Player Matchup

Odin
Odin
Abtrevodnom
Odin
Level 158
God Stats
3W - 2L
1,768 SR
Queue Stats
130W - 135L
1,561 Elo+
Solo
Sun Wukong
Sun Wukong
ArcanumAquilae
Sun Wukong
Level 138
God Stats
6W - 4L
1,403 SR
Queue Stats
396W - 406L
1,567 Elo+
Solo
Kuzenbo
Kuzenbo
Horkk
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Rejnej
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
xMalasuertex93
Izanami
Level 160
God Stats
3W - 3L
1,692 SR
Queue Stats
949W - 969L
1,508 Elo+
Solo
Team Averages
Level 145
1,573 SR
1,527 Elo+

VS

Team Averages
Level 127
1,533 SR
1,582 Elo+
Olorun
Olorun
DrNurgle
Olorun
Level 125
God Stats
1W - 1L
1,326 SR
Queue Stats
44W - 31L
1,636 Elo+
Solo
Hun Batz
Hun Batz
HongaPonga
Hun Batz
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Tuv4nb1
Sol
Level 123
God Stats
6W - 4L
1,360 SR
Queue Stats
337W - 242L
1,592 Elo+
Party 1
Achilles
Achilles
Ultrainstic
Achilles
Level 140
God Stats
7W - 5L
1,702 SR
Queue Stats
382W - 276L
1,583 Elo+
Party 1
Danzaburou
Danzaburou
cerbe
Danzaburou
Level 126
God Stats
14W - 7L
1,779 SR
Queue Stats
488W - 342L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 7
7,542
754
7,563
11,824
9,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sun Wukong
ArcanumAquilae
Sun Wukong
15
2 / 5 / 13
8,392
839
9,902
11,866
11,957
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
Horkk
Kuzenbo
14
5 / 3 / 9
8,253
825
7,553
10,587
10,728
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hercules
Rejnej
Hercules
15
4 / 5 / 7
8,518
852
9,043
14,668
16,895
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 5 / 9
7,990
799
14,177
10,763
4,508
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DrNurgle
Olorun
16
4 / 3 / 15
9,202
920
9,234
12,626
7,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
HongaPonga
Hun Batz
10
0 / 6 / 9
7,097
710
6,917
10,761
5,866
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sol
17
7 / 2 / 11
10,141
1,014
15,076
10,199
5,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Ultrainstic
Achilles
17
7 / 2 / 12
10,259
1,026
7,942
16,526
25,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
cerbe
Danzaburou
15
4 / 3 / 14
9,102
910
12,880
10,439
5,539
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
83
15
Kills
22
22
Deaths
16
45
Assists
61
Player
Kills
Deaths
Assists
KDA
L
2
4
7
1.38
L
Sun Wukong
ArcanumAquilae
Sun Wukong
2
5
13
1.7
W
Olorun
DrNurgle
Olorun
4
3
15
3.83
W
Hun Batz
HongaPonga
Hun Batz
0
6
9
0.75
L
Kuzenbo
Horkk
Kuzenbo
5
3
9
3.17
L
Hercules
Rejnej
Hercules
4
5
7
1.5
W
Sol
7
2
11
6.25
W
Achilles
Ultrainstic
Achilles
7
2
12
6.5
W
Danzaburou
cerbe
Danzaburou
4
3
14
3.67
L
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,238
Damage
52,049
59,708
Taken
60,551
53,521
Mitigated
49,046
21,322
Healing
23,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,563
950
1,221
2,503
11,824
9,433
0
4,165
7,659
0
10,529
L
Sun Wukong
ArcanumAquilae
Sun Wukong
9,902
746
1,361
1,737
11,866
11,957
321
5,855
6,011
0
25,002
W
Olorun
DrNurgle
Olorun
9,234
3,891
3,304
4,602
12,626
7,376
1,161
2,028
10,448
28,147
0
W
Hun Batz
HongaPonga
Hun Batz
6,917
1,632
154
1,046
10,761
5,866
31
1,010
9,651
0
11,473
L
Kuzenbo
Horkk
Kuzenbo
7,553
2,155
1,287
1,642
10,587
10,728
86
4,193
6,361
12,590
0
L
Hercules
Rejnej
Hercules
9,043
1,416
2,739
6,104
14,668
16,895
0
5,747
8,921
0
12,148
W
Sol
15,076
6,356
1,057
3,133
10,199
5,151
2,825
1,336
8,788
34,919
0
W
Achilles
Ultrainstic
Achilles
7,942
1,381
1,724
4,461
16,526
25,114
212
1,464
14,837
0
13,976
W
Danzaburou
cerbe
Danzaburou
12,880
3,984
1,364
2,972
10,439
5,539
1,276
1,715
8,674
0
27,549
L
14,177
9,402
950
1,778
10,763
4,508
952
4,317
6,446
0
30,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,695
Gold Earned
45,801
96
Minions Killed
130
0
Camps Cleared
0
845,918
Distance Traveled
916,077
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,542
754
9
1
0
156,839
1
L
Sun Wukong
8,392
839
33
3
0
177,848
1
W
Olorun
9,202
920
39
4
0
194,687
0
W
Hun Batz
7,097
710
5
1
0
170,752
4
L
Kuzenbo
8,253
825
12
1
0
171,102
0
L
Hercules
8,518
852
9
1
0
190,855
1
W
Sol
10,141
1,014
53
5
0
171,782
4
W
Achilles
10,259
1,026
4
0
0
199,254
2
W
Danzaburou
9,102
910
29
3
0
179,602
0
L
Izanami
7,990
799
33
3
0
149,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role