Player Matchup

Nemesis
Nemesis
MoosyJr
Nemesis
Level 27
God Stats
3W - 0L
1,763 SR
Queue Stats
55W - 49L
1,665 Elo+
Solo
Danzaburou
Danzaburou
PorkyKS
Danzaburou
Level 23
God Stats
2W - 0L
1,681 SR
Queue Stats
53W - 61L
1,391 Elo+
Party 1
Guan Yu
Guan Yu
ScarFake02
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,204 Elo+
Party 1
Ymir
Ymir
TDarkCrypt
Ymir
Level 28
God Stats
10W - 2L
1,886 SR
Queue Stats
128W - 95L
1,632 Elo+
Solo
Zeus
Zeus
jjkkjjhhb
Zeus
Level 26
God Stats
12W - 4L
1,834 SR
Queue Stats
28W - 26L
1,490 Elo+
Solo
Team Averages
Level 21
1,733 SR
1,476 Elo+

VS

Team Averages
Level 16
1,514 SR
1,523 Elo+
Rama
Rama
Finkbrau
Rama
Level 30
God Stats
1W - 1L
1,831 SR
Queue Stats
26W - 24L
1,639 Elo+
Solo
Hel
Hel
Wikibox
Hel
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
hatvankoso
Vulcan
Level 17
God Stats
0W - 3L
1,241 SR
Queue Stats
125W - 133L
1,430 Elo+
Solo
Guan Yu
Guan Yu
我又回来啦
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,548 Elo+
Solo
King Arthur
King Arthur
我神卡尔
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MoosyJr
Nemesis
10
3 / 1 / 2
6,008
601
2,474
5,107
1,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Danzaburou
PorkyKS
Danzaburou
10
3 / 2 / 6
6,384
638
4,397
5,940
1,652
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
ScarFake02
Guan Yu
9
1 / 2 / 3
5,700
570
1,695
4,310
3,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
10 / 1 / 6
7,258
726
8,487
6,867
3,254
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
11
5 / 0 / 4
6,456
646
5,038
2,372
580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
2 / 4 / 0
5,695
570
4,780
6,321
1,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Hel
7
1 / 7 / 1
4,598
460
2,597
9,012
3,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
hatvankoso
Vulcan
8
2 / 5 / 0
4,944
494
1,977
5,972
1,770
Shoes

Shoes

+6%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 2 / 1
4,693
469
332
5,994
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
我神卡尔
King Arthur
4
1 / 4 / 0
3,873
387
1,111
5,357
2,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
22
Kills
6
6
Deaths
22
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
2
4
0
0.5
W
Nemesis
MoosyJr
Nemesis
3
1
2
4
W
Danzaburou
PorkyKS
Danzaburou
3
2
6
3
W
Guan Yu
ScarFake02
Guan Yu
1
2
3
1.25
W
10
1
6
13
L
Hel
1
7
1
0.21
L
Vulcan
hatvankoso
Vulcan
2
5
0
0.4
W
Zeus
5
0
4
7
L
0
2
1
0.25
L
King Arthur
我神卡尔
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,091
Damage
10,797
24,596
Taken
32,656
9,897
Mitigated
11,217
7,991
Healing
8,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
4,780
3,824
0
860
6,321
1,589
0
1,863
4,458
0
28,038
W
Nemesis
MoosyJr
Nemesis
2,474
1,048
0
761
5,107
1,370
0
861
4,102
0
36,565
W
Danzaburou
PorkyKS
Danzaburou
4,397
2,837
0
2,053
5,940
1,652
183
679
5,236
0
29,576
W
Guan Yu
ScarFake02
Guan Yu
1,695
450
0
850
4,310
3,041
965
771
3,463
0
25,412
W
8,487
3,402
198
2,605
6,867
3,254
0
1,373
5,433
33,801
0
L
Hel
2,597
701
932
3,257
9,012
3,237
0
4,232
4,720
13,245
0
L
Vulcan
hatvankoso
Vulcan
1,977
189
0
680
5,972
1,770
0
3,042
2,613
13,828
0
W
Zeus
5,038
635
0
1,524
2,372
580
1,366
582
1,692
27,406
0
L
332
132
0
2,597
5,994
1,989
0
1,728
4,191
0
16,292
L
King Arthur
我神卡尔
King Arthur
1,111
337
0
75
5,357
2,632
0
2,212
3,050
0
4,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,806
Gold Earned
23,803
297
Minions Killed
168
0
Camps Cleared
0
945,103
Distance Traveled
773,048
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,695
570
66
7
0
163,642
2
W
Nemesis
6,008
601
65
7
0
228,386
2
W
Danzaburou
6,384
638
52
5
0
179,394
0
W
Guan Yu
5,700
570
59
6
0
157,788
0
W
Ymir
7,258
726
59
6
0
205,295
2
L
Hel
4,598
460
25
3
0
179,468
4
L
Vulcan
4,944
494
26
3
0
170,252
0
W
Zeus
6,456
646
62
6
0
174,240
2
L
Guan Yu
4,693
469
46
5
0
141,184
0
L
King Arthur
3,873
387
5
1
0
118,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role