Player Matchup

Cthulhu
Cthulhu
Cardi_Cosby_
Cthulhu
Level 127
God Stats
48W - 24L
1,703 SR
Queue Stats
235W - 110L
1,726 Elo+
Party 1
Agni
Agni
Codenskii
Agni
Level 126
God Stats
13W - 10L
1,694 SR
Queue Stats
482W - 363L
1,621 Elo+
Party 1
Bakasura
Bakasura
Dyllenskii
Bakasura
Level 113
God Stats
2W - 1L
1,662 SR
Queue Stats
76W - 36L
1,658 Elo+
Party 1
Fenrir
Fenrir
NightcoreFTW
Fenrir
Level 25
God Stats
24W - 1L
2,064 SR
Queue Stats
77W - 18L
1,918 Elo+
Party 1
Izanami
Izanami
Vellaunus
Izanami
Level 129
God Stats
1W - 0L
1,769 SR
Queue Stats
62W - 26L
1,765 Elo+
Party 1
Team Averages
Level 104
1,778 SR
1,738 Elo+

VS

Team Averages
Level 62
1,539 SR
1,504 Elo+
Kumbhakarna
Kumbhakarna
AgentWolfwood
Kumbhakarna
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 49L
1,629 Elo+
Party 3
Sol
Sol
AlexTeine
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,415 Elo+
Party 2
Hera
Hera
AmythystForge
Hera
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
219W - 228L
1,451 Elo+
Party 2
Danzaburou
Danzaburou
NMart11
Danzaburou
Level 49
God Stats
3W - 2L
1,694 SR
Queue Stats
8W - 8L
1,622 Elo+
Party 3
Rama
Rama
TuPapiLobo18
Rama
Level 41
God Stats
0W - 4L
1,500 SR
Queue Stats
167W - 188L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cardi_Cosby_
Cthulhu
17
4 / 0 / 24
10,795
1,199
18,505
9,700
8,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Agni
18
9 / 0 / 24
10,825
1,203
21,411
6,296
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Dyllenskii
Bakasura
17
8 / 1 / 20
10,605
1,178
14,378
9,180
4,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
17
8 / 0 / 19
10,348
1,150
11,153
10,172
7,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
Vellaunus
Izanami
18
11 / 0 / 23
11,283
1,254
26,211
7,163
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

368

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AgentWolfwood
Kumbhakarna
14
0 / 4 / 1
8,214
913
5,133
24,280
20,853
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 6 / 1
7,871
875
4,514
18,030
6,231
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 11 / 0
8,072
897
6,240
16,264
5,827
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
NMart11
Danzaburou
13
0 / 5 / 1
8,117
902
8,523
17,296
6,464
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 15 / 1
8,041
893
6,014
23,717
8,717
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
5
40
Kills
1
1
Deaths
41
110
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
AgentWolfwood
Kumbhakarna
0
4
1
0.13
L
0
6
1
0.08
L
1
11
0
0.09
W
Cthulhu
Cardi_Cosby_
Cthulhu
4
0
24
16
W
Agni
9
0
24
21
W
Bakasura
Dyllenskii
Bakasura
8
1
20
18
L
Danzaburou
NMart11
Danzaburou
0
5
1
0.1
W
Fenrir
8
0
19
17.5
L
0
15
1
0.03
W
Izanami
Vellaunus
Izanami
11
0
23
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,658
Damage
30,424
42,511
Taken
99,587
26,931
Mitigated
48,092
15,543
Healing
5,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
AgentWolfwood
Kumbhakarna
5,133
1,026
416
720
24,280
20,853
0
7,040
15,880
17,686
0
L
4,514
1,155
0
836
18,030
6,231
0
7,197
10,381
13,391
0
L
6,240
1,442
140
1,026
16,264
5,827
0
5,970
8,902
15,363
0
W
Cthulhu
Cardi_Cosby_
Cthulhu
18,505
572
354
3,640
9,700
8,566
0
4,031
5,669
33,247
0
W
Agni
21,411
1,509
0
0
6,296
2,826
0
3,653
2,643
26,995
0
W
Bakasura
Dyllenskii
Bakasura
14,378
9,949
0
3,448
9,180
4,920
0
2,810
6,370
0
21,224
L
Danzaburou
NMart11
Danzaburou
8,523
1,900
0
932
17,296
6,464
0
7,373
9,249
0
24,829
W
Fenrir
11,153
2,570
0
3,990
10,172
7,140
0
3,388
6,784
0
15,096
L
6,014
5,057
0
1,145
23,717
8,717
0
10,877
11,760
0
20,226
W
Izanami
Vellaunus
Izanami
26,211
18,952
0
4,111
7,163
3,479
0
2,005
5,158
0
67,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,856
Gold Earned
40,315
199
Minions Killed
124
8
Camps Cleared
3
969,218
Distance Traveled
708,492
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
8,214
913
37
4
1
174,097
1
L
Sol
7,871
875
19
2
1
151,395
0
L
Hera
8,072
897
16
2
0
102,835
0
W
Cthulhu
10,795
1,199
24
3
0
208,257
0
W
Agni
10,825
1,203
15
2
1
191,131
0
W
Bakasura
10,605
1,178
38
4
3
197,169
0
L
Danzaburou
8,117
902
28
3
1
163,906
0
W
Fenrir
10,348
1,150
8
1
0
211,422
0
L
Rama
8,041
893
24
3
0
116,259
0
W
Izanami
11,283
1,254
114
13
4
161,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role