Player Matchup

Neith
Neith
Platinum IV
Slick88Clyde
Neith
Platinum IV
Level 160
God Stats
30W - 38L
1,517 SR
Queue Stats
338W - 374L
1,722 MMR
Solo
Cabrakan
Cabrakan
Platinum I
amiirraawwrr
Cabrakan
Platinum I
Level 112
God Stats
17W - 7L
1,843 SR
Queue Stats
67W - 56L
1,913 MMR
Party 2
Chronos
Chronos
Gold II
bizzybix40
Chronos
Gold II
Level 149
God Stats
37W - 31L
1,580 SR
Queue Stats
362W - 413L
1,641 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,647 SR
1,759 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 106
1,559 SR
1,745 MMR
Fenrir
Fenrir
Gold V
Axmcmill09
Fenrir
Gold V
Level 92
God Stats
2W - 2L
1,618 SR
Queue Stats
30W - 45L
1,642 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
BadRedBunny
Hou Yi
Platinum IV
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,743 MMR
Party 1
Scylla
Scylla
Platinum II
ChanceClicks
Scylla
Platinum II
Level 127
God Stats
6W - 11L
1,559 SR
Queue Stats
177W - 172L
1,851 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 6
11,989
749
14,203
9,423
4,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
amiirraawwrr
Cabrakan
15
7 / 4 / 5
12,663
791
14,803
16,073
21,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos
bizzybix40
Chronos
14
1 / 6 / 9
10,737
671
10,920
14,627
5,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SobekCu ChulainnAphroditeCthulhuDanzaburou

VS

Bans
Guan YuAthenaBaron SamediChaacChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Axmcmill09
Fenrir
12
2 / 5 / 8
9,971
623
5,916
17,254
16,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hou Yi
15
5 / 5 / 5
11,195
700
11,839
15,270
5,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
15
5 / 5 / 7
11,348
709
12,970
14,602
5,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
32
15
Kills
12
12
Deaths
15
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Axmcmill09
Fenrir
2
5
8
1.2
L
Hou Yi
5
5
5
1.5
L
Scylla
5
5
7
1.7
W
7
2
6
5
W
Cabrakan
amiirraawwrr
Cabrakan
7
4
5
2.38
W
Chronos
bizzybix40
Chronos
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,926
Damage
30,725
40,123
Taken
47,126
31,088
Mitigated
27,280
5,983
Healing
10,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Axmcmill09
Fenrir
5,916
1,284
0
664
17,254
16,216
0
10,599
6,655
0
20,253
L
Hou Yi
11,839
5,596
0
4,097
15,270
5,846
375
7,652
7,618
0
53,881
L
Scylla
12,970
1,990
0
5,400
14,602
5,218
0
7,556
7,046
50,317
0
W
14,203
3,384
0
2,409
9,423
4,333
2,915
2,329
6,891
0
56,391
W
Cabrakan
amiirraawwrr
Cabrakan
14,803
2,010
0
2,097
16,073
21,343
103
4,544
11,112
46,038
0
W
Chronos
bizzybix40
Chronos
10,920
1,696
0
1,477
14,627
5,412
429
5,215
9,107
45,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,389
Gold Earned
32,514
182
Minions Killed
191
0
Camps Cleared
0
820,244
Distance Traveled
787,958
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,971
623
24
2
0
284,525
2
L
Hou Yi
11,195
700
79
5
0
247,446
4
L
Scylla
11,348
709
88
6
0
255,987
1
W
Neith
11,989
749
78
5
0
256,672
4
W
Cabrakan
12,663
791
43
3
0
282,434
2
W
Chronos
10,737
671
61
4
0
281,138
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role