Player Matchup

Izanami
Izanami
MeiFn
Izanami
Level 28
God Stats
100W - 82L
1,607 SR
Queue Stats
341W - 343L
1,595 Elo+
Solo
Hel
Hel
SlightlyMpl
Hel
Level 26
God Stats
22W - 17L
1,537 SR
Queue Stats
83W - 88L
1,445 Elo+
Solo
Chaac
Chaac
Slither680
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 93L
1,463 Elo+
Solo
Nemesis
Nemesis
get-established
Nemesis
Level 29
God Stats
13W - 14L
1,570 SR
Queue Stats
219W - 240L
1,495 Elo+
Solo
Yemoja
Yemoja
warwolves26
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,635 Elo+
Solo
Team Averages
Level 23
1,543 SR
1,527 Elo+

VS

Team Averages
Level 20
1,571 SR
1,654 Elo+
Yemoja
Yemoja
Daniisoto02
Yemoja
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
MAFlAN666
Erlang Shen
Level 25
God Stats
3W - 1L
1,710 SR
Queue Stats
39W - 18L
1,878 Elo+
Party 1
Zeus
Zeus
PinkEagle69
Zeus
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cupid
Cupid
Vacacecina
Cupid
Level 17
God Stats
2W - 0L
1,726 SR
Queue Stats
11W - 4L
1,893 Elo+
Party 1
Ao Kuang
Ao Kuang
elitebeastsab1
Ao Kuang
Level 28
God Stats
1W - 1L
1,419 SR
Queue Stats
10W - 5L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MeiFn
Izanami
16
3 / 6 / 2
10,006
500
9,660
20,222
7,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
4 / 7 / 0
8,565
428
5,964
15,281
8,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
14
1 / 5 / 2
8,557
428
6,113
12,657
9,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 6 / 1
9,046
452
6,165
15,173
7,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
13
0 / 9 / 7
8,766
438
3,124
21,366
12,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
1 / 4 / 13
10,028
501
7,310
11,115
6,806
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
MAFlAN666
Erlang Shen
20
6 / 1 / 3
13,445
672
17,360
18,657
13,287
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

4
0 / 0 / 0
5,306
265
0
0
0
Cupid
20
14 / 1 / 6
13,356
668
20,243
15,632
6,609
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ao Kuang
18
12 / 4 / 8
12,647
632
21,593
19,803
8,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
63
10
Kills
33
33
Deaths
10
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
4
13
1.88
W
Erlang Shen
MAFlAN666
Erlang Shen
6
1
3
7.5
L
Izanami
MeiFn
Izanami
3
6
2
0.67
W
0
0
0
0
L
4
7
0
0.57
L
Chaac
1
5
2
0.4
W
Cupid
14
1
6
17
W
Ao Kuang
12
4
8
4
L
2
6
1
0.42
L
Yemoja
0
9
7
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,026
Damage
66,506
84,699
Taken
65,207
44,677
Mitigated
35,562
21,495
Healing
29,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
7,310
1,126
2,386
139
11,115
6,806
1,113
4,276
6,839
27,138
0
W
Erlang Shen
MAFlAN666
Erlang Shen
17,360
11,992
0
8,221
18,657
13,287
3,982
836
17,499
0
106,837
L
Izanami
MeiFn
Izanami
9,660
7,082
0
6,206
20,222
7,690
188
5,845
14,377
0
77,137
W
0
0
0
0
0
0
0
0
0
0
0
L
5,964
595
3,432
5,193
15,281
8,123
2,243
6,442
8,839
48,696
0
L
Chaac
6,113
1,842
0
3,018
12,657
9,338
0
524
12,133
0
34,173
W
Cupid
20,243
13,011
414
8,870
15,632
6,609
5,800
1,953
13,654
0
112,402
W
Ao Kuang
21,593
7,501
0
9,893
19,803
8,860
1,810
2,023
17,190
74,835
0
L
6,165
3,149
0
1,848
15,173
7,357
638
6,475
8,698
0
37,534
L
Yemoja
3,124
1,024
906
892
21,366
12,169
423
9,617
11,749
13,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,940
Gold Earned
54,782
382
Minions Killed
485
0
Camps Cleared
0
1,545,297
Distance Traveled
1,530,264
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,028
501
40
2
0
356,723
2
W
Erlang Shen
13,445
672
169
8
0
413,453
0
L
Izanami
10,006
500
142
7
0
284,136
4
W
Zeus
5,306
265
0
0
0
0
0
L
Hel
8,565
428
92
5
0
338,042
6
L
Chaac
8,557
428
59
3
0
290,347
0
W
Cupid
13,356
668
177
9
0
377,129
1
W
Ao Kuang
12,647
632
99
5
0
382,959
2
L
Nemesis
9,046
452
66
3
0
367,251
1
L
Yemoja
8,766
438
23
1
0
265,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role