Player Matchup

Vamana
Vamana
 
Vamana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
L-A-R-K-O-
Izanami
Level 126
God Stats
0W - 4L
1,535 SR
Queue Stats
430W - 489L
1,477 Elo+
Party 2
Kukulkan
Kukulkan
M-J-WOOLY
Kukulkan
Level 98
God Stats
8W - 7L
1,729 SR
Queue Stats
344W - 410L
1,448 Elo+
Party 2
Freya
Freya
XXATOMICTOAST
Freya
Level 128
God Stats
0W - 2L
1,266 SR
Queue Stats
186W - 234L
1,519 Elo+
Party 2
Heimdallr
Heimdallr
iRSmooth
Heimdallr
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 126
1,506 SR
1,489 Elo+

VS

Team Averages
Level 133
1,554 SR
1,559 Elo+
Fenrir
Fenrir
AK KiNg Cody
Fenrir
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 69L
1,626 Elo+
Party 1
Merlin
Merlin
DEBO GSC
Merlin
Level 160
God Stats
3W - 1L
1,634 SR
Queue Stats
223W - 178L
1,607 Elo+
Party 1
Nemesis
Nemesis
Dewmaster120
Nemesis
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 50L
1,463 Elo+
Solo
Chaac
Chaac
Haze760
Chaac
Level 88
God Stats
2W - 0L
1,373 SR
Queue Stats
67W - 51L
1,494 Elo+
Solo
Scylla
Scylla
OHNO ITs ROBBIE
Scylla
Level 147
God Stats
15W - 5L
1,766 SR
Queue Stats
584W - 505L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
2 / 6 / 6
8,377
762
7,020
14,095
10,428
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
L-A-R-K-O-
Izanami
14
3 / 6 / 11
8,899
809
8,024
11,743
4,489
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
M-J-WOOLY
Kukulkan
17
7 / 5 / 1
9,849
895
12,715
9,821
4,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 8 / 7
7,895
718
5,131
12,239
4,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
iRSmooth
Heimdallr
16
4 / 4 / 9
9,212
837
11,326
12,074
5,365
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
9 / 5 / 12
9,866
897
13,254
9,335
7,364
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
DEBO GSC
Merlin
15
1 / 2 / 13
8,651
786
10,521
6,740
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Dewmaster120
Nemesis
16
9 / 5 / 9
10,118
920
8,943
12,454
5,668
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Haze760
Chaac
16
4 / 3 / 14
9,154
832
9,680
16,526
17,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
6 / 2 / 16
10,581
962
12,834
9,573
3,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
93
17
Kills
29
29
Deaths
17
34
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
6
6
0.83
W
Fenrir
9
5
12
3
W
Merlin
DEBO GSC
Merlin
1
2
13
3.75
W
Nemesis
Dewmaster120
Nemesis
9
5
9
2.7
W
Chaac
Haze760
Chaac
4
3
14
3.67
L
Izanami
L-A-R-K-O-
Izanami
3
6
11
1.42
L
Kukulkan
M-J-WOOLY
Kukulkan
7
5
1
1.5
W
6
2
16
7
L
1
8
7
0.56
L
Heimdallr
iRSmooth
Heimdallr
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,216
Damage
55,232
59,972
Taken
54,628
28,672
Mitigated
36,155
17,551
Healing
24,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
7,020
2,290
542
4,170
14,095
10,428
312
4,392
9,553
0
15,888
W
Fenrir
13,254
2,353
1,418
1,035
9,335
7,364
0
1,488
7,739
0
14,953
W
Merlin
DEBO GSC
Merlin
10,521
191
694
1,694
6,740
2,414
392
2,861
3,697
29,032
0
W
Nemesis
Dewmaster120
Nemesis
8,943
3,493
1,329
3,907
12,454
5,668
803
3,432
8,848
0
14,516
W
Chaac
Haze760
Chaac
9,680
1,458
598
7,675
16,526
17,196
531
5,332
10,848
1,921
14,847
L
Izanami
L-A-R-K-O-
Izanami
8,024
5,449
384
2,707
11,743
4,489
0
4,946
6,697
0
13,448
L
Kukulkan
M-J-WOOLY
Kukulkan
12,715
194
916
1,799
9,821
4,168
119
4,120
5,651
25,621
0
W
12,834
1,497
2,519
3,981
9,573
3,513
1,088
3,755
5,650
27,783
0
L
5,131
1,284
1,151
2,118
12,239
4,222
114
6,452
5,662
7,110
0
L
Heimdallr
iRSmooth
Heimdallr
11,326
4,605
1,201
2,563
12,074
5,365
773
4,315
7,634
0
26,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,232
Gold Earned
48,370
106
Minions Killed
106
0
Camps Cleared
0
949,106
Distance Traveled
1,060,786
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,377
762
15
1
0
202,001
1
W
Fenrir
9,866
897
7
1
0
199,798
0
W
Merlin
8,651
786
21
2
0
201,345
0
W
Nemesis
10,118
920
17
2
0
236,597
3
W
Chaac
9,154
832
13
1
0
211,638
0
L
Izanami
8,899
809
17
2
0
188,378
0
L
Kukulkan
9,849
895
36
3
0
196,561
0
W
Scylla
10,581
962
48
4
0
211,408
1
L
Freya
7,895
718
8
1
0
187,951
1
L
Heimdallr
9,212
837
30
3
0
174,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role