Player Matchup

Thor
Thor
Lhamas4rc
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
caballo_robotico
Cerberus
Level 29
God Stats
20W - 12L
1,512 SR
Queue Stats
74W - 108L
1,284 Elo+
Party 2
Tiamat
Tiamat
dlxlxl-_-lxlxlb
Tiamat
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 140L
1,385 Elo+
Party 4
Hades
Hades
rastamouse75
Hades
Level 10
God Stats
4W - 4L
1,583 SR
Queue Stats
13W - 21L
1,342 Elo+
Party 4
Neith
Neith
ungewohnt-Meile
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,060 Elo+
Party 2
Team Averages
Level 14
1,519 SR
1,314 Elo+

VS

Team Averages
Level 27
1,525 SR
1,391 Elo+
Apollo
Apollo
DZnZeus300
Apollo
Level 28
God Stats
23W - 26L
1,468 SR
Queue Stats
45W - 56L
1,390 Elo+
Party 1
Neith
Neith
FloriaanZk
Neith
Level 41
God Stats
99W - 140L
1,462 SR
Queue Stats
142W - 199L
1,371 Elo+
Party 3
Nemesis
Nemesis
JOELSHOOTER12
Nemesis
Level 38
God Stats
8W - 4L
1,638 SR
Queue Stats
35W - 40L
1,359 Elo+
Party 1
Danzaburou
Danzaburou
LUULUZZK31
Danzaburou
Level 2
God Stats
36W - 59L
1,500 SR
Queue Stats
53W - 94L
1,500 Elo+
Party 3
Scylla
Scylla
X_TheMiniBuey_X
Scylla
Level 26
God Stats
10W - 9L
1,559 SR
Queue Stats
12W - 15L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
1 / 11 / 0
7,072
354
1,159
13,668
4,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 4 / 7
10,072
504
6,901
16,235
9,040
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 6 / 0
9,046
452
9,341
12,788
7,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 7 / 2
10,184
509
6,144
16,095
8,385
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
12 / 3 / 1
10,524
526
15,230
13,940
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DZnZeus300
Apollo
19
11 / 0 / 2
12,705
635
9,401
13,402
6,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Neith
14
1 / 7 / 4
8,755
438
6,655
9,107
2,396
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
18
14 / 2 / 7
11,816
591
18,718
15,024
7,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
LUULUZZK31
Danzaburou
14
0 / 8 / 1
8,485
424
6,521
12,398
4,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 3 / 9
10,457
523
6,712
9,270
3,490
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
19
Kills
30
31
Deaths
20
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Apollo
DZnZeus300
Apollo
11
0
2
12
W
Neith
1
7
4
0.43
W
Nemesis
14
2
7
8.75
W
Danzaburou
LUULUZZK31
Danzaburou
0
8
1
0.06
L
Thor
1
11
0
0.09
W
4
3
9
2.83
L
3
4
7
1.63
L
2
6
0
0.33
L
1
7
2
0.29
L
12
3
1
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,775
Damage
48,007
72,726
Taken
59,201
33,896
Mitigated
23,983
23,458
Healing
12,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
DZnZeus300
Apollo
9,401
5,663
0
5,768
13,402
6,020
5,091
6,018
7,246
0
76,528
W
Neith
6,655
2,850
0
715
9,107
2,396
881
3,332
5,745
0
32,547
W
Nemesis
18,718
11,395
0
1,893
15,024
7,514
152
6,014
8,686
0
69,771
W
Danzaburou
LUULUZZK31
Danzaburou
6,521
3,358
0
1,029
12,398
4,563
967
3,725
8,673
0
46,719
L
Thor
1,159
540
0
913
13,668
4,569
87
1,398
12,068
0
18,466
W
6,712
307
42
3,391
9,270
3,490
1,272
2,603
6,465
47,811
0
L
6,901
832
72
7,520
16,235
9,040
170
73
16,162
52,409
0
L
9,341
1,722
0
3,202
12,788
7,048
126
1,605
10,940
45,829
0
L
6,144
649
0
4,897
16,095
8,385
2,278
0
16,095
55,599
0
L
15,230
7,364
0
6,854
13,940
4,854
1,811
2,961
10,749
0
63,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,898
Gold Earned
52,218
463
Minions Killed
485
0
Camps Cleared
0
1,678,073
Distance Traveled
1,872,672
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,705
635
150
8
0
384,836
4
W
Neith
8,755
438
57
3
0
343,836
0
W
Nemesis
11,816
591
103
5
0
446,666
2
W
Danzaburou
8,485
424
73
4
0
322,340
3
L
Thor
7,072
354
29
1
0
268,417
0
W
Scylla
10,457
523
102
5
0
374,994
6
L
Cerberus
10,072
504
132
7
0
351,609
3
L
Tiamat
9,046
452
80
4
0
341,991
4
L
Hades
10,184
509
122
6
0
335,482
0
L
Neith
10,524
526
100
5
0
380,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role