Player Matchup

Horus
Horus
BranBAM
Horus
Level 54
God Stats
29W - 23L
1,481 SR
Queue Stats
121W - 141L
1,381 Elo+
Party 2
Anubis
Anubis
DankigMig69
Anubis
Level 65
God Stats
119W - 100L
1,508 SR
Queue Stats
262W - 283L
1,325 Elo+
Party 2
Danzaburou
Danzaburou
GeekMagic
Danzaburou
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 129L
1,341 Elo+
Party 2
Nemesis
Nemesis
Roaming-Monkey
Nemesis
Level 39
God Stats
77W - 67L
1,524 SR
Queue Stats
174W - 201L
1,355 Elo+
Party 2
Cerberus
Cerberus
xXMaCLxD
Cerberus
Level 66
God Stats
5W - 8L
1,294 SR
Queue Stats
399W - 407L
1,410 Elo+
Solo
Team Averages
Level 56
1,461 SR
1,362 Elo+

VS

Team Averages
Level 81
1,436 SR
1,411 Elo+
Thor
Thor
 
Thor
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
SandstormFenix
Cerberus
Level 69
God Stats
6W - 12L
1,507 SR
Queue Stats
69W - 74L
1,400 Elo+
Party 1
Guan Yu
Guan Yu
UnraisedSpy4711
Guan Yu
Level 48
God Stats
3W - 9L
1,328 SR
Queue Stats
258W - 306L
1,393 Elo+
Party 1
Artemis
Artemis
chelaxz
Artemis
Level 133
God Stats
0W - 3L
1,579 SR
Queue Stats
248W - 272L
1,381 Elo+
Solo
Baron Samedi
Baron Samedi
zombislayino
Baron Samedi
Level 73
God Stats
0W - 2L
1,265 SR
Queue Stats
22W - 26L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BranBAM
Horus
11
0 / 4 / 5
7,452
497
5,085
13,357
8,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
17
10 / 0 / 1
10,576
705
11,319
6,315
3,386
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
GeekMagic
Danzaburou
11
3 / 2 / 0
7,511
501
7,088
8,081
2,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 4 / 3
7,751
517
5,923
8,958
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
xXMaCLxD
Cerberus
15
6 / 2 / 2
9,595
640
9,121
10,540
8,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
4 / 6 / 5
7,638
509
7,186
12,176
3,643
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
10
1 / 5 / 6
6,504
434
5,086
14,654
9,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 5 / 1
7,087
472
4,525
11,769
7,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
chelaxz
Artemis
14
4 / 0 / 4
7,842
523
5,415
6,867
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
zombislayino
Baron Samedi
11
1 / 6 / 6
6,604
440
4,566
8,717
2,449
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
34
22
Kills
12
12
Deaths
22
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
6
5
1.08
W
Horus
BranBAM
Horus
0
4
5
0.63
W
Anubis
10
0
1
10.5
W
Danzaburou
GeekMagic
Danzaburou
3
2
0
1.5
W
3
4
3
1.13
L
Cerberus
1
5
6
0.8
L
2
5
1
0.5
L
Artemis
chelaxz
Artemis
4
0
4
6
W
Cerberus
xXMaCLxD
Cerberus
6
2
2
3.5
L
Baron Samedi
zombislayino
Baron Samedi
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,536
Damage
26,778
47,251
Taken
54,183
25,535
Mitigated
24,616
18,137
Healing
13,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,186
2,182
0
1,564
12,176
3,643
0
4,282
7,894
0
37,097
W
Horus
BranBAM
Horus
5,085
2,687
1,944
5,015
13,357
8,194
696
2,962
10,395
0
22,625
W
Anubis
11,319
729
0
4,322
6,315
3,386
34
2,049
4,241
80,854
0
W
Danzaburou
GeekMagic
Danzaburou
7,088
3,236
207
722
8,081
2,968
2,264
3,011
5,070
0
38,515
W
5,923
2,628
0
3,256
8,958
2,801
1,230
600
8,283
0
34,867
L
Cerberus
5,086
153
0
4,404
14,654
9,001
644
2,918
11,736
30,102
0
L
4,525
1,575
82
1,756
11,769
7,359
113
6,829
4,940
0
27,837
L
Artemis
chelaxz
Artemis
5,415
2,025
0
4,183
6,867
2,164
0
498
6,369
0
42,394
W
Cerberus
xXMaCLxD
Cerberus
9,121
1,086
0
2,671
10,540
8,186
572
1,030
9,160
59,145
0
L
Baron Samedi
zombislayino
Baron Samedi
4,566
855
318
1,523
8,717
2,449
0
5,913
2,804
25,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,885
Gold Earned
35,675
465
Minions Killed
313
0
Camps Cleared
0
1,355,627
Distance Traveled
1,282,360
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,638
509
55
4
0
267,399
1
W
Horus
7,452
497
41
3
0
291,483
0
W
Anubis
10,576
705
135
9
0
280,179
3
W
Danzaburou
7,511
501
64
4
0
244,755
0
W
Nemesis
7,751
517
76
5
0
305,381
3
L
Cerberus
6,504
434
85
6
0
270,258
2
L
Guan Yu
7,087
472
54
4
0
277,818
0
L
Artemis
7,842
523
84
6
0
240,963
1
W
Cerberus
9,595
640
149
10
0
233,829
2
L
Baron Samedi
6,604
440
35
2
0
225,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role