Player Matchup

Achilles
Achilles
AdorableBaneling
Achilles
Level 26
God Stats
8W - 5L
1,710 SR
Queue Stats
13W - 6L
1,662 Elo+
Party 2
Izanami
Izanami
Lenaiko
Izanami
Level 24
God Stats
1W - 0L
1,670 SR
Queue Stats
4W - 2L
1,560 Elo+
Party 2
Zhong Kui
Zhong Kui
Potaterkiller
Zhong Kui
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 22L
1,748 Elo+
Party 2
Jormungandr
Jormungandr
Zuuby
Jormungandr
Level 33
God Stats
5W - 3L
1,517 SR
Queue Stats
34W - 20L
1,726 Elo+
Party 2
Team Averages
Level 53
1,600 SR
1,674 Elo+

VS

Team Averages
Level 77
1,601 SR
1,202 Elo+
Loki
Loki
Joeyisagoon
Loki
Level 42
God Stats
0W - 1L
1,503 SR
Queue Stats
0W - 3L
1,194 Elo+
Party 1
Neith
Neith
Nierobar
Neith
Level 23
God Stats
0W - 2L
1,539 SR
Queue Stats
0W - 3L
1,194 Elo+
Party 1
Nu Wa
Nu Wa
SirAbel_
Nu Wa
Level 122
God Stats
0W - 3L
1,573 SR
Queue Stats
2W - 11L
1,134 Elo+
Solo
Discordia
Discordia
muffin_man_050
Discordia
Level 119
God Stats
1W - 3L
1,788 SR
Queue Stats
49W - 53L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 3
12,068
710
9,248
17,665
15,146
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Lenaiko
Izanami
18
3 / 0 / 5
12,167
716
8,106
14,338
6,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Potaterkiller
Zhong Kui
20
7 / 2 / 2
13,054
768
12,462
20,858
15,800
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
Zuuby
Jormungandr
17
1 / 2 / 3
12,229
719
4,557
15,766
16,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 3
10,679
628
8,197
12,846
4,599
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Nierobar
Neith
16
1 / 6 / 5
10,936
643
10,817
14,345
5,595
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
SirAbel_
Nu Wa
19
1 / 0 / 3
11,685
687
15,435
2,884
1,050
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
muffin_man_050
Discordia
17
2 / 5 / 3
11,229
661
20,319
12,394
4,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
15
Kills
6
6
Deaths
15
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
L
2
4
3
0.88
W
Izanami
Lenaiko
Izanami
3
0
5
5.5
L
Neith
Nierobar
Neith
1
6
5
0.58
W
Zhong Kui
Potaterkiller
Zhong Kui
7
2
2
4
L
Nu Wa
SirAbel_
Nu Wa
1
0
3
2.5
W
Jormungandr
Zuuby
Jormungandr
1
2
3
1.25
L
Discordia
muffin_man_050
Discordia
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,373
Damage
54,768
68,627
Taken
42,469
53,720
Mitigated
15,800
18,682
Healing
9,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,248
1,761
0
4,196
17,665
15,146
656
9,609
8,056
0
43,226
L
8,197
1,480
0
2,107
12,846
4,599
420
5,710
7,136
0
26,679
W
Izanami
Lenaiko
Izanami
8,106
5,496
0
4,499
14,338
6,173
2,791
7,313
7,025
0
62,984
L
Neith
Nierobar
Neith
10,817
2,473
617
2,661
14,345
5,595
680
5,046
9,299
0
36,192
W
Zhong Kui
Potaterkiller
Zhong Kui
12,462
772
116
8,345
20,858
15,800
1,769
11,730
9,128
65,890
0
L
Nu Wa
SirAbel_
Nu Wa
15,435
5,498
0
1,798
2,884
1,050
1,002
1,245
1,639
72,395
0
W
Jormungandr
Zuuby
Jormungandr
4,557
614
0
1,526
15,766
16,601
614
7,916
7,850
40,767
0
L
Discordia
muffin_man_050
Discordia
20,319
471
298
1,925
12,394
4,556
153
5,191
7,203
51,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,518
Gold Earned
44,529
369
Minions Killed
294
20
Camps Cleared
9
1,317,507
Distance Traveled
1,212,808
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,068
710
80
5
8
363,314
4
L
Loki
10,679
628
36
2
4
317,746
4
W
Izanami
12,167
716
115
7
4
325,182
6
L
Neith
10,936
643
57
3
1
277,271
2
W
Zhong Kui
13,054
768
119
7
7
311,239
5
L
Nu Wa
11,685
687
124
7
4
307,007
4
W
Jormungandr
12,229
719
55
3
1
317,772
3
L
Discordia
11,229
661
77
5
0
310,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role