,689
15,007
5,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
66
21
Kills
34
35
Deaths
21
16
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Poseidon
DehSeT12
Poseidon
4
8
3
0.69
L
Nemesis
EMOZILLA
Nemesis
6
3
3
2.5
L
Olorun
ENZODU64
Olorun
4
6
3
0.92
L
2
12
2
0.25
W
Bellona
Keev3
Bellona
4
6
9
1.42
W
Cu Chulainn
LahmUmacuN
Cu Chulainn
5
8
2
0.75
W
Sol
Lustok
Sol
10
3
7
4.5
L
5
6
5
1.25
W
Ullr
11
1
6
14
W
Thor
jenagu
Thor
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,732
Damage
53,398
78,275
Taken
76,414
42,817
Mitigated
44,053
17,059
Healing
21,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
DehSeT12
Poseidon
6,698
1,471
0
740
11,200
3,374
1,224
1,831
9,369
52,295
0
L
Nemesis
EMOZILLA
Nemesis
6,979
3,097
0
3,457
14,279
7,598
0
1,617
12,562
0
53,925
L
Olorun
ENZODU64
Olorun
17,385
7,951
369
9,794
20,506
9,428
4,344
5,916
14,315
66,780
0
L
3,607
1,321
0
367
20,101
17,584
149
4,667
15,434
25,735
0
W
Bellona
Keev3
Bellona
8,946
1,864
0
248
13,014
10,426
878
4,942
7,808
4
39,134
W
Cu Chulainn
LahmUmacuN
Cu Chulainn
7,191
1,689
0
1,413
17,601
14,772
977
7,883
9,558
6,065
28,866
W
Sol
Lustok
Sol
15,948
5,606
0
8,577
18,718
7,498
2,789
7,224
11,328
54,004
1,742
L
14,063
8,829
0
2,332
12,189
4,833
1,049
2,697
9,467
0
40,726
W
Ullr
10,624
7,277
285
4,646
12,074
5,390
8,224
3,014
9,038
0
67,160
W
Thor
jenagu
Thor
10,689
3,457
0
6,165
15,007
5,967
1,438
3,989
10,992
0
62,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,928
Gold Earned
54,954
416
Minions Killed
391
0
Camps Cleared
0
1,663,778
Distance Traveled
1,662,917
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,287
514
90
5
0
308,532
0
L
Nemesis
10,218
511
99
5
0
392,333
0
L
Olorun
10,234
512
121
6
0
271,387
2
L
Ares
8,725
436
40
2
0
337,688
3
W
Bellona
9,951
498
50
3
0
356,853
8
W
Cu Chulainn
10,408
520
48
2
0
269,810
0
W
Sol
11,354
568
83
4
0
331,079
1
L
Neith
10,464
523
66
3
0
353,838
1
W
Ullr
12,219
611
107
5
0
317,874
0
W
Thor
11,022
551
103
5
0
387,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role