Player Matchup

Hun Batz
Hun Batz
Platinum V
Amenal
Hun Batz
Platinum V
Level 146
God Stats
10W - 3L
1,810 SR
Queue Stats
136W - 148L
1,595 MMR
Solo
Medusa
Medusa
Platinum III
Sezokx
Medusa
Platinum III
Level 127
God Stats
2W - 0L
1,780 SR
Queue Stats
65W - 51L
1,796 MMR
Party 2
King Arthur
King Arthur
Gold IV
Shukuma
King Arthur
Gold IV
Level 158
God Stats
1W - 2L
1,296 SR
Queue Stats
119W - 111L
1,537 MMR
Party 1
Ra
Ra
Silver I
SrGoma
Ra
Silver I
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold IV
iSiva
Athena
Gold IV
Level 107
God Stats
16W - 7L
1,671 SR
Queue Stats
80W - 79L
1,422 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,611 SR
1,570 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 90
1,590 SR
1,541 MMR
Mercury
Mercury
Platinum V
Ayali
Mercury
Platinum V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold I
DemoniatusPC
Tiamat
Gold I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Izanami
Izanami
Gold V
JackedYoGirl26
Izanami
Gold V
Level 42
God Stats
3W - 3L
1,761 SR
Queue Stats
12W - 16L
1,587 MMR
Solo
Khepri
Khepri
Bronze III
Not good3242
Khepri
Bronze III
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,600 MMR
Solo
Guan Yu
Guan Yu
Gold II
cachajerimys
Guan Yu
Gold II
Level 134
God Stats
26W - 23L
1,691 SR
Queue Stats
506W - 498L
1,517 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Amenal
Hun Batz
12
1 / 2 / 7
7,083
590
3,127
7,609
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
Sezokx
Medusa
13
8 / 1 / 2
8,113
676
10,378
8,453
2,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Shukuma
King Arthur
11
1 / 2 / 0
6,602
550
6,361
11,360
4,772
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
13
3 / 2 / 1
7,819
652
4,883
5,068
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
iSiva
Athena
11
2 / 2 / 10
7,367
614
3,611
12,057
8,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
SetAo KuangScyllaDanzaburouNemesis

VS

Bans
ApolloTsukuyomiHeimdallrCupidFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ayali
Mercury
13
5 / 2 / 2
7,356
613
6,834
7,726
3,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
12
2 / 4 / 2
7,244
604
3,324
6,720
3,618
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 6 / 3
6,387
532
4,367
8,554
3,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
9
1 / 2 / 5
5,899
492
2,056
6,771
3,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
cachajerimys
Guan Yu
13
0 / 1 / 2
7,020
585
4,268
9,742
6,249
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
15
Kills
9
9
Deaths
15
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Amenal
Hun Batz
1
2
7
2.25
L
Mercury
Ayali
Mercury
5
2
2
3
L
Tiamat
2
4
2
0.75
L
1
6
3
0.42
L
Khepri
1
2
5
1.75
W
Medusa
Sezokx
Medusa
8
1
2
9
W
King Arthur
Shukuma
King Arthur
1
2
0
0.5
W
Ra
3
2
1
1.75
L
Guan Yu
cachajerimys
Guan Yu
0
1
2
1
W
Athena
iSiva
Athena
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,360
Damage
20,849
44,547
Taken
39,513
21,445
Mitigated
20,108
19,160
Healing
12,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Amenal
Hun Batz
3,127
819
0
3,079
7,609
3,094
655
854
6,755
0
37,005
L
Mercury
Ayali
Mercury
6,834
3,170
0
2,679
7,726
3,411
0
1,763
5,889
0
47,499
L
Tiamat
3,324
834
0
1,479
6,720
3,618
134
2,660
3,979
48,537
0
L
4,367
2,717
0
2,254
8,554
3,140
0
1,314
7,220
0
34,292
L
Khepri
2,056
131
0
1,230
6,771
3,690
0
2,456
4,189
13,098
0
W
Medusa
Sezokx
Medusa
10,378
5,227
0
4,965
8,453
2,886
1,311
648
7,805
0
43,639
W
King Arthur
Shukuma
King Arthur
6,361
626
0
3,847
11,360
4,772
0
0
11,360
0
34,462
W
Ra
4,883
401
1,710
2,243
5,068
1,964
794
2,206
2,862
50,710
0
L
Guan Yu
cachajerimys
Guan Yu
4,268
708
94
5,029
9,742
6,249
0
0
9,742
0
41,693
W
Athena
iSiva
Athena
3,611
1,605
0
3,316
12,057
8,729
224
1,672
10,385
11,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,984
Gold Earned
33,906
364
Minions Killed
348
0
Camps Cleared
0
1,261,018
Distance Traveled
1,227,414
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,083
590
73
6
0
275,534
6
L
Mercury
7,356
613
85
7
0
284,399
1
L
Tiamat
7,244
604
91
8
0
207,398
3
L
Izanami
6,387
532
64
5
0
208,774
2
L
Khepri
5,899
492
19
2
0
252,845
3
W
Medusa
8,113
676
88
7
0
214,105
4
W
King Arthur
6,602
550
65
5
0
263,415
1
W
Ra
7,819
652
123
10
0
260,816
5
L
Guan Yu
7,020
585
89
7
0
273,998
3
W
Athena
7,367
614
15
1
0
247,148
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role