Player Matchup

Chaac
Chaac
EzraTircolas
Chaac
Level 97
God Stats
61W - 55L
1,599 SR
Queue Stats
344W - 335L
1,667 Elo+
Party 1
Anhur
Anhur
MultiFaceJester
Anhur
Level 117
God Stats
19W - 22L
1,703 SR
Queue Stats
220W - 214L
1,654 Elo+
Solo
Ares
Ares
ONeWingedRoX4S
Ares
Level 99
God Stats
22W - 14L
1,496 SR
Queue Stats
225W - 153L
1,631 Elo+
Party 1
Team Averages
Level 104
1,599 SR
1,651 Elo+

VS

Team Averages
Level 71
1,698 SR
1,661 Elo+
Izanami
Izanami
Avacyn-the-dawn
Izanami
Level 81
God Stats
10W - 11L
1,577 SR
Queue Stats
145W - 110L
1,627 Elo+
Party 2
Sobek
Sobek
cheesypithairs
Sobek
Level 104
God Stats
15W - 5L
1,769 SR
Queue Stats
123W - 67L
1,829 Elo+
Party 2
Tyr
Tyr
hellthore
Tyr
Level 29
God Stats
2W - 2L
1,747 SR
Queue Stats
4W - 6L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 8
9,944
829
13,827
12,161
6,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
10 / 0 / 10
10,320
860
11,734
6,856
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 1 / 14
9,990
833
9,132
11,462
9,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 1
8,289
691
4,280
12,367
3,631
10
1 / 5 / 1
7,858
655
6,050
14,973
11,682
9
0 / 9 / 2
6,841
570
4,279
14,086
7,409

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
21
Kills
3
3
Deaths
21
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
7
2
8
5.5
W
10
0
10
15
W
4
1
14
11
L
1
5
1
0.3
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,693
Damage
14,609
30,479
Taken
41,426
18,092
Mitigated
22,722
10,510
Healing
8,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,280
2,737
0
1,181
12,367
3,631
0
2,435
9,932
0
31,630
W
13,827
1,728
0
4,837
12,161
6,174
879
2,195
8,725
0
52,423
W
11,734
5,380
0
2,184
6,856
2,737
1,587
1,432
5,424
0
50,246
W
9,132
423
0
3,489
11,462
9,181
425
2,966
8,496
14,630
0
L
6,050
644
0
5,674
14,973
11,682
0
4,460
10,343
15,126
0
L
4,279
895
0
1,482
14,086
7,409
0
2,298
11,788
0
13,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,254
Gold Earned
22,988
143
Minions Killed
80
0
Camps Cleared
0
707,978
Distance Traveled
592,791
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,289
691
50
4
0
158,922
1
W
Chaac
9,944
829
62
5
0
239,714
3
W
Anhur
10,320
860
70
6
0
214,271
1
W
Ares
9,990
833
11
1
0
253,993
2
L
Sobek
7,858
655
8
1
0
235,812
4
L
Tyr
6,841
570
22
2
0
198,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role