Player Matchup

Ra
Ra
Bronze III
HopefulLilAngel
Ra
Bronze III
Level 139
God Stats
0W - 1L
1,251 SR
Queue Stats
17W - 20L
1,534 MMR
Party 1
Chaac
Chaac
Bronze III
LA7mach1
Chaac
Bronze III
Level 149
God Stats
13W - 15L
1,650 SR
Queue Stats
156W - 172L
1,370 MMR
Party 1
Awilix
Awilix
Bronze III
ShaDoW-KiLlZyOu
Awilix
Bronze III
Level 134
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,492 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 141
1,467 SR
1,465 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,738 SR
1,441 MMR
Izanami
Izanami
Gold I
ArcaneDeamon
Izanami
Gold I
Level 153
God Stats
21W - 22L
1,518 SR
Queue Stats
1,104W - 1,181L
1,323 MMR
Solo
Achilles
Achilles
Bronze III
Morifix
Achilles
Bronze III
Level 65
God Stats
4W - 1L
1,889 SR
Queue Stats
21W - 6L
1,500 MMR
Party 2
Raijin
Raijin
Bronze III
RecedeSZN
Raijin
Bronze III
Level 103
God Stats
2W - 0L
1,807 SR
Queue Stats
4W - 2L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 1
10,075
560
4,494
14,704
4,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
LA7mach1
Chaac
16
4 / 9 / 3
12,542
697
13,088
22,218
25,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 8 / 3
11,873
660
8,498
18,016
6,360
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
TiamatScyllaCerberusGuan YuCthulhu

VS

Bans
DanzaburouAh PuchAphroditeHadesHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArcaneDeamon
Izanami
11
2 / 1 / 5
10,711
595
3,194
3,919
1,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Morifix
Achilles
18
18 / 3 / 7
14,639
813
20,855
19,697
27,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Raijin
RecedeSZN
Raijin
18
5 / 7 / 15
13,337
741
19,413
13,691
5,324
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
11
Kills
25
25
Deaths
11
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Izanami
ArcaneDeamon
Izanami
2
1
5
4.5
L
1
8
1
0.19
L
Chaac
LA7mach1
Chaac
4
9
3
0.61
W
Achilles
Morifix
Achilles
18
3
7
7.17
W
Raijin
RecedeSZN
Raijin
5
7
15
1.79
L
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,080
Damage
43,462
54,938
Taken
37,307
36,581
Mitigated
34,247
7,560
Healing
11,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ArcaneDeamon
Izanami
3,194
2,043
0
1,293
3,919
1,056
1,219
480
3,389
0
37,332
L
4,494
487
727
2,606
14,704
4,530
0
5,723
8,756
38,434
0
L
Chaac
LA7mach1
Chaac
13,088
2,501
0
3,735
22,218
25,691
0
6,543
15,264
0
49,852
W
Achilles
Morifix
Achilles
20,855
7,786
0
7,103
19,697
27,867
921
2,543
16,746
0
37,423
W
Raijin
RecedeSZN
Raijin
19,413
1,446
0
3,339
13,691
5,324
1,172
1,047
12,618
72,718
0
L
8,498
3,700
0
492
18,016
6,360
0
7,213
10,403
0
43,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,490
Gold Earned
38,687
175
Minions Killed
187
0
Camps Cleared
0
930,132
Distance Traveled
875,307
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,711
595
61
3
0
253,472
0
L
Ra
10,075
560
52
3
0
308,266
0
L
Chaac
12,542
697
78
4
0
301,733
3
W
Achilles
14,639
813
20
1
0
348,989
3
W
Raijin
13,337
741
106
6
0
272,846
2
L
Awilix
11,873
660
45
3
0
320,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role