Player Matchup

Cthulhu
Cthulhu
AzuraBahamut
Cthulhu
Level 106
God Stats
5W - 3L
1,599 SR
Queue Stats
84W - 84L
1,496 Elo+
Solo
Zeus
Zeus
Camppos11
Zeus
Level 76
God Stats
3W - 1L
1,526 SR
Queue Stats
371W - 374L
1,474 Elo+
Solo
Izanami
Izanami
Shelah Monster
Izanami
Level 134
God Stats
74W - 62L
1,558 SR
Queue Stats
297W - 289L
1,541 Elo+
Solo
Mercury
Mercury
TrippyBodhisattv
Mercury
Level 107
God Stats
4W - 4L
1,498 SR
Queue Stats
45W - 57L
1,463 Elo+
Solo
Nike
Nike
keviKJ1560
Nike
Level 66
God Stats
7W - 3L
1,665 SR
Queue Stats
163W - 174L
1,409 Elo+
Solo
Team Averages
Level 98
1,569 SR
1,477 Elo+

VS

Team Averages
Level 76
1,464 SR
1,483 Elo+
Hades
Hades
EXTRA_TOXIC_FANG
Hades
Level 84
God Stats
11W - 10L
1,308 SR
Queue Stats
995W - 956L
1,510 Elo+
Solo
Danzaburou
Danzaburou
Juanchopro1
Danzaburou
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 248L
1,470 Elo+
Solo
Hercules
Hercules
SireBubblot
Hercules
Level 103
God Stats
27W - 26L
1,402 SR
Queue Stats
942W - 888L
1,543 Elo+
Solo
Pele
Pele
Zimbabwe_man5733
Pele
Level 43
God Stats
6W - 3L
1,611 SR
Queue Stats
38W - 41L
1,479 Elo+
Solo
Ganesha
Ganesha
acevedobrent
Ganesha
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
345W - 386L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AzuraBahamut
Cthulhu
16
3 / 0 / 6
11,140
557
9,071
13,207
9,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zeus
20
5 / 5 / 5
12,379
619
12,400
13,154
5,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
0 / 5 / 5
9,795
490
6,582
11,890
3,935
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
5 / 5 / 8
10,863
543
8,999
14,428
6,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 2 / 2
12,316
616
10,907
15,654
11,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 5 / 1
11,692
585
18,258
16,951
9,914
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Juanchopro1
Danzaburou
14
2 / 4 / 2
8,753
438
8,411
14,343
5,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
SireBubblot
Hercules
13
0 / 3 / 1
8,374
419
6,326
11,681
6,370
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 5 / 3
9,410
471
6,513
12,317
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ganesha
acevedobrent
Ganesha
14
1 / 1 / 6
9,182
459
4,753
12,641
12,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
30
18
Kills
17
17
Deaths
18
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AzuraBahamut
Cthulhu
3
0
6
6
W
Zeus
5
5
5
1.5
L
11
5
1
2.3
L
Danzaburou
Juanchopro1
Danzaburou
2
4
2
0.75
W
0
5
5
0.5
L
Hercules
SireBubblot
Hercules
0
3
1
0.17
W
5
5
8
1.8
L
3
5
3
0.9
L
Ganesha
acevedobrent
Ganesha
1
1
6
4
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,959
Damage
44,261
68,333
Taken
67,933
36,281
Mitigated
39,339
15,754
Healing
21,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AzuraBahamut
Cthulhu
9,071
748
926
3,268
13,207
9,306
0
5,072
8,135
34,536
0
W
Zeus
12,400
1,682
0
2,269
13,154
5,270
219
6,624
6,530
100,704
0
L
18,258
745
57
6,128
16,951
9,914
810
7,965
8,665
60,611
0
L
Danzaburou
Juanchopro1
Danzaburou
8,411
3,886
0
5,254
14,343
5,991
624
3,747
10,526
0
56,063
W
6,582
4,283
0
1,013
11,890
3,935
1,147
2,047
9,843
0
77,982
L
Hercules
SireBubblot
Hercules
6,326
3,799
0
2,831
11,681
6,370
0
0
11,681
0
44,494
W
8,999
4,006
0
4,106
14,428
6,161
0
5,539
8,889
0
59,599
L
6,513
1,567
648
3,577
12,317
4,930
322
3,619
8,562
0
51,636
L
Ganesha
acevedobrent
Ganesha
4,753
640
0
2,745
12,641
12,134
0
5,523
7,028
30,461
0
W
10,907
3,250
0
4,172
15,654
11,609
1,564
3,729
11,925
0
90,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,493
Gold Earned
47,411
626
Minions Killed
430
0
Camps Cleared
0
1,920,282
Distance Traveled
1,633,257
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,140
557
45
2
0
437,948
6
W
Zeus
12,379
619
172
9
0
330,641
4
L
Hades
11,692
585
89
4
0
297,073
2
L
Danzaburou
8,753
438
140
7
0
337,835
3
W
Izanami
9,795
490
149
7
0
348,358
4
L
Hercules
8,374
419
96
5
0
276,943
4
W
Mercury
10,863
543
97
5
0
428,083
2
L
Pele
9,410
471
90
5
0
368,395
2
L
Ganesha
9,182
459
15
1
0
353,011
0
W
Nike
12,316
616
163
8
0
375,252
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role