Player Matchup

Cerberus
Cerberus
D0ntG4nkPlz
Cerberus
Level 28
God Stats
13W - 14L
1,501 SR
Queue Stats
142W - 115L
1,614 Elo+
Solo
Izanami
Izanami
N1cotineAddict
Izanami
Level 127
God Stats
4W - 7L
1,595 SR
Queue Stats
293W - 272L
1,606 Elo+
Party 1
Thor
Thor
Nimure
Thor
Level 11
God Stats
1W - 2L
1,522 SR
Queue Stats
16W - 8L
1,559 Elo+
Solo
Sylvanus
Sylvanus
RexTHemex
Sylvanus
Level 8
God Stats
0W - 1L
1,525 SR
Queue Stats
2W - 1L
1,767 Elo+
Party 1
Tiamat
Tiamat
Sol0w01
Tiamat
Level 5
God Stats
0W - 1L
1,348 SR
Queue Stats
2W - 2L
1,387 Elo+
Solo
Team Averages
Level 36
1,498 SR
1,587 Elo+

VS

Team Averages
Level 24
1,737 SR
1,585 Elo+
Cerberus
Cerberus
Boof69
Cerberus
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 22L
1,480 Elo+
Solo
Tsukuyomi
Tsukuyomi
CelloJ
Tsukuyomi
Level 27
God Stats
14W - 1L
1,926 SR
Queue Stats
112W - 109L
1,559 Elo+
Solo
King Arthur
King Arthur
ConDonDiego
King Arthur
Level 29
God Stats
21W - 25L
1,792 SR
Queue Stats
224W - 212L
1,635 Elo+
Solo
Janus
Janus
XxCoolHwipxX
Janus
Level 29
God Stats
9W - 7L
1,667 SR
Queue Stats
314W - 289L
1,633 Elo+
Solo
Neith
Neith
crimmus
Neith
Level 29
God Stats
9W - 4L
1,798 SR
Queue Stats
94W - 74L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D0ntG4nkPlz
Cerberus
6
0 / 3 / 1
5,024
386
945
3,293
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
5 / 3 / 3
7,340
565
8,290
11,438
2,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Nimure
Thor
16
7 / 0 / 0
8,774
675
9,761
7,397
2,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
RexTHemex
Sylvanus
8
1 / 2 / 5
5,802
446
2,900
5,598
2,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Sol0w01
Tiamat
8
0 / 8 / 3
5,238
403
2,381
8,217
3,297
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Boof69
Cerberus
9
0 / 5 / 3
5,858
451
3,856
10,933
4,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
CelloJ
Tsukuyomi
9
2 / 1 / 1
5,973
459
2,678
6,367
1,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
ConDonDiego
King Arthur
13
3 / 2 / 2
7,521
579
5,141
9,831
4,105
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
8 / 3 / 1
8,317
640
5,779
5,530
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
crimmus
Neith
13
3 / 2 / 5
7,329
564
7,749
8,107
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
13
Kills
16
16
Deaths
13
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Boof69
Cerberus
0
5
3
0.3
W
Tsukuyomi
CelloJ
Tsukuyomi
2
1
1
2.5
W
King Arthur
ConDonDiego
King Arthur
3
2
2
2
L
Cerberus
D0ntG4nkPlz
Cerberus
0
3
1
0.17
L
5
3
3
2.17
L
Thor
Nimure
Thor
7
0
0
7
L
Sylvanus
RexTHemex
Sylvanus
1
2
5
1.75
L
Tiamat
Sol0w01
Tiamat
0
8
3
0.19
W
8
3
1
2.83
W
Neith
crimmus
Neith
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,277
Damage
25,203
35,943
Taken
40,768
13,016
Mitigated
13,959
10,637
Healing
10,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Boof69
Cerberus
3,856
530
0
1,401
10,933
4,340
0
1,325
9,608
18,571
0
W
Tsukuyomi
CelloJ
Tsukuyomi
2,678
572
0
2,030
6,367
1,573
114
339
6,012
0
23,052
W
King Arthur
ConDonDiego
King Arthur
5,141
339
0
2,675
9,831
4,105
0
1,180
8,483
0
46,404
L
Cerberus
D0ntG4nkPlz
Cerberus
945
0
0
614
3,293
1,108
0
0
3,293
13,369
0
L
8,290
5,687
258
4,145
11,438
2,862
783
4,482
6,866
0
51,849
L
Thor
Nimure
Thor
9,761
1,532
0
2,726
7,397
2,913
0
744
6,371
0
60,176
L
Sylvanus
RexTHemex
Sylvanus
2,900
1,237
1,032
1,102
5,598
2,836
74
2,066
3,456
8,844
1,504
L
Tiamat
Sol0w01
Tiamat
2,381
694
0
760
8,217
3,297
58
1,984
6,112
16,320
0
W
5,779
872
0
907
5,530
1,677
6
968
4,562
48,018
0
W
Neith
crimmus
Neith
7,749
2,951
0
3,726
8,107
2,264
378
1,967
6,140
0
49,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,178
Gold Earned
34,998
286
Minions Killed
358
0
Camps Cleared
0
988,671
Distance Traveled
1,265,242
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,858
451
33
3
0
249,702
1
W
Tsukuyomi
5,973
459
45
3
0
285,587
2
W
King Arthur
7,521
579
87
7
0
259,627
2
L
Cerberus
5,024
386
37
3
0
67,060
1
L
Izanami
7,340
565
81
6
0
216,158
4
L
Thor
8,774
675
124
10
0
275,764
3
L
Sylvanus
5,802
446
26
2
0
208,816
0
L
Tiamat
5,238
403
18
1
0
220,873
4
W
Janus
8,317
640
103
8
0
244,742
5
W
Neith
7,329
564
90
7
0
225,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role