Player Matchup

Fenrir
Fenrir
BabyGarcDooDoo
Fenrir
Level 26
God Stats
61W - 55L
1,678 SR
Queue Stats
355W - 337L
1,491 Elo+
Party 2
Guan Yu
Guan Yu
KirTaoC
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Rama
Rama
mardang
Rama
Level 6
God Stats
1W - 1L
1,156 SR
Queue Stats
5W - 7L
1,413 Elo+
Party 2
Anubis
Anubis
pipedyodad123
Anubis
Level 26
God Stats
7W - 8L
1,540 SR
Queue Stats
78W - 66L
1,463 Elo+
Party 3
Fafnir
Fafnir
xEthanHawkx
Fafnir
Level 17
God Stats
1W - 1L
1,456 SR
Queue Stats
47W - 39L
1,591 Elo+
Party 3
Team Averages
Level 15
1,466 SR
1,492 Elo+

VS

Team Averages
Level 30
1,702 SR
1,653 Elo+
Cthulhu
Cthulhu
Airblitzz
Cthulhu
Level 25
God Stats
2W - 0L
1,568 SR
Queue Stats
3W - 0L
1,676 Elo+
Party 1
Jormungandr
Jormungandr
CyruzCampos
Jormungandr
Level 22
God Stats
1W - 1L
1,853 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1
Arachne
Arachne
ILikeaDAs3x
Arachne
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 6L
1,813 Elo+
Party 1
Izanami
Izanami
MeanOne
Izanami
Level 24
God Stats
1W - 0L
1,861 SR
Queue Stats
5W - 0L
1,840 Elo+
Party 1
Merlin
Merlin
Spoolboy
Merlin
Level 62
God Stats
1W - 0L
1,729 SR
Queue Stats
31W - 39L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 10 / 1
9,403
553
8,175
17,001
6,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Guan Yu
KirTaoC
Guan Yu
11
2 / 8 / 3
7,309
430
3,802
13,629
10,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rama
mardang
Rama
13
1 / 9 / 3
8,137
479
3,298
13,722
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
8 / 7 / 0
8,050
474
12,773
11,801
4,969
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fafnir
11
0 / 6 / 10
7,753
456
5,750
12,649
8,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Airblitzz
Cthulhu
17
8 / 1 / 9
10,890
641
9,012
10,907
11,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
CyruzCampos
Jormungandr
14
5 / 7 / 8
9,114
536
8,077
11,294
6,477
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
ILikeaDAs3x
Arachne
18
17 / 2 / 8
11,925
701
16,653
14,658
5,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
MeanOne
Izanami
15
5 / 3 / 8
9,635
567
10,099
14,076
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
Spoolboy
Merlin
14
5 / 3 / 9
9,536
561
10,376
7,851
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
82
16
Kills
40
40
Deaths
16
17
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Airblitzz
Cthulhu
8
1
9
12.5
L
5
10
1
0.55
W
Jormungandr
CyruzCampos
Jormungandr
5
7
8
1.29
W
Arachne
ILikeaDAs3x
Arachne
17
2
8
10.5
L
Guan Yu
KirTaoC
Guan Yu
2
8
3
0.44
W
Izanami
MeanOne
Izanami
5
3
8
3
W
Merlin
Spoolboy
Merlin
5
3
9
3.17
L
Rama
mardang
Rama
1
9
3
0.28
L
8
7
0
1.14
L
Fafnir
0
6
10
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,798
Damage
54,217
68,802
Taken
58,786
35,183
Mitigated
30,848
9,868
Healing
19,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Airblitzz
Cthulhu
9,012
1,189
160
2,928
10,907
11,937
1,037
1,342
9,475
54,164
0
L
8,175
1,324
0
1,474
17,001
6,564
0
3,780
12,847
0
56,149
W
Jormungandr
CyruzCampos
Jormungandr
8,077
2,428
354
605
11,294
6,477
633
6,409
4,785
31,694
0
W
Arachne
ILikeaDAs3x
Arachne
16,653
12,875
0
8,616
14,658
5,522
3,736
2,678
11,930
0
58,226
L
Guan Yu
KirTaoC
Guan Yu
3,802
708
85
700
13,629
10,324
112
5,630
7,590
0
17,456
W
Izanami
MeanOne
Izanami
10,099
7,780
0
5,224
14,076
4,014
1,910
8,007
6,044
0
59,930
W
Merlin
Spoolboy
Merlin
10,376
235
0
1,931
7,851
2,898
2,084
87
7,689
40,267
0
L
Rama
mardang
Rama
3,298
3,023
0
2,783
13,722
4,473
99
7,595
5,702
0
31,268
L
12,773
587
0
2,768
11,801
4,969
622
4,973
6,803
44,973
0
L
Fafnir
5,750
1,607
0
2,058
12,649
8,853
30
4,122
8,395
15,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,652
Gold Earned
51,100
261
Minions Killed
397
0
Camps Cleared
0
1,405,133
Distance Traveled
1,616,412
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,890
641
108
6
0
333,393
0
L
Fenrir
9,403
553
91
5
0
288,725
0
W
Jormungandr
9,114
536
46
3
0
305,908
0
W
Arachne
11,925
701
82
5
0
360,997
1
L
Guan Yu
7,309
430
24
1
0
311,057
3
W
Izanami
9,635
567
101
6
0
296,036
0
W
Merlin
9,536
561
60
4
0
320,078
1
L
Rama
8,137
479
61
4
0
252,659
0
L
Anubis
8,050
474
60
4
0
266,114
2
L
Fafnir
7,753
456
25
1
0
286,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role