Player Matchup

Tsukuyomi
Tsukuyomi
ArenStrike
Tsukuyomi
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
DIGITALxINFERNO
Merlin
Level 47
God Stats
0W - 3L
1,230 SR
Queue Stats
98W - 106L
1,424 Elo+
Solo
Athena
Athena
HisRoyalDankness
Athena
Level 72
God Stats
20W - 10L
1,700 SR
Queue Stats
120W - 123L
1,547 Elo+
Party 2
Bellona
Bellona
KiraTheDarkelf
Bellona
Level 69
God Stats
2W - 3L
1,516 SR
Queue Stats
13W - 16L
1,416 Elo+
Party 2
Danzaburou
Danzaburou
Vivi0IX
Danzaburou
Level 79
God Stats
1W - 2L
1,696 SR
Queue Stats
18W - 24L
1,377 Elo+
Party 2
Team Averages
Level 75
1,528 SR
1,453 Elo+

VS

Team Averages
Level 78
1,468 SR
1,434 Elo+
Ra
Ra
IPlayThisOnXbox
Ra
Level 114
God Stats
15W - 17L
1,411 SR
Queue Stats
354W - 355L
1,465 Elo+
Party 3
Heimdallr
Heimdallr
Lokikron
Heimdallr
Level 63
God Stats
5W - 1L
1,691 SR
Queue Stats
187W - 206L
1,426 Elo+
Solo
Ravana
Ravana
coffeeDeity
Ravana
Level 87
God Stats
10W - 13L
1,407 SR
Queue Stats
386W - 470L
1,417 Elo+
Party 1
Amaterasu
Amaterasu
ebrehen
Amaterasu
Level 66
God Stats
33W - 30L
1,314 SR
Queue Stats
386W - 397L
1,462 Elo+
Party 3
Zhong Kui
Zhong Kui
jjay341
Zhong Kui
Level 61
God Stats
1W - 4L
1,517 SR
Queue Stats
225W - 302L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ArenStrike
Tsukuyomi
11
4 / 4 / 3
6,570
505
8,877
8,768
2,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 4 / 1
6,391
492
4,507
6,773
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 3 / 6
6,113
470
2,578
10,618
5,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 3 / 3
5,575
429
3,680
7,308
4,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Vivi0IX
Danzaburou
10
2 / 2 / 0
6,204
477
3,490
5,749
1,716
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 6
8,139
626
9,223
6,105
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
Lokikron
Heimdallr
11
2 / 2 / 6
6,962
536
5,810
7,784
2,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
11
3 / 1 / 0
6,771
521
4,459
4,502
1,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
ebrehen
Amaterasu
12
1 / 1 / 4
6,289
484
3,187
10,245
7,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
jjay341
Zhong Kui
10
3 / 4 / 4
6,405
493
4,789
9,199
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
8
Kills
16
16
Deaths
8
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
ArenStrike
Tsukuyomi
4
4
3
1.38
L
0
4
1
0.13
L
1
3
6
1.33
W
7
0
6
10
L
1
3
3
0.83
W
Heimdallr
Lokikron
Heimdallr
2
2
6
2.5
L
Danzaburou
Vivi0IX
Danzaburou
2
2
0
1
W
Ravana
3
1
0
3
W
Amaterasu
ebrehen
Amaterasu
1
1
4
3
W
Zhong Kui
jjay341
Zhong Kui
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,132
Damage
27,468
39,216
Taken
37,835
16,893
Mitigated
19,922
9,267
Healing
18,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
ArenStrike
Tsukuyomi
8,877
2,451
0
2,174
8,768
2,834
266
2,582
6,085
0
37,209
L
4,507
63
0
999
6,773
2,297
0
3,963
2,550
38,081
0
L
2,578
708
425
3,594
10,618
5,836
155
3,693
6,799
12,202
0
W
9,223
1,150
603
4,151
6,105
1,996
342
2,657
3,170
47,818
0
L
3,680
799
0
1,222
7,308
4,210
0
2,355
4,902
0
20,521
W
Heimdallr
Lokikron
Heimdallr
5,810
3,390
0
3,104
7,784
2,447
1,093
1,591
6,119
0
33,479
L
Danzaburou
Vivi0IX
Danzaburou
3,490
965
0
853
5,749
1,716
1,197
811
4,868
0
22,283
W
Ravana
4,459
984
0
1,997
4,502
1,483
393
103
4,399
0
38,079
W
Amaterasu
ebrehen
Amaterasu
3,187
1,143
0
4,919
10,245
7,984
0
733
9,472
0
23,662
W
Zhong Kui
jjay341
Zhong Kui
4,789
897
0
3,412
9,199
6,012
12
1,559
7,590
19,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,853
Gold Earned
34,566
244
Minions Killed
319
0
Camps Cleared
0
1,276,451
Distance Traveled
1,189,879
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,570
505
63
5
0
269,652
5
L
Merlin
6,391
492
79
6
0
212,608
3
L
Athena
6,113
470
23
2
0
252,025
0
W
Ra
8,139
626
88
7
0
245,101
1
L
Bellona
5,575
429
29
2
0
305,914
3
W
Heimdallr
6,962
536
65
5
0
237,908
0
L
Danzaburou
6,204
477
50
4
0
236,252
1
W
Ravana
6,771
521
85
7
0
257,541
5
W
Amaterasu
6,289
484
48
4
0
241,792
4
W
Zhong Kui
6,405
493
33
3
0
207,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role