Player Matchup

Apollo
Apollo
Gold V
 
Apollo
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver I
Bitouu
Mulan
Silver I
Level 154
God Stats
5W - 11L
1,572 SR
Queue Stats
279W - 286L
1,252 MMR
Solo
Chang'e
Chang'e
Silver I
MarredMicrobe80
Chang'e
Silver I
Level 112
God Stats
10W - 7L
1,602 SR
Queue Stats
30W - 41L
1,263 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold V
McZillyBam
Tsukuyomi
Gold V
Level 152
God Stats
2W - 8L
1,570 SR
Queue Stats
351W - 378L
1,291 MMR
Solo
Sobek
Sobek
Silver I
Snakeworm
Sobek
Silver I
Level 64
God Stats
2W - 2L
1,647 SR
Queue Stats
33W - 49L
1,171 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,578 SR
1,295 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,470 SR
1,305 MMR
King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
Baghity
Skadi
Gold IV
Level 151
God Stats
62W - 30L
1,590 SR
Queue Stats
113W - 93L
1,368 MMR
Party 1
Thor
Thor
Silver I
PERZIVL
Thor
Silver I
Level 88
God Stats
2W - 2L
1,265 SR
Queue Stats
211W - 211L
1,208 MMR
Solo
Sylvanus
Sylvanus
Silver I
TJONBaghity
Sylvanus
Silver I
Level 125
God Stats
6W - 9L
1,195 SR
Queue Stats
121W - 121L
1,196 MMR
Party 1
Janus
Janus
Silver I
lycanthropedeity
Janus
Silver I
Level 119
God Stats
13W - 5L
1,800 SR
Queue Stats
243W - 246L
1,252 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
2 / 5 / 6
10,050
479
5,828
15,535
5,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
Bitouu
Mulan
18
3 / 6 / 2
11,481
547
16,738
23,122
20,816
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
11 / 2 / 4
10,045
478
11,455
10,333
4,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
McZillyBam
Tsukuyomi
15
5 / 6 / 6
9,870
470
9,237
16,352
6,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sobek
Snakeworm
Sobek
13
1 / 4 / 11
8,967
427
4,895
14,776
14,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
DiscordiaCthulhuCu ChulainnDanzaburouSet

VS

Bans
AthenaRaYmirAnubisNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
2 / 3 / 5
12,212
582
14,594
23,887
17,319
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Skadi
Baghity
Skadi
20
10 / 3 / 4
13,321
634
16,616
12,432
6,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
PERZIVL
Thor
18
3 / 4 / 4
11,190
533
3,863
12,290
6,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
TJONBaghity
Sylvanus
16
2 / 7 / 12
10,243
488
9,664
21,976
20,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
6 / 5 / 6
11,774
561
13,523
12,568
5,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
54
22
Kills
23
23
Deaths
22
29
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
5
6
1
W
King Arthur
 
King Arthur
2
3
5
1.5
W
Skadi
Baghity
Skadi
10
3
4
4
L
Mulan
Bitouu
Mulan
3
6
2
0.67
L
11
2
4
6.5
L
Tsukuyomi
McZillyBam
Tsukuyomi
5
6
6
1.33
W
Thor
PERZIVL
Thor
3
4
4
1.25
L
Sobek
Snakeworm
Sobek
1
4
11
1.63
W
Sylvanus
TJONBaghity
Sylvanus
2
7
12
1.14
W
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,153
Damage
58,260
80,118
Taken
83,153
50,743
Mitigated
55,044
27,991
Healing
29,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,828
3,428
0
2,972
15,535
5,212
392
3,895
11,594
0
69,848
W
King Arthur
 
King Arthur
14,594
1,341
0
10,140
23,887
17,319
207
2,321
21,489
0
89,925
W
Skadi
Baghity
Skadi
16,616
7,773
0
2,788
12,432
6,172
3,942
1,586
10,804
0
104,054
L
Mulan
Bitouu
Mulan
16,738
2,949
0
7,429
23,122
20,816
214
3,729
19,277
3,400
86,659
L
11,455
325
3,557
5,597
10,333
4,286
0
3,946
6,199
51,771
0
L
Tsukuyomi
McZillyBam
Tsukuyomi
9,237
2,665
0
5,062
16,352
6,383
0
6,102
10,086
0
66,364
W
Thor
PERZIVL
Thor
3,863
611
0
4,806
12,290
6,239
987
1,194
11,014
0
79,523
L
Sobek
Snakeworm
Sobek
4,895
160
0
3,374
14,776
14,046
0
4,596
10,078
13,870
0
W
Sylvanus
TJONBaghity
Sylvanus
9,664
1,524
3,793
5,752
21,976
20,131
896
6,432
15,265
34,954
8,155
W
13,523
2,096
0
2,323
12,568
5,183
1,193
5,416
6,778
71,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,413
Gold Earned
58,740
536
Minions Killed
642
0
Camps Cleared
0
1,794,574
Distance Traveled
2,051,696
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,050
479
129
6
0
416,657
4
W
King Arthur
12,212
582
175
8
0
419,838
2
W
Skadi
13,321
634
159
8
0
413,907
4
L
Mulan
11,481
547
180
9
0
326,131
1
L
Chang'e
10,045
478
87
4
0
380,445
5
L
Tsukuyomi
9,870
470
116
6
0
353,072
1
W
Thor
11,190
533
130
6
0
429,070
3
L
Sobek
8,967
427
24
1
0
318,269
0
W
Sylvanus
10,243
488
49
2
0
380,998
5
W
Janus
11,774
561
129
6
0
407,883
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role