Player Matchup

Apollo
Apollo
BeatenYourKids
Apollo
Level 89
God Stats
1W - 2L
1,557 SR
Queue Stats
72W - 63L
1,548 Elo+
Party 2
Tiamat
Tiamat
Divine_lightx2
Tiamat
Level 96
God Stats
24W - 30L
1,511 SR
Queue Stats
67W - 66L
1,469 Elo+
Solo
Horus
Horus
Kronovki
Horus
Level 141
God Stats
0W - 1L
1,333 SR
Queue Stats
113W - 159L
1,484 Elo+
Party 2
Sol
Sol
Xxsavage208
Sol
Level 65
God Stats
2W - 3L
1,737 SR
Queue Stats
171W - 163L
1,547 Elo+
Solo
Fenrir
Fenrir
felonydubs
Fenrir
Level 81
God Stats
11W - 14L
1,348 SR
Queue Stats
91W - 86L
1,489 Elo+
Party 2
Team Averages
Level 94
1,497 SR
1,507 Elo+

VS

Team Averages
Level 85
1,425 SR
1,525 Elo+
Tiamat
Tiamat
 
Tiamat
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BFMC6
Khepri
Level 89
God Stats
32W - 21L
1,542 SR
Queue Stats
78W - 76L
1,637 Elo+
Party 1
Apollo
Apollo
L2_JayDaStraight
Apollo
Level 107
God Stats
9W - 7L
1,349 SR
Queue Stats
118W - 105L
1,535 Elo+
Party 1
Da Ji
Da Ji
MorallyGray
Da Ji
Level 46
God Stats
1W - 1L
1,291 SR
Queue Stats
7W - 10L
1,450 Elo+
Party 1
Guan Yu
Guan Yu
dillpikle919
Guan Yu
Level 67
God Stats
13W - 10L
1,443 SR
Queue Stats
262W - 221L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,658
476
3,033
7,940
2,618
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 1 / 0
7,176
513
7,073
5,851
4,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Kronovki
Horus
7
1 / 2 / 0
5,510
394
2,033
8,060
2,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
1 / 3 / 0
6,021
430
2,940
5,478
1,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
felonydubs
Fenrir
10
1 / 2 / 0
6,088
435
6,116
9,270
3,115
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 2 / 2
7,287
521
5,380
5,293
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
BFMC6
Khepri
10
0 / 1 / 8
7,121
509
2,565
8,139
4,815
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
8 / 0 / 1
8,625
616
7,544
8,231
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

7
0 / 0 / 3
5,628
402
649
3,686
1,035
Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
dillpikle919
Guan Yu
13
2 / 0 / 3
7,081
506
6,035
12,376
10,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
10
10
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
2
2
0.5
W
Khepri
BFMC6
Khepri
0
1
8
4
L
0
2
2
0.5
L
0
1
0
0
L
Horus
Kronovki
Horus
1
2
0
0.5
W
8
0
1
8.5
W
0
0
3
1.5
L
1
3
0
0.33
W
Guan Yu
dillpikle919
Guan Yu
2
0
3
3.5
L
Fenrir
felonydubs
Fenrir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,195
Damage
22,173
36,599
Taken
37,725
15,016
Mitigated
21,900
13,197
Healing
16,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,380
531
0
2,118
5,293
2,485
710
282
5,011
41,783
0
W
Khepri
BFMC6
Khepri
2,565
234
564
2,573
8,139
4,815
542
2,328
5,691
19,052
0
L
3,033
1,477
0
3,571
7,940
2,618
173
3,868
3,701
0
36,484
L
7,073
438
0
2,809
5,851
4,987
107
335
5,241
41,046
0
L
Horus
Kronovki
Horus
2,033
1,112
299
2,018
8,060
2,765
0
617
7,443
0
18,196
W
7,544
3,785
0
3,071
8,231
3,038
3,826
1,580
6,621
0
54,088
W
649
244
0
1,118
3,686
1,035
0
336
3,295
0
15,129
L
2,940
1,011
0
1,152
5,478
1,531
0
667
4,805
23,073
1,771
W
Guan Yu
dillpikle919
Guan Yu
6,035
781
887
6,360
12,376
10,527
188
4,438
7,282
0
32,271
L
Fenrir
felonydubs
Fenrir
6,116
980
0
3,348
9,270
3,115
0
1,900
7,039
0
30,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,453
Gold Earned
35,742
322
Minions Killed
331
0
Camps Cleared
0
1,105,743
Distance Traveled
1,164,952
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,287
521
94
7
0
218,221
2
W
Khepri
7,121
509
23
2
0
284,460
5
L
Apollo
6,658
476
89
6
0
216,738
2
L
Tiamat
7,176
513
96
7
0
239,075
0
L
Horus
5,510
394
20
1
0
200,094
1
W
Apollo
8,625
616
108
8
0
232,483
1
W
Da Ji
5,628
402
33
2
0
174,526
0
L
Sol
6,021
430
60
4
0
194,039
1
W
Guan Yu
7,081
506
73
5
0
255,262
0
L
Fenrir
6,088
435
57
4
0
255,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role