Player Matchup

Danzaburou
Danzaburou
Aertz
Danzaburou
Level 79
God Stats
7W - 2L
1,789 SR
Queue Stats
246W - 217L
1,513 Elo+
Party 1
Nu Wa
Nu Wa
Bananadix
Nu Wa
Level 49
God Stats
9W - 5L
1,637 SR
Queue Stats
131W - 113L
1,498 Elo+
Party 1
Khepri
Khepri
eomer47
Khepri
Level 84
God Stats
1W - 1L
1,265 SR
Queue Stats
148W - 130L
1,452 Elo+
Party 2
Amaterasu
Amaterasu
grumsel
Amaterasu
Level 61
God Stats
7W - 14L
1,531 SR
Queue Stats
211W - 196L
1,485 Elo+
Party 1
Camazotz
Camazotz
iZorTen-RoJo
Camazotz
Level 23
God Stats
6W - 3L
1,264 SR
Queue Stats
130W - 124L
1,558 Elo+
Party 2
Team Averages
Level 59
1,497 SR
1,501 Elo+

VS

Team Averages
Level 79
1,506 SR
1,520 Elo+
Fenrir
Fenrir
Birckblatt
Fenrir
Level 138
God Stats
2W - 3L
1,563 SR
Queue Stats
346W - 335L
1,505 Elo+
Solo
King Arthur
King Arthur
KeyAdrii
King Arthur
Level 84
God Stats
11W - 5L
1,738 SR
Queue Stats
167W - 170L
1,484 Elo+
Solo
Guan Yu
Guan Yu
KornaS
Guan Yu
Level 35
God Stats
0W - 3L
1,187 SR
Queue Stats
67W - 64L
1,497 Elo+
Solo
Zeus
Zeus
M忽悠Y
Zeus
Level 35
God Stats
31W - 29L
1,541 SR
Queue Stats
206W - 177L
1,597 Elo+
Solo
Hou Yi
Hou Yi
fasterdancer
Hou Yi
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aertz
Danzaburou
20
5 / 2 / 8
13,337
606
12,555
15,037
6,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Bananadix
Nu Wa
20
9 / 2 / 8
13,699
623
20,395
11,577
4,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
eomer47
Khepri
17
5 / 2 / 9
11,855
539
5,509
8,320
7,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
grumsel
Amaterasu
19
4 / 2 / 6
12,235
556
14,484
19,412
16,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Camazotz
iZorTen-RoJo
Camazotz
19
5 / 0 / 6
12,205
555
11,600
17,949
9,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Birckblatt
Fenrir
17
1 / 2 / 3
10,415
473
7,292
17,553
8,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
KeyAdrii
King Arthur
17
3 / 8 / 0
10,635
483
13,833
29,720
19,711
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
KornaS
Guan Yu
8
2 / 3 / 1
7,463
339
3,590
9,074
3,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
15
1 / 8 / 3
9,655
439
15,507
15,571
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
15
1 / 8 / 3
9,226
419
8,243
14,146
4,374
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
28
Kills
8
8
Deaths
29
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Aertz
Danzaburou
5
2
8
4.5
W
Nu Wa
Bananadix
Nu Wa
9
2
8
6.5
L
Fenrir
Birckblatt
Fenrir
1
2
3
1.25
L
King Arthur
KeyAdrii
King Arthur
3
8
0
0.38
L
Guan Yu
KornaS
Guan Yu
2
3
1
0.83
L
Zeus
1
8
3
0.31
W
Khepri
eomer47
Khepri
5
2
9
4.75
L
Hou Yi
1
8
3
0.31
W
Amaterasu
grumsel
Amaterasu
4
2
6
3.5
W
Camazotz
iZorTen-RoJo
Camazotz
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,543
Damage
48,465
72,295
Taken
86,064
45,141
Mitigated
40,466
26,973
Healing
21,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Aertz
Danzaburou
12,555
6,394
0
8,546
15,037
6,783
1,842
2,495
12,542
0
97,228
W
Nu Wa
Bananadix
Nu Wa
20,395
4,087
0
1,923
11,577
4,985
3,507
4,351
7,226
109,537
0
L
Fenrir
Birckblatt
Fenrir
7,292
1,352
0
5,112
17,553
8,699
192
4,160
13,139
0
66,525
L
King Arthur
KeyAdrii
King Arthur
13,833
2,534
0
5,901
29,720
19,711
0
6,207
23,326
0
69,860
L
Guan Yu
KornaS
Guan Yu
3,590
840
226
3,567
9,074
3,401
109
4,093
4,793
0
11,910
L
Zeus
15,507
975
0
4,507
15,571
4,281
275
7,161
8,046
72,187
0
W
Khepri
eomer47
Khepri
5,509
857
0
1,741
8,320
7,395
255
2,640
5,680
27,237
0
L
Hou Yi
8,243
3,077
0
1,821
14,146
4,374
0
3,134
10,856
0
54,450
W
Amaterasu
grumsel
Amaterasu
14,484
7,956
0
4,751
19,412
16,310
1,896
2,434
16,714
0
73,881
W
Camazotz
iZorTen-RoJo
Camazotz
11,600
3,749
0
10,012
17,949
9,668
725
3,587
14,362
0
114,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,331
Gold Earned
47,394
670
Minions Killed
516
0
Camps Cleared
0
2,224,484
Distance Traveled
1,743,463
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,337
606
160
7
0
438,125
2
W
Nu Wa
13,699
623
198
9
0
410,096
9
L
Fenrir
10,415
473
131
6
0
440,582
2
L
King Arthur
10,635
483
127
6
0
377,369
6
L
Guan Yu
7,463
339
15
1
0
196,122
2
L
Zeus
9,655
439
134
6
0
368,454
2
W
Khepri
11,855
539
37
2
0
466,648
1
L
Hou Yi
9,226
419
109
5
0
360,936
3
W
Amaterasu
12,235
556
121
6
0
436,393
5
W
Camazotz
12,205
555
154
7
0
473,222
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role