Player Matchup

Cthulhu
Cthulhu
AkreonX
Cthulhu
Level 46
God Stats
7W - 6L
1,551 SR
Queue Stats
22W - 29L
1,506 Elo+
Party 3
Bellona
Bellona
Grubbinator2
Bellona
Level 23
God Stats
0W - 2L
1,417 SR
Queue Stats
6W - 10L
1,543 Elo+
Party 3
Janus
Janus
Hd Path
Janus
Level 100
God Stats
0W - 3L
1,269 SR
Queue Stats
59W - 60L
1,481 Elo+
Party 4
Tsukuyomi
Tsukuyomi
InF Precise
Tsukuyomi
Level 27
God Stats
1W - 2L
1,777 SR
Queue Stats
31W - 31L
1,526 Elo+
Party 3
Cernunnos
Cernunnos
swerviooo_1
Cernunnos
Level 28
God Stats
5W - 4L
1,671 SR
Queue Stats
154W - 159L
1,524 Elo+
Party 4
Team Averages
Level 45
1,537 SR
1,516 Elo+

VS

Team Averages
Level 68
1,527 SR
1,485 Elo+
Pele
Pele
ArcticPhoenix44
Pele
Level 40
God Stats
14W - 15L
1,487 SR
Queue Stats
513W - 599L
1,487 Elo+
Solo
Ymir
Ymir
LiquidSodaa
Ymir
Level 39
God Stats
8W - 9L
1,648 SR
Queue Stats
142W - 164L
1,518 Elo+
Party 1
Anubis
Anubis
MILLOM_MALBADO
Anubis
Level 34
God Stats
41W - 33L
1,545 SR
Queue Stats
497W - 557L
1,437 Elo+
Party 2
Chaac
Chaac
SquirtleSquadd-
Chaac
Level 145
God Stats
10W - 8L
1,431 SR
Queue Stats
531W - 545L
1,507 Elo+
Party 1
Apollo
Apollo
TheUnluckiestBoy
Apollo
Level 83
God Stats
14W - 10L
1,525 SR
Queue Stats
518W - 552L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AkreonX
Cthulhu
11
0 / 3 / 5
6,221
444
3,270
7,034
4,606
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
Grubbinator2
Bellona
11
1 / 0 / 0
6,329
452
1,435
6,753
3,496
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Hd Path
Janus
12
3 / 2 / 1
6,858
490
4,863
8,026
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
InF Precise
Tsukuyomi
10
1 / 5 / 4
6,234
445
8,711
12,946
4,146
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
swerviooo_1
Cernunnos
11
4 / 1 / 2
6,608
472
7,997
6,069
1,692
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
8,114
580
4,585
9,157
3,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 1 / 4
6,836
488
3,590
9,610
6,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 1 / 0
7,576
541
5,797
8,136
3,356
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 0 / 2
7,976
570
6,751
10,863
6,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
2 / 5 / 2
7,467
533
5,065
11,072
3,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
9
Kills
11
11
Deaths
9
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AkreonX
Cthulhu
0
3
5
0.83
W
3
2
1
1.75
L
Bellona
Grubbinator2
Bellona
1
0
0
1
L
Janus
Hd Path
Janus
3
2
1
1.75
L
Tsukuyomi
InF Precise
Tsukuyomi
1
5
4
0.6
W
1
1
4
3
W
3
1
0
3
W
2
0
2
3
W
2
5
2
0.6
L
Cernunnos
swerviooo_1
Cernunnos
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
25,788
40,828
Taken
48,838
16,002
Mitigated
22,860
10,186
Healing
18,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AkreonX
Cthulhu
3,270
0
234
0
7,034
4,606
0
639
6,395
23,478
0
W
4,585
1,437
0
2,151
9,157
3,663
1,386
1,576
7,441
0
55,029
L
Bellona
Grubbinator2
Bellona
1,435
407
477
970
6,753
3,496
0
1,188
5,565
0
26,492
L
Janus
Hd Path
Janus
4,863
76
0
1,472
8,026
2,062
0
2,975
5,051
29,292
0
L
Tsukuyomi
InF Precise
Tsukuyomi
8,711
2,035
0
4,376
12,946
4,146
111
3,910
9,036
0
29,623
W
3,590
873
0
2,752
9,610
6,590
87
2,297
7,283
20,587
0
W
5,797
406
0
4,556
8,136
3,356
594
2,014
5,946
43,411
0
W
6,751
1,253
0
5,570
10,863
6,089
146
930
9,861
0
42,717
W
5,065
2,686
0
3,638
11,072
3,162
945
898
10,174
0
41,246
L
Cernunnos
swerviooo_1
Cernunnos
7,997
3,843
0
2,657
6,069
1,692
168
675
5,394
0
33,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,250
Gold Earned
37,969
284
Minions Killed
365
0
Camps Cleared
0
1,323,036
Distance Traveled
1,284,097
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,221
444
49
4
0
253,846
3
W
Pele
8,114
580
89
6
0
296,150
2
L
Bellona
6,329
452
56
4
0
308,157
0
L
Janus
6,858
490
63
5
0
265,170
4
L
Tsukuyomi
6,234
445
55
4
0
274,517
0
W
Ymir
6,836
488
29
2
0
258,307
1
W
Anubis
7,576
541
77
6
0
240,796
0
W
Chaac
7,976
570
95
7
0
259,780
2
W
Apollo
7,467
533
75
5
0
229,064
1
L
Cernunnos
6,608
472
61
4
0
221,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role