Player Matchup

Ra
Ra
Lezio_Reidushark
Ra
Level 19
God Stats
6W - 9L
1,278 SR
Queue Stats
32W - 42L
1,401 Elo+
Party 1
Sylvanus
Sylvanus
SKE_Bl4cKz
Sylvanus
Level 25
God Stats
1W - 1L
1,340 SR
Queue Stats
61W - 73L
1,485 Elo+
Party 1
Tyr
Tyr
SeuCuzinhoEuComo
Tyr
Level 18
God Stats
4W - 0L
1,391 SR
Queue Stats
32W - 28L
1,746 Elo+
Solo
King Arthur
King Arthur
Twitch_Cassildao
King Arthur
Level 28
God Stats
3W - 10L
1,643 SR
Queue Stats
116W - 145L
1,508 Elo+
Party 1
Cerberus
Cerberus
XRemizao
Cerberus
Level 27
God Stats
4W - 10L
1,357 SR
Queue Stats
79W - 99L
1,477 Elo+
Party 1
Team Averages
Level 23
1,402 SR
1,523 Elo+

VS

Team Averages
Level 10
1,537 SR
1,421 Elo+
Bellona
Bellona
Anntedeguemon
Bellona
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 4L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
JEDxPitiza
Cthulhu
Level 15
God Stats
13W - 12L
1,506 SR
Queue Stats
35W - 32L
1,467 Elo+
Party 2
Arachne
Arachne
Kyiara
Arachne
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,388 Elo+
Party 2
Kukulkan
Kukulkan
Scofeira
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,134 Elo+
Party 2
Danzaburou
Danzaburou
danyz0r
Danzaburou
Level 24
God Stats
9W - 5L
1,681 SR
Queue Stats
137W - 67L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,118
556
1,502
4,000
1,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sylvanus
SKE_Bl4cKz
Sylvanus
9
1 / 1 / 2
5,389
490
3,543
3,201
982
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
5 / 1 / 4
6,389
581
2,642
6,708
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mace

Mace

+10
Physical Power

King Arthur
Twitch_Cassildao
King Arthur
11
7 / 0 / 0
6,845
622
4,607
4,959
2,856
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
XRemizao
Cerberus
9
0 / 2 / 3
5,538
503
2,499
8,622
3,203
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
8
0 / 6 / 0
4,701
427
1,911
6,124
3,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
JEDxPitiza
Cthulhu
9
3 / 1 / 1
5,707
519
4,335
6,339
2,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Kyiara
Arachne
10
5 / 5 / 3
6,028
548
7,421
8,571
2,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Scofeira
Kukulkan
7
0 / 3 / 4
4,437
403
183
3,514
1,370
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
danyz0r
Danzaburou
3
0 / 1 / 0
3,752
341
1,025
1,098
174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
15
Kills
8
8
Deaths
16
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
0
6
0
0
L
Cthulhu
JEDxPitiza
Cthulhu
3
1
1
3.5
L
Arachne
Kyiara
Arachne
5
5
3
1.3
W
2
4
2
0.75
W
Sylvanus
SKE_Bl4cKz
Sylvanus
1
1
2
2
L
Kukulkan
Scofeira
Kukulkan
0
3
4
0.67
W
5
1
4
7
W
King Arthur
Twitch_Cassildao
King Arthur
7
0
0
7
W
Cerberus
XRemizao
Cerberus
0
2
3
0.75
L
Danzaburou
danyz0r
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,793
Damage
14,875
27,490
Taken
25,646
11,268
Mitigated
9,811
7,386
Healing
3,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
1,911
469
0
146
6,124
3,546
0
0
6,124
0
13,193
L
Cthulhu
JEDxPitiza
Cthulhu
4,335
842
0
1,678
6,339
2,259
0
3,384
2,955
20,984
0
L
Arachne
Kyiara
Arachne
7,421
5,626
0
1,509
8,571
2,462
0
2,976
5,595
0
26,890
W
1,502
366
0
145
4,000
1,201
630
45
3,955
25,169
0
W
Sylvanus
SKE_Bl4cKz
Sylvanus
3,543
907
405
623
3,201
982
774
1,629
1,572
20,451
0
L
Kukulkan
Scofeira
Kukulkan
183
183
0
0
3,514
1,370
0
732
2,782
4,338
0
W
2,642
340
0
2,529
6,708
3,026
0
150
6,558
0
25,295
W
King Arthur
Twitch_Cassildao
King Arthur
4,607
491
0
375
4,959
2,856
62
0
4,959
0
28,890
W
Cerberus
XRemizao
Cerberus
2,499
434
360
2,949
8,622
3,203
476
2,694
5,928
18,436
0
L
Danzaburou
danyz0r
Danzaburou
1,025
612
0
315
1,098
174
0
452
646
0
5,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,279
Gold Earned
24,625
252
Minions Killed
121
0
Camps Cleared
0
987,946
Distance Traveled
799,164
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,701
427
23
2
0
206,178
1
L
Cthulhu
5,707
519
38
3
0
200,521
0
L
Arachne
6,028
548
44
4
0
201,155
0
W
Ra
6,118
556
51
5
0
170,769
2
W
Sylvanus
5,389
490
43
4
0
167,561
2
L
Kukulkan
4,437
403
7
1
0
125,391
0
W
Tyr
6,389
581
47
4
0
223,347
4
W
King Arthur
6,845
622
63
6
0
218,321
0
W
Cerberus
5,538
503
48
4
0
207,948
1
L
Danzaburou
3,752
341
9
1
0
65,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role