Player Matchup

Loki
Loki
Diamond II
CALSA04
Loki
Diamond II
Level 129
God Stats
25W - 24L
1,600 SR
Queue Stats
669W - 673L
2,349 MMR
Solo
Sol
Sol
Masters
Jamesod2001
Sol
Masters
Level 160
God Stats
24W - 7L
1,963 SR
Queue Stats
238W - 216L
2,761 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
Maulgus
Tsukuyomi
Diamond I
Level 109
God Stats
24W - 10L
1,790 SR
Queue Stats
227W - 226L
2,499 MMR
Solo
Cerberus
Cerberus
Diamond I
Sauce_Iopathe
Cerberus
Diamond I
Level 156
God Stats
10W - 5L
1,703 SR
Queue Stats
167W - 148L
2,457 MMR
Party 1
Izanami
Izanami
Diamond I
Sauce_Quipik
Izanami
Diamond I
Level 157
God Stats
7W - 3L
1,886 SR
Queue Stats
152W - 127L
2,457 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,788 SR
2,505 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,725 SR
2,511 MMR
Athena
Athena
Masters
Bidou95440-
Athena
Masters
Level 128
God Stats
37W - 24L
1,760 SR
Queue Stats
712W - 693L
2,890 MMR
Solo
Ravana
Ravana
Diamond I
FIYASkengman
Ravana
Diamond I
Level 125
God Stats
1W - 1L
1,871 SR
Queue Stats
193W - 172L
2,437 MMR
Solo
Merlin
Merlin
Masters
OhMyJhox
Merlin
Masters
Level 158
God Stats
19W - 16L
1,802 SR
Queue Stats
493W - 426L
2,502 MMR
Party 2
Chronos
Chronos
Masters
lis-21
Chronos
Masters
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
638W - 603L
2,457 MMR
Party 2
Tyr
Tyr
Diamond III
soup-CSSBN
Tyr
Diamond III
Level 149
God Stats
29W - 27L
1,690 SR
Queue Stats
322W - 302L
2,270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
CALSA04
Loki
19
4 / 0 / 7
11,781
655
9,895
15,232
10,078
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
12 / 3 / 7
12,568
698
20,329
17,096
6,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tsukuyomi
Maulgus
Tsukuyomi
16
2 / 5 / 15
10,548
586
10,000
14,341
9,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Cerberus
Sauce_Iopathe
Cerberus
16
8 / 3 / 15
11,259
626
11,904
16,641
13,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Sauce_Quipik
Izanami
19
3 / 2 / 10
12,340
686
13,985
12,383
5,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
TiamatSetAphroditeNemesisApollo

VS

Bans
Ao KuangGuan YuFenrirDanzaburouErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
4 / 7 / 5
9,690
538
7,334
22,865
11,753
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Ravana
16
2 / 6 / 6
9,318
518
7,689
11,929
4,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
OhMyJhox
Merlin
15
4 / 6 / 4
9,458
525
8,945
11,597
4,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Chronos
lis-21
Chronos
17
3 / 6 / 0
9,941
552
6,651
17,743
5,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

16
0 / 4 / 4
9,825
546
6,981
16,633
12,931
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
32
29
Kills
13
13
Deaths
29
54
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Athena
4
7
5
0.93
W
Loki
CALSA04
Loki
4
0
7
7.5
L
Ravana
2
6
6
0.83
W
12
3
7
5.17
W
Tsukuyomi
Maulgus
Tsukuyomi
2
5
15
1.9
L
Merlin
OhMyJhox
Merlin
4
6
4
1
W
Cerberus
Sauce_Iopathe
Cerberus
8
3
15
5.17
W
Izanami
Sauce_Quipik
Izanami
3
2
10
4
L
Chronos
lis-21
Chronos
3
6
0
0.5
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,113
Damage
37,600
75,693
Taken
80,767
44,452
Mitigated
39,073
23,473
Healing
20,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
7,334
2,414
240
4,542
22,865
11,753
0
11,440
10,990
22,646
0
W
Loki
CALSA04
Loki
9,895
1,902
0
5,092
15,232
10,078
752
4,191
11,041
0
80,308
L
Ravana
7,689
1,504
0
2,506
11,929
4,615
0
3,628
8,211
0
60,484
W
20,329
5,928
0
7,122
17,096
6,531
4,955
6,714
10,382
108,711
0
W
Tsukuyomi
Maulgus
Tsukuyomi
10,000
1,971
0
3,834
14,341
9,755
24
4,869
9,472
0
57,563
L
Merlin
OhMyJhox
Merlin
8,945
320
320
1,554
11,597
4,284
0
5,977
5,513
74,680
0
W
Cerberus
Sauce_Iopathe
Cerberus
11,904
1,288
0
3,680
16,641
13,017
0
5,938
10,703
35,057
0
W
Izanami
Sauce_Quipik
Izanami
13,985
8,175
0
3,745
12,383
5,071
2,171
3,914
8,469
0
113,382
L
Chronos
lis-21
Chronos
6,651
2,187
0
6,485
17,743
5,490
894
6,756
10,739
73,016
0
L
6,981
1,101
0
4,874
16,633
12,931
0
3,434
13,081
0
70,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,496
Gold Earned
48,232
671
Minions Killed
581
0
Camps Cleared
0
1,806,103
Distance Traveled
1,751,505
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,690
538
29
2
0
398,083
7
W
Loki
11,781
655
150
8
0
398,776
3
L
Ravana
9,318
518
106
6
0
359,919
3
W
Sol
12,568
698
156
9
0
357,311
3
W
Tsukuyomi
10,548
586
101
6
0
372,176
3
L
Merlin
9,458
525
152
8
0
332,511
8
W
Cerberus
11,259
626
67
4
0
353,634
8
W
Izanami
12,340
686
197
11
0
324,206
6
L
Chronos
9,941
552
136
8
0
304,745
1
L
Tyr
9,825
546
158
9
0
356,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role