Player Matchup

Kuzenbo
Kuzenbo
ECKS_DEE-1120
Kuzenbo
Level 29
God Stats
1W - 3L
1,481 SR
Queue Stats
118W - 130L
1,488 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GiantBeaverMan
Tsukuyomi
Level 12
God Stats
14W - 7L
1,620 SR
Queue Stats
56W - 76L
1,541 Elo+
Party 1
Merlin
Merlin
HazeGMTA
Merlin
Level 28
God Stats
13W - 8L
1,677 SR
Queue Stats
161W - 158L
1,534 Elo+
Party 1
Bellona
Bellona
IrkNova
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,443 Elo+
Solo
Jormungandr
Jormungandr
Nickletown
Jormungandr
Level 16
God Stats
26W - 22L
1,519 SR
Queue Stats
152W - 166L
1,475 Elo+
Party 1
Team Averages
Level 18
1,559 SR
1,496 Elo+

VS

Team Averages
Level 21
1,531 SR
1,499 Elo+
Apollo
Apollo
FDGC
Apollo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
Knuttcase
Cerberus
Level 25
God Stats
3W - 4L
1,517 SR
Queue Stats
74W - 60L
1,503 Elo+
Party 2
Izanami
Izanami
SHRIMPBOB
Izanami
Level 10
God Stats
9W - 4L
1,598 SR
Queue Stats
64W - 52L
1,544 Elo+
Party 2
Scylla
Scylla
SageCardinal
Scylla
Level 26
God Stats
140W - 124L
1,543 SR
Queue Stats
142W - 128L
1,442 Elo+
Solo
Vulcan
Vulcan
ggaming101
Vulcan
Level 29
God Stats
45W - 37L
1,499 SR
Queue Stats
64W - 49L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
17
0 / 4 / 12
10,485
953
10,119
21,683
39,269
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
GiantBeaverMan
Tsukuyomi
17
3 / 9 / 9
11,355
1,032
12,722
19,495
8,637
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
HazeGMTA
Merlin
17
3 / 3 / 5
11,242
1,022
21,152
13,595
5,283
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
IrkNova
Bellona
16
2 / 15 / 7
10,434
949
10,782
26,758
15,566
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
Nickletown
Jormungandr
18
8 / 6 / 5
13,018
1,183
9,982
31,945
20,632
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
FDGC
Apollo
18
6 / 4 / 18
12,031
1,094
15,233
14,341
6,307
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Knuttcase
Cerberus
19
5 / 5 / 22
11,883
1,080
13,242
21,901
24,986
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
SHRIMPBOB
Izanami
18
5 / 4 / 20
11,759
1,069
16,626
12,826
5,114
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
18
10 / 1 / 18
12,728
1,157
27,364
11,063
4,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
ggaming101
Vulcan
19
11 / 2 / 18
14,089
1,281
33,210
9,335
4,040
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
133
16
Kills
37
37
Deaths
16
38
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
0
4
12
1.5
W
Apollo
FDGC
Apollo
6
4
18
3.75
L
Tsukuyomi
GiantBeaverMan
Tsukuyomi
3
9
9
0.83
L
Merlin
HazeGMTA
Merlin
3
3
5
1.83
L
Bellona
IrkNova
Bellona
2
15
7
0.37
W
Cerberus
Knuttcase
Cerberus
5
5
22
3.2
L
Jormungandr
Nickletown
Jormungandr
8
6
5
1.75
W
Izanami
SHRIMPBOB
Izanami
5
4
20
3.75
W
Scylla
10
1
18
19
W
Vulcan
ggaming101
Vulcan
11
2
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,757
Damage
105,675
113,476
Taken
69,466
89,387
Mitigated
44,591
10,730
Healing
10,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
10,119
3,054
0
0
21,683
39,269
0
13,697
7,707
23,179
0
W
Apollo
FDGC
Apollo
15,233
10,540
0
2,582
14,341
6,307
0
7,733
6,608
0
36,921
L
Tsukuyomi
GiantBeaverMan
Tsukuyomi
12,722
2,464
0
300
19,495
8,637
0
14,671
4,590
0
25,448
L
Merlin
HazeGMTA
Merlin
21,152
549
757
3,883
13,595
5,283
0
10,589
2,940
39,713
0
L
Bellona
IrkNova
Bellona
10,782
3,225
0
320
26,758
15,566
0
15,698
10,782
0
18,059
W
Cerberus
Knuttcase
Cerberus
13,242
2,203
1,247
4,450
21,901
24,986
0
12,649
9,252
26,274
0
L
Jormungandr
Nickletown
Jormungandr
9,982
2,674
767
4,703
31,945
20,632
0
18,124
13,641
53,973
0
W
Izanami
SHRIMPBOB
Izanami
16,626
10,870
510
255
12,826
5,114
0
8,985
3,841
0
40,595
W
Scylla
27,364
4,699
0
1,616
11,063
4,144
0
5,998
5,065
47,282
0
W
Vulcan
ggaming101
Vulcan
33,210
6,766
0
0
9,335
4,040
0
5,888
3,447
60,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,534
Gold Earned
62,490
197
Minions Killed
274
6
Camps Cleared
7
1,010,127
Distance Traveled
998,137
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,485
953
31
3
3
212,058
0
W
Apollo
12,031
1,094
49
4
3
182,722
0
L
Tsukuyomi
11,355
1,032
17
2
3
237,160
1
L
Merlin
11,242
1,022
61
6
0
196,379
0
L
Bellona
10,434
949
13
1
0
163,038
6
W
Cerberus
11,883
1,080
37
3
1
200,942
0
L
Jormungandr
13,018
1,183
75
7
0
201,492
0
W
Izanami
11,759
1,069
68
6
0
186,869
0
W
Scylla
12,728
1,157
58
5
1
210,894
0
W
Vulcan
14,089
1,281
62
6
2
216,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role