Player Matchup

Nemesis
Nemesis
Ballincj01
Nemesis
Level 138
God Stats
0W - 4L
1,267 SR
Queue Stats
161W - 218L
1,465 Elo+
Party 1
Chernobog
Chernobog
UnholyRath
Chernobog
Level 129
God Stats
2W - 3L
1,429 SR
Queue Stats
109W - 152L
1,477 Elo+
Party 1
Tiamat
Tiamat
sabodhughes
Tiamat
Level 122
God Stats
29W - 34L
1,450 SR
Queue Stats
121W - 164L
1,467 Elo+
Party 1
Team Averages
Level 130
1,382 SR
1,470 Elo+

VS

Team Averages
Level 83
1,476 SR
1,513 Elo+
Ares
Ares
Got-Lost
Ares
Level 120
God Stats
1W - 0L
1,487 SR
Queue Stats
43W - 61L
1,462 Elo+
Solo
Sol
Sol
I Rei DG I
Sol
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Solo
Medusa
Medusa
Quicksilver_75
Medusa
Level 122
God Stats
3W - 5L
1,440 SR
Queue Stats
39W - 27L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ballincj01
Nemesis
17
5 / 5 / 2
12,761
709
11,149
17,099
7,223
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chernobog
UnholyRath
Chernobog
14
1 / 8 / 7
10,918
607
11,311
19,567
7,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
16
5 / 6 / 5
12,537
697
19,079
16,244
12,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
0 / 5 / 12
12,459
692
8,405
23,977
29,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
13 / 2 / 4
14,313
795
20,738
14,768
6,547
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 4 / 7
12,942
719
14,674
16,561
7,209
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
11
Kills
19
19
Deaths
11
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ballincj01
Nemesis
5
5
2
1.2
W
Ares
0
5
12
1.2
W
13
2
4
7.5
W
6
4
7
2.38
L
Chernobog
UnholyRath
Chernobog
1
8
7
0.56
L
Tiamat
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,539
Damage
43,817
52,910
Taken
55,306
27,092
Mitigated
43,175
12,684
Healing
15,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ballincj01
Nemesis
11,149
3,707
648
3,120
17,099
7,223
0
8,191
8,908
0
49,401
W
Ares
8,405
655
0
5,370
23,977
29,419
174
8,444
15,533
24,848
0
W
20,738
6,354
0
8,010
14,768
6,547
2,906
5,079
9,689
90,840
0
W
14,674
5,831
0
2,573
16,561
7,209
209
5,972
10,589
0
69,085
L
Chernobog
UnholyRath
Chernobog
11,311
7,983
147
3,585
19,567
7,327
0
11,844
7,723
0
49,960
L
Tiamat
19,079
2,941
585
4,599
16,244
12,542
450
9,197
7,047
61,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,216
Gold Earned
39,714
198
Minions Killed
276
0
Camps Cleared
0
909,592
Distance Traveled
928,199
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,761
709
58
3
0
342,791
1
W
Ares
12,459
692
29
2
0
315,304
6
W
Sol
14,313
795
143
8
0
323,786
2
W
Medusa
12,942
719
104
6
0
289,109
4
L
Chernobog
10,918
607
58
3
0
265,241
0
L
Tiamat
12,537
697
82
5
0
301,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role