Player Matchup

Discordia
Discordia
Diamond V
Diディℓight
Discordia
Diamond V
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
462W - 446L
2,010 MMR
Solo
Guan Yu
Guan Yu
Diamond V
Drekct
Guan Yu
Diamond V
Level 153
God Stats
13W - 12L
1,589 SR
Queue Stats
438W - 445L
2,033 MMR
Solo
He Bo
He Bo
Masters
OCBPapes
He Bo
Masters
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 175L
2,222 MMR
Solo
Rama
Rama
Masters
Purdze
Rama
Masters
Level 160
God Stats
23W - 8L
1,857 SR
Queue Stats
548W - 534L
2,170 MMR
Solo
Horus
Horus
Diamond IV
SexyCrispy
Horus
Diamond IV
Level 128
God Stats
19W - 13L
1,916 SR
Queue Stats
122W - 102L
2,243 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,673 SR
2,136 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,716 SR
2,014 MMR
Odin
Odin
Diamond IV
Feilss
Odin
Diamond IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
Hydreígon
Anhur
Diamond IV
Level 149
God Stats
15W - 14L
1,820 SR
Queue Stats
188W - 171L
2,267 MMR
Party 1
Bakasura
Bakasura
Masters
PaststyleEddy
Bakasura
Masters
Level 157
God Stats
2W - 1L
1,799 SR
Queue Stats
239W - 236L
2,230 MMR
Party 1
Merlin
Merlin
Diamond V
Styx
Merlin
Diamond V
Level 158
God Stats
31W - 20L
1,684 SR
Queue Stats
264W - 240L
2,077 MMR
Solo
Cthulhu
Cthulhu
Platinum I
vaso0
Cthulhu
Platinum I
Level 144
God Stats
1W - 1L
1,779 SR
Queue Stats
294W - 285L
1,996 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Diディℓight
Discordia
15
2 / 2 / 7
9,182
510
6,772
9,305
4,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Drekct
Guan Yu
17
3 / 1 / 2
10,133
563
9,810
16,898
15,345
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
OCBPapes
He Bo
20
8 / 0 / 2
11,703
650
14,557
9,267
4,104
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rama
Purdze
Rama
17
7 / 3 / 3
11,264
626
15,698
13,120
4,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
14
1 / 3 / 8
8,786
488
6,220
16,085
11,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TiamatApolloSetAthenaPersephone

VS

Bans
TsukuyomiCupidScyllaDanzaburouAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Feilss
Odin
14
3 / 4 / 2
8,180
454
4,426
17,591
9,474
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Anhur
15
0 / 4 / 3
8,441
469
6,920
13,638
4,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
PaststyleEddy
Bakasura
15
3 / 7 / 2
8,758
487
9,082
17,219
7,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Styx
Merlin
14
2 / 4 / 4
9,027
502
7,652
10,318
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
vaso0
Cthulhu
16
1 / 2 / 0
9,013
501
10,063
13,777
10,520
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
21
Kills
9
9
Deaths
21
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Discordia
Diディℓight
Discordia
2
2
7
2.75
W
Guan Yu
Drekct
Guan Yu
3
1
2
4
L
Odin
Feilss
Odin
3
4
2
1
L
Anhur
0
4
3
0.38
W
He Bo
OCBPapes
He Bo
8
0
2
9
L
Bakasura
PaststyleEddy
Bakasura
3
7
2
0.57
W
Rama
Purdze
Rama
7
3
3
2.83
W
Horus
1
3
8
1.67
L
Merlin
Styx
Merlin
2
4
4
1
L
Cthulhu
vaso0
Cthulhu
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,057
Damage
38,143
64,675
Taken
72,543
40,062
Mitigated
34,564
35,133
Healing
17,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Diディℓight
Discordia
6,772
538
0
992
9,305
4,318
52
2,067
6,409
51,204
0
W
Guan Yu
Drekct
Guan Yu
9,810
1,728
3,211
9,286
16,898
15,345
127
7,973
8,675
0
72,953
L
Odin
Feilss
Odin
4,426
1,329
406
2,092
17,591
9,474
0
6,012
11,479
0
24,277
L
Anhur
6,920
4,464
0
4,934
13,638
4,086
366
263
13,325
0
67,365
W
He Bo
OCBPapes
He Bo
14,557
1,323
553
5,042
9,267
4,104
0
2,336
6,751
108,921
0
L
Bakasura
PaststyleEddy
Bakasura
9,082
6,842
0
3,654
17,219
7,160
0
7,193
9,901
0
54,366
W
Rama
Purdze
Rama
15,698
12,587
0
5,481
13,120
4,465
2,124
2,184
10,563
0
89,887
W
Horus
6,220
3,107
3,090
7,478
16,085
11,830
460
3,155
12,205
0
23,922
L
Merlin
Styx
Merlin
7,652
602
0
926
10,318
3,324
0
4,740
5,353
64,637
0
L
Cthulhu
vaso0
Cthulhu
10,063
651
74
5,438
13,777
10,520
0
2,602
11,156
71,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,068
Gold Earned
43,419
633
Minions Killed
539
0
Camps Cleared
0
1,797,986
Distance Traveled
1,699,619
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,182
510
118
7
0
376,399
9
W
Guan Yu
10,133
563
148
8
0
362,594
4
L
Odin
8,180
454
39
2
0
333,817
6
L
Anhur
8,441
469
128
7
0
311,373
2
W
He Bo
11,703
650
179
10
0
378,573
7
L
Bakasura
8,758
487
106
6
0
363,529
0
W
Rama
11,264
626
170
9
0
313,962
6
W
Horus
8,786
488
18
1
0
366,458
3
L
Merlin
9,027
502
126
7
0
332,833
4
L
Cthulhu
9,013
501
140
8
0
358,067
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role