Player Matchup

Fenrir
Fenrir
Bronze III
Javi95More
Fenrir
Bronze III
Level 56
God Stats
0W - 1L
1,478 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
Nixam17
Sylvanus
Bronze III
Level 68
God Stats
0W - 1L
1,409 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Ra
Ra
Bronze IV
Rebeldstrike
Ra
Bronze IV
Level 69
God Stats
0W - 1L
1,199 SR
Queue Stats
0W - 7L
1,215 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 64
1,362 SR
1,405 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,294 SR
1,402 MMR
Hachiman
Hachiman
Bronze III
ELiMi-
Hachiman
Bronze III
Level 105
God Stats
1W - 0L
1,196 SR
Queue Stats
18W - 21L
1,308 MMR
Party 1
Ganesha
Ganesha
Silver II
Patataspain
Ganesha
Silver II
Level 108
God Stats
20W - 7L
1,473 SR
Queue Stats
34W - 22L
1,448 MMR
Party 1
Persephone
Persephone
Silver I
Red_King_19
Persephone
Silver I
Level 123
God Stats
5W - 2L
1,212 SR
Queue Stats
69W - 57L
1,449 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Javi95More
Fenrir
12
1 / 6 / 6
9,478
632
4,846
13,903
4,422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Nixam17
Sylvanus
13
3 / 4 / 4
9,608
641
8,714
21,815
17,444
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 4 / 3
8,851
590
3,312
10,255
3,834
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ScyllaTiamatVulcanCthulhuLoki

VS

Bans
SobekCernunnosPoseidonMedusaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ELiMi-
Hachiman
14
6 / 4 / 8
10,755
717
8,796
7,932
3,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Patataspain
Ganesha
12
0 / 3 / 11
10,370
691
9,063
10,790
11,486
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
Red_King_19
Persephone
15
7 / 2 / 6
11,166
744
19,351
10,918
4,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
6
Kills
13
14
Deaths
9
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ELiMi-
Hachiman
6
4
8
2.5
L
Fenrir
Javi95More
Fenrir
1
6
6
0.67
L
Sylvanus
Nixam17
Sylvanus
3
4
4
1.25
W
Ganesha
Patataspain
Ganesha
0
3
11
1.83
L
2
4
3
0.88
W
Persephone
Red_King_19
Persephone
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,872
Damage
37,210
45,973
Taken
29,640
25,700
Mitigated
19,535
15,199
Healing
9,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ELiMi-
Hachiman
8,796
4,146
0
647
7,932
3,415
1,431
3,306
4,626
0
36,435
L
Fenrir
Javi95More
Fenrir
4,846
576
868
1,425
13,903
4,422
0
8,234
5,191
0
15,782
L
Sylvanus
Nixam17
Sylvanus
8,714
1,080
2,972
4,717
21,815
17,444
0
12,876
8,356
26,035
2,280
W
Ganesha
Patataspain
Ganesha
9,063
469
744
2,214
10,790
11,486
134
4,535
6,255
28,093
0
L
3,312
585
2,891
2,326
10,255
3,834
0
5,985
3,967
31,163
0
W
Persephone
Red_King_19
Persephone
19,351
795
27
5,378
10,918
4,634
1,114
4,119
6,797
52,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,937
Gold Earned
32,291
128
Minions Killed
167
0
Camps Cleared
0
714,354
Distance Traveled
729,516
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,755
717
63
4
0
250,436
0
L
Fenrir
9,478
632
26
2
0
264,657
0
L
Sylvanus
9,608
641
46
3
0
237,940
2
W
Ganesha
10,370
691
9
1
0
223,930
2
L
Ra
8,851
590
56
4
0
211,757
3
W
Persephone
11,166
744
95
6
0
255,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role