Player Matchup

Ravana
Ravana
AyoAboogie
Ravana
Level 89
God Stats
4W - 5L
1,727 SR
Queue Stats
150W - 155L
1,442 Elo+
Solo
Chaac
Chaac
Bones_2761
Chaac
Level 53
God Stats
27W - 29L
1,466 SR
Queue Stats
366W - 381L
1,387 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GAMETIME_0320
Ah Muzen Cab
Level 57
God Stats
3W - 6L
1,400 SR
Queue Stats
308W - 306L
1,447 Elo+
Solo
Mulan
Mulan
ItzFrae
Mulan
Level 67
God Stats
5W - 1L
1,338 SR
Queue Stats
64W - 57L
1,459 Elo+
Solo
Tiamat
Tiamat
OSE DKMX666
Tiamat
Level 67
God Stats
2W - 3L
1,290 SR
Queue Stats
735W - 741L
1,498 Elo+
Solo
Team Averages
Level 67
1,444 SR
1,447 Elo+

VS

Team Averages
Level 88
1,569 SR
1,425 Elo+
Tiamat
Tiamat
Kittyhealsx3
Tiamat
Level 35
God Stats
16W - 11L
1,637 SR
Queue Stats
115W - 119L
1,477 Elo+
Party 1
Vulcan
Vulcan
Pharoah_Ozzi
Vulcan
Level 121
God Stats
4W - 6L
1,740 SR
Queue Stats
52W - 45L
1,472 Elo+
Solo
Da Ji
Da Ji
WiskyTF
Da Ji
Level 125
God Stats
31W - 40L
1,513 SR
Queue Stats
371W - 391L
1,434 Elo+
Party 1
Artemis
Artemis
angiefireflies
Artemis
Level 49
God Stats
73W - 52L
1,564 SR
Queue Stats
396W - 475L
1,385 Elo+
Party 1
Mulan
Mulan
chuyneko
Mulan
Level 110
God Stats
9W - 13L
1,392 SR
Queue Stats
493W - 513L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AyoAboogie
Ravana
15
4 / 3 / 3
9,667
483
9,741
9,881
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
17
2 / 1 / 3
10,303
515
10,384
14,059
11,406
Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Ah Muzen Cab
GAMETIME_0320
Ah Muzen Cab
17
5 / 1 / 2
9,897
495
8,081
12,115
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Mulan
ItzFrae
Mulan
14
3 / 3 / 4
9,166
458
8,241
15,014
10,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Tiamat
16
1 / 2 / 2
9,629
481
8,914
11,275
5,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
1 / 3 / 0
9,070
454
8,630
13,269
6,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vulcan
17
2 / 1 / 2
11,328
566
14,398
10,487
4,451
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Da Ji
WiskyTF
Da Ji
15
2 / 2 / 2
9,043
452
4,818
14,209
6,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 5 / 5
7,150
358
6,709
10,716
4,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Mulan
chuyneko
Mulan
14
5 / 4 / 0
8,614
431
6,747
13,314
7,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
15
Kills
10
10
Deaths
15
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ravana
AyoAboogie
Ravana
4
3
3
1.83
W
Chaac
2
1
3
3.5
W
Ah Muzen Cab
GAMETIME_0320
Ah Muzen Cab
5
1
2
6
W
Mulan
ItzFrae
Mulan
3
3
4
1.67
L
Tiamat
1
3
0
0.33
W
Tiamat
1
2
2
1
L
Vulcan
2
1
2
3
L
Da Ji
WiskyTF
Da Ji
2
2
2
1.5
L
0
5
5
0.5
L
Mulan
chuyneko
Mulan
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,361
Damage
41,302
62,344
Taken
61,995
36,107
Mitigated
29,957
23,770
Healing
13,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
AyoAboogie
Ravana
9,741
2,264
0
3,894
9,881
3,834
207
3,477
6,404
0
60,742
W
Chaac
10,384
1,127
0
4,514
14,059
11,406
184
8,960
5,099
0
65,354
W
Ah Muzen Cab
GAMETIME_0320
Ah Muzen Cab
8,081
2,777
0
7,531
12,115
4,209
458
1,621
10,494
0
75,540
W
Mulan
ItzFrae
Mulan
8,241
1,034
0
4,070
15,014
10,833
88
2,052
12,962
0
48,688
L
Tiamat
8,630
1,159
0
5,495
13,269
6,653
80
1,203
12,066
52,210
0
W
Tiamat
8,914
573
0
3,761
11,275
5,825
231
6,918
4,357
72,133
0
L
Vulcan
14,398
5,254
0
1,496
10,487
4,451
0
5,339
5,148
73,734
0
L
Da Ji
WiskyTF
Da Ji
4,818
1,457
0
1,105
14,209
6,971
0
1,747
12,462
0
59,339
L
6,709
2,230
548
2,041
10,716
4,531
252
54
10,662
0
26,397
L
Mulan
chuyneko
Mulan
6,747
1,037
406
2,069
13,314
7,351
196
571
12,743
0
43,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,662
Gold Earned
45,205
596
Minions Killed
531
0
Camps Cleared
0
1,863,939
Distance Traveled
1,777,681
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,667
483
99
5
0
404,088
5
W
Chaac
10,303
515
152
8
0
363,567
0
W
Ah Muzen Cab
9,897
495
133
7
0
382,265
1
W
Mulan
9,166
458
62
3
0
384,131
2
L
Tiamat
9,070
454
122
6
0
352,184
3
W
Tiamat
9,629
481
150
8
0
329,888
5
L
Vulcan
11,328
566
158
8
0
379,452
8
L
Da Ji
9,043
452
106
5
0
383,733
3
L
Artemis
7,150
358
54
3
0
319,880
5
L
Mulan
8,614
431
91
5
0
342,432
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role