Player Matchup

Cerberus
Cerberus
Gold I
Famous 1233748
Cerberus
Gold I
Level 106
God Stats
17W - 15L
1,688 SR
Queue Stats
192W - 191L
1,718 MMR
Solo
Skadi
Skadi
Platinum V
JayL52
Skadi
Platinum V
Level 124
God Stats
10W - 9L
1,619 SR
Queue Stats
83W - 68L
1,736 MMR
Solo
Arachne
Arachne
Platinum III
RecedeSZN
Arachne
Platinum III
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 96L
1,734 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
Slvde
Tsukuyomi
Platinum IV
Level 126
God Stats
23W - 25L
1,474 SR
Queue Stats
596W - 599L
1,750 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
xCaptainCodyx
Nu Wa
Platinum IV
Level 144
God Stats
5W - 12L
1,528 SR
Queue Stats
116W - 114L
1,744 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,562 SR
1,736 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,629 SR
1,736 MMR
Hera
Hera
Gold I
BIliEiIish
Hera
Gold I
Level 156
God Stats
1W - 1L
1,537 SR
Queue Stats
39W - 26L
1,859 MMR
Party 2
Chernobog
Chernobog
Platinum V
Bubbleosity
Chernobog
Platinum V
Level 57
God Stats
4W - 2L
1,734 SR
Queue Stats
68W - 64L
1,701 MMR
Party 1
Fenrir
Fenrir
Platinum I
MysticMin3
Fenrir
Platinum I
Level 153
God Stats
8W - 1L
1,825 SR
Queue Stats
128W - 116L
1,848 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
SKYDARKLJ
Sun Wukong
Gold II
Level 160
God Stats
7W - 5L
1,547 SR
Queue Stats
60W - 62L
1,543 MMR
Party 2
Awilix
Awilix
Platinum III
Shamario96
Awilix
Platinum III
Level 155
God Stats
15W - 9L
1,500 SR
Queue Stats
153W - 139L
1,729 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
1 / 5 / 2
9,141
435
4,353
18,141
19,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
JayL52
Skadi
14
0 / 8 / 1
8,389
399
6,683
15,373
4,036
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
RecedeSZN
Arachne
8
0 / 5 / 1
6,729
320
4,202
9,185
3,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
Slvde
Tsukuyomi
6
0 / 3 / 0
6,218
296
1,185
5,931
1,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
3 / 8 / 0
10,483
499
13,339
15,703
4,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
SetTiamatCu ChulainnKing ArthurDanzaburou

VS

Bans
ApolloCupidGebHeimdallrGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 10
12,435
592
13,447
9,449
5,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Bubbleosity
Chernobog
18
5 / 1 / 11
12,534
597
11,892
14,159
6,739
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
MysticMin3
Fenrir
15
8 / 1 / 9
11,526
549
8,050
17,000
14,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
SKYDARKLJ
Sun Wukong
18
5 / 1 / 8
11,993
571
5,376
14,245
17,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
Shamario96
Awilix
20
5 / 1 / 13
12,847
612
14,468
17,897
7,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
80
4
Kills
29
29
Deaths
5
4
Assists
51
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
W
Chernobog
Bubbleosity
Chernobog
5
1
11
10.5
L
Cerberus
1
5
2
0.4
L
Skadi
JayL52
Skadi
0
8
1
0.06
W
Fenrir
MysticMin3
Fenrir
8
1
9
12.5
L
Arachne
RecedeSZN
Arachne
0
5
1
0.1
W
Sun Wukong
SKYDARKLJ
Sun Wukong
5
1
8
9
W
Awilix
Shamario96
Awilix
5
1
13
11.5
L
Tsukuyomi
Slvde
Tsukuyomi
0
3
0
0
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,762
Damage
53,233
64,333
Taken
72,750
33,268
Mitigated
50,987
8,691
Healing
22,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,447
2,821
0
1,282
9,449
5,024
5,257
2,629
6,586
89,355
0
W
Chernobog
Bubbleosity
Chernobog
11,892
8,326
0
4,070
14,159
6,739
1,160
5,091
8,964
0
101,930
L
Cerberus
4,353
249
0
2,943
18,141
19,723
0
3,153
14,763
12,953
0
L
Skadi
JayL52
Skadi
6,683
1,877
0
468
15,373
4,036
0
1,544
13,804
0
53,822
W
Fenrir
MysticMin3
Fenrir
8,050
1,550
0
4,145
17,000
14,643
2,466
3,829
12,875
0
36,771
L
Arachne
RecedeSZN
Arachne
4,202
2,482
0
1,555
9,185
3,200
0
803
8,232
0
21,402
W
Sun Wukong
SKYDARKLJ
Sun Wukong
5,376
1,486
0
5,178
14,245
17,008
2,879
2,651
11,314
0
57,882
W
Awilix
Shamario96
Awilix
14,468
4,623
0
8,224
17,897
7,573
53
5,119
12,564
0
122,361
L
Tsukuyomi
Slvde
Tsukuyomi
1,185
297
0
1,402
5,931
1,363
0
1,784
4,022
0
12,198
L
13,339
2,724
0
2,323
15,703
4,946
121
5,808
9,595
71,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,960
Gold Earned
61,335
315
Minions Killed
630
0
Camps Cleared
0
1,134,819
Distance Traveled
2,054,643
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,435
592
138
7
0
415,114
2
W
Chernobog
12,534
597
159
8
0
421,310
2
L
Cerberus
9,141
435
17
1
0
190,897
1
L
Skadi
8,389
399
106
5
0
302,576
1
W
Fenrir
11,526
549
60
3
0
392,810
4
L
Arachne
6,729
320
32
2
0
196,872
1
W
Sun Wukong
11,993
571
104
5
0
369,164
4
W
Awilix
12,847
612
169
8
0
456,245
5
L
Tsukuyomi
6,218
296
28
1
0
118,440
0
L
Nu Wa
10,483
499
132
6
0
326,034
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role