Player Matchup

Horus
Horus
KillMyADC
Horus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 22L
1,746 Elo+
Party 1
Erlang Shen
Erlang Shen
KillMySupport
Erlang Shen
Level 14
God Stats
9W - 2L
1,500 SR
Queue Stats
99W - 40L
1,746 Elo+
Party 1
Osiris
Osiris
TheGiantJester
Osiris
Level 132
God Stats
4W - 3L
1,692 SR
Queue Stats
164W - 157L
1,561 Elo+
Party 1
Tyr
Tyr
Typhoon_S_
Tyr
Level 122
God Stats
12W - 4L
1,578 SR
Queue Stats
268W - 235L
1,574 Elo+
Party 1
Chaac
Chaac
ZenithFaya_
Chaac
Level 63
God Stats
12W - 7L
1,686 SR
Queue Stats
524W - 558L
1,491 Elo+
Party 1
Team Averages
Level 69
1,591 SR
1,624 Elo+

VS

Team Averages
Level 79
1,516 SR
1,501 Elo+
Sylvanus
Sylvanus
ARMOR_Monkey
Sylvanus
Level 147
God Stats
82W - 68L
1,512 SR
Queue Stats
623W - 527L
1,569 Elo+
Party 3
Bellona
Bellona
AaronCalderon
Bellona
Level 75
God Stats
67W - 62L
1,553 SR
Queue Stats
180W - 177L
1,461 Elo+
Party 2
Izanami
Izanami
XxElmaskavrounxX
Izanami
Level 21
God Stats
29W - 20L
1,403 SR
Queue Stats
43W - 47L
1,276 Elo+
Party 2
Ymir
Ymir
cs-murf
Ymir
Level 7
God Stats
4W - 1L
1,500 SR
Queue Stats
39W - 17L
1,617 Elo+
Party 3
Hel
Hel
herobrin721
Hel
Level 146
God Stats
6W - 6L
1,609 SR
Queue Stats
717W - 595L
1,583 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KillMyADC
Horus
7
0 / 0 / 0
4,627
463
1,352
6,789
3,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Erlang Shen
KillMySupport
Erlang Shen
8
2 / 4 / 0
5,410
541
3,180
7,739
3,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 4 / 1
5,514
551
2,711
7,492
3,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 1
4,530
453
3,967
7,703
4,340
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 1 / 0
5,285
529
2,820
6,609
2,204
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ARMOR_Monkey
Sylvanus
8
0 / 0 / 2
4,746
475
3,358
4,419
3,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
10
3 / 0 / 2
5,877
588
5,563
4,841
3,315
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 0 / 1
5,338
534
2,193
3,961
936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
cs-murf
Ymir
11
4 / 0 / 4
6,402
640
5,981
5,675
2,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

10
4 / 2 / 2
5,830
583
5,321
6,645
5,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
11
11
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ARMOR_Monkey
Sylvanus
0
0
2
1
W
Bellona
3
0
2
4
L
Horus
KillMyADC
Horus
0
0
0
0
L
Erlang Shen
KillMySupport
Erlang Shen
2
4
0
0.5
L
0
4
1
0.13
L
0
2
1
0.25
W
0
0
1
0.5
L
0
1
0
0
W
Ymir
cs-murf
Ymir
4
0
4
6
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,030
Damage
22,416
36,332
Taken
25,541
16,870
Mitigated
16,520
13,306
Healing
13,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ARMOR_Monkey
Sylvanus
3,358
916
1,954
2,012
4,419
3,931
30
0
4,419
11,410
2,119
W
Bellona
5,563
2,318
0
2,584
4,841
3,315
114
0
4,841
0
28,641
L
Horus
KillMyADC
Horus
1,352
1,008
993
3,482
6,789
3,099
0
3,617
3,147
0
7,604
L
Erlang Shen
KillMySupport
Erlang Shen
3,180
1,670
0
2,051
7,739
3,263
0
4,010
3,656
0
26,618
L
2,711
1,416
0
2,374
7,492
3,964
0
1,242
6,225
0
29,604
L
3,967
765
0
1,464
7,703
4,340
0
4,619
2,839
0
20,897
W
2,193
1,631
0
956
3,961
936
0
0
3,961
0
23,907
L
2,820
376
0
2,942
6,609
2,204
913
576
6,033
0
32,847
W
Ymir
cs-murf
Ymir
5,981
2,162
0
1,413
5,675
2,630
0
0
5,675
34,141
0
W
5,321
802
1,294
3,014
6,645
5,708
324
0
6,645
30,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,366
Gold Earned
28,193
241
Minions Killed
272
0
Camps Cleared
0
979,665
Distance Traveled
906,888
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,746
475
33
3
0
148,463
4
W
Bellona
5,877
588
57
6
0
235,818
7
L
Horus
4,627
463
14
1
0
197,056
0
L
Erlang Shen
5,410
541
55
6
0
211,120
2
L
Osiris
5,514
551
72
7
0
163,517
0
L
Tyr
4,530
453
36
4
0
211,212
3
W
Izanami
5,338
534
57
6
0
158,593
2
L
Chaac
5,285
529
64
6
0
196,760
1
W
Ymir
6,402
640
74
7
0
201,731
2
W
Hel
5,830
583
51
5
0
162,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role